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Bad Machine endings & other matters (SPOILERS)
- Subject: Bad Machine endings & other matters (SPOILERS)
- From: Carl Muckenhoupt <carl@wurb.com>
- Date: 11 Sep 2000 00:00:00 GMT
- Newsgroups: rec.games.int-fiction
- Organization: Deja.com - Before you buy.
I've just been playing Bad Machine. I've found two endings, or three
if you count the one where Mover #005 gets repaired by the nice Fixer
and becomes a Good Machine again. Specifically, I've broken out of
Sector 31 (the ending that the hint file hints at), and I've reached
the Queen's chamber. I'm wondering what else I can do. I've gotten
into the generator room, but I can't do anything there. Presumably I
need to open the panel somehow, but I can't, because (lackof key,
permission).
Another thing: I'm not sure that I dealt with the Fixer correctly. I
mean, there's something that I did that doesn't really make sense to
me, and I think it might be a bug, but it's kind of hard to tell in
this game. So: Why is it that I'm shielded from the effects of the
eastmover when I put it on the examination table?
Finally, the README file in the current release says:
> This is release 1.2 of Bad Machine. It's almost purely a bugfix
> release, so the original readme is still relevant.
Is the original README referred to still around anywhere?
Sent via Deja.com http://www.deja.com/
Before you buy.