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Bad Machine pause (was Re: [IF Book Club] Call for suggestions)
"Avrom Faderman" <Avrom_Faderman@email.msn.com> writes:
> chadschultz@my-deja.com wrote in message <7ph1ic$rkc$1@nnrp1.deja.com>...
> >In article <uNx4iIi6#GA.117@cpmsnbbsa05>,
> > "Avrom Faderman" <Avrom_Faderman@email.msn.com> wrote:
> >>
> >> Big second to that one from me. It seemed to me that Bad Machine
> >>
> >> 1) was a great game and
> >> 2) suffered massively from an awkward release date (just before the
> >> holidays, IIRC) that I think may have deprived it of a lot of well-
> >> deserved recognition and discussion.
> >
> >It kept locking up on me. Was I the only one with this problem?
>
> How patient were you with it? There is a spot in the beginning with an
> unexpected timed delay, which might (?) be different on different
> machines.
As I understand it, this is due to the large number of objects which
are dynamically created at that point. This delay will depend on how
fast the TADS virtual machine can pedal on your computer, and is as
noticeable as it is because the TADS 2 VM is rather inefficient about
creating objects on the fly.
Stephen
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Stephen Granade | Interested in adventure games?
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