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Re: Announcing: Fyleet, Crobe, Sangraal
Nat Lanza <magus@cs.cmu.edu> wrote:
> Determined players will find a wrong way around any puzzle. You can't
> stop that. So why inconvenience everyone to protect your puzzle from
> a pathological few?
I think there's a bit of a culture clash here. The only people who had
*any* hope of solving the harder Phoenix games were the people who were
extremely determined and stubborn. These games were written for a very
specific audience -- exactly the kind of people who would think nothing
of brute-forcing a solution!
--
Gareth Rees
- References:
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Nat Lanza <magus@cs.cmu.edu>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: pmt6jrp@gps.leeds.ac.uk (J R Partington)
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Nat Lanza <magus@cs.cmu.edu>