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Re: Is EXAMINE necessary? (was Fyleet, Crobe, Sangraal)



On 07-Sep-99 13:00:14, Iain Merrick said:

>Fyleet certainly has lots of instant death rooms. What _is_ the
>attraction in this? I just don't see how it adds to the game at all.

I don't know that it's an "attraction". But I don't find it that big a
problem. Once you know that Mnem, the spook and the nightmare (for
instance) are all lethal, you avoid them until you think you know how
to survive them.

>Perhaps I am just unused to this style of game. I tend to wander around
>randomly until I get my bearings, rather than draw a map, but it's
>rather difficult to get your bearings when you fall into a spiked pit or
>get killed by orcs every tenth move.

You're not likely to get your bearings in something like Acheton.

>> But if you haven't played Quondam or Xeno, you shouldn't imagine you
>> know what cruelty is.

>Heh. Now there's a challenge.

Well, Graham should be making Xeno available shortly. (prod! prod!).
Quondam may be lost for ever. I'm not sure which was harder...

-- 
Adam Atkinson (ghira@mistral.co.uk)
A hollow voice says "PLUGH"