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Bad Machine endings & other matters (SPOILERS)



I've just been playing Bad Machine.  I've found two endings, or three
if you count the one where Mover #005 gets repaired by the nice Fixer
and becomes a Good Machine again.  Specifically, I've broken out of
Sector 31 (the ending that the hint file hints at), and I've reached
the Queen's chamber.  I'm wondering what else I can do.  I've gotten
into the generator room, but I can't do anything there.  Presumably I
need to open the panel somehow, but I can't, because (lackof key,
permission).

Another thing:  I'm not sure that I dealt with the Fixer correctly.  I
mean, there's something that I did that doesn't really make sense to
me, and I think it might be a bug, but it's kind of hard to tell in
this game.  So: Why is it that I'm shielded from the effects of the
eastmover when I put it on the examination table?

Finally, the README file in the current release says:
> This is release 1.2 of Bad Machine. It's almost purely a bugfix
> release, so the original readme is still relevant.
Is the original README referred to still around anywhere?


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