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Re: Announcing: Fyleet, Crobe, Sangraal



Adam Atkinson wrote:

> On 06-Sep-99 15:56:29, Iain Merrick said:
> 
> >UNDO would be nice, though.
> 
> Hmm
> 
> >I'd even say essential, given the different standards of cruelty in
> >those days.
> 
> But there are areas where it would need to be disallowed. e.g. those
> where saving isn't possible, or where saving is possible but the saves
> are deliberately ruined.

!

> Not being able to undo would be rather too visible, though.

Ye gods.

You mean there are games which intentionally don't save properly at
critical points, and _don't tell you_?!?

If so, there's a huge cultural divide here. I can't imagine enjoying a
game like that. It sounds more like a cruel no-holds-barred struggle
between player and author, which isn't the sort of thing I look for in
IF.

Just look at all the complaints there were about that comp game which
changed the computer's clock. And that's trivial compared to silently
corrupted save files.

-- 
Iain Merrick
im@cs.york.ac.uk