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Re: Announcing: Fyleet, Crobe, Sangraal
In article <634.908T164T12922685ghira@mistral.co.uk>,
Adam Atkinson <ghira@mistral.co.uk> wrote:
>On 27-Aug-99 15:05:14, J.D. Berry said:
>
>> While I like the idea behind Crobe and was psyched to play it, I
>>just became too frustrated with the parser to continue playing after
>>fifteen minutes. Yes I know it's from the '80s. Yes I appreciate the
>>work that went into it. Yes I know I'm spoiled.
>
>The games were all written with the two-word parser in mind, so there
>shouldn't be any NEED at all to say "go north and throw all but the
>ancient key under the bed".
>
I have no problems with two-word parsers, provided I know that's what
I'm using, but I *really*, *really* miss using "x" for examine and
"l" for look and all of those other newfangled abbreviations.
(Disclaimer: I only played Sangraal, and that for a short time.
It is possible I missed something, or that the other games might have
these, but I rather doubt it.)
Pretty please, Graham, with four kinds of fluff on it?
--
David H. Thornley | If you want my opinion, ask.
david@thornley.net | If you don't, flee.
http://www.thornley.net/~thornley/david/ | O-