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Re: Announcing: Fyleet, Crobe, Sangraal
On 28-Aug-99 04:27:57, Jason Compton said:
>: Do people _really_ make very frequent use of the full power of
>: advanced parsers?
>Sure. Take, for example, the ability to "look under" rather than simply
>"look at" which we generally take to be the standard "look." Or "look
>in."
Wasn't "search" the way out of this way back when? I know the Phoenix
mob generally didn't like "search" and "examine" - their attitude was
that having to "search" or "examine" every object in sight every time
you went into a new room was tedious.
>Better parsers also solve the
>>THROW ROCK
>At what?
>>WALL
>problem. I think it's a lot more reasonable to just say what I want to
>do--throw the rock at the wall.
Well, sure. But in these games, you can't do this. Perhaps we should
change the "inform" message to warn people about such things. Since
the game has a two-word parser, puzzles will almost never rely on this
kind of thing.
--
Adam Atkinson (ghira@mistral.co.uk)
What's yellow and equivalent to the Axiom of Choice? Zorn's lemon.
- References:
- Announcing: Fyleet, Crobe, Sangraal
- From: Graham Nelson <graham@gnelson.demon.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: J.D. Berry <jdberry@my-deja.com>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Jason Compton <jcompton@xnet.com>