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Re: Announcing: Fyleet, Crobe, Sangraal
On 07-Sep-99 19:01:18, Nat Lanza said:
>So what stops a player from saving as close to the maze as possible
>and then brute-forcing it?
Nothing. Saves are disabled as soon as you are given the information
necessary to solve the maze, and become possible again when you finish
it. This is not as much of an imposition as it may sound... all will
become clear when the game in question becomes available again.
>Determined players will find a wrong way around and puzzle. You can't
>stop that. So why inconvenience everybody to protect your puzzle from
>a pathological few?
It's not as much of an inconvenience as you seem to think. e.g. not
being able to save in the marsh in Crobe can't possibly represent much
of an inconvenience, can it?
--
Adam Atkinson (ghira@mistral.co.uk)
BRITISH PUSH BOTTLES UP ENEMY
- References:
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Nat Lanza <magus@cs.cmu.edu>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: pmt6jrp@gps.leeds.ac.uk (J R Partington)
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Nat Lanza <magus@cs.cmu.edu>