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Re: Announcing: Fyleet, Crobe, Sangraal



Nat Lanza <magus@cs.cmu.edu> wrote:
> Determined players will find a wrong way around any puzzle. You can't
> stop that.  So why inconvenience everyone to protect your puzzle from
> a pathological few?

I think there's a bit of a culture clash here.  The only people who had
*any* hope of solving the harder Phoenix games were the people who were
extremely determined and stubborn.  These games were written for a very
specific audience -- exactly the kind of people who would think nothing
of brute-forcing a solution!

-- 
Gareth Rees