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Wow, I'm a genius (Shrapnel)
- Subject: Wow, I'm a genius (Shrapnel)
- From: John Hill <johnhill@onefuse.net>
- Date: 13 Mar 2000 00:00:00 GMT
- Mail-Copies-To: nobody
- Newsgroups: rec.games.int-fiction
- Organization: Posted via Supernews, http://www.supernews.com
- User-Agent: YA-NewsWatcher/4.2.5
Not only did I catch the rvafgrva nanpuebavfz (spoiler), but also, also,
I refrained from posting something like "Hey, Cadre, lbh shpxrq hc!"
(profanity)
Wow, I'm a travhf.
I really enjoyed Shrapnel. The funky ascii special effects gave me an
adrenaline rush, and reminded me of Bad Machine.
I'm not such a fan of screen-wipes. The screen buffer is my friend. If
Shrapnel had been a puzzle game, the wipes would have bothered me.
I'm wondering about the pause-for-emphasis device. It worked for me. I
didn't get tired of it. But my attention span might be a little...
modern. Pause could be an innovation in IF grammar, or it could be a
gimmick. I'm thinking that for it to work, it needs to be established
early in a game, so that it doesn't break mimesis later.
There are lots of games I haven't played. Is the pause device relatively
new, or has it been around for a while?
Cheers,
JH
--
One equals spamblock.