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Re: Announcing: Fyleet, Crobe, Sangraal
Adam Atkinson wrote:
> On 06-Sep-99 15:56:29, Iain Merrick said:
>
> >UNDO would be nice, though.
>
> Hmm
>
> >I'd even say essential, given the different standards of cruelty in
> >those days.
>
> But there are areas where it would need to be disallowed. e.g. those
> where saving isn't possible, or where saving is possible but the saves
> are deliberately ruined.
!
> Not being able to undo would be rather too visible, though.
Ye gods.
You mean there are games which intentionally don't save properly at
critical points, and _don't tell you_?!?
If so, there's a huge cultural divide here. I can't imagine enjoying a
game like that. It sounds more like a cruel no-holds-barred struggle
between player and author, which isn't the sort of thing I look for in
IF.
Just look at all the complaints there were about that comp game which
changed the computer's clock. And that's trivial compared to silently
corrupted save files.
--
Iain Merrick
im@cs.york.ac.uk
- References:
- Announcing: Fyleet, Crobe, Sangraal
- From: Graham Nelson <graham@gnelson.demon.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: J.D. Berry <jdberry@my-deja.com>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>