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Re: Announcing: Fyleet, Crobe, Sangraal
On Tue, 7 Sep 1999 18:58:17 GMT, Gareth Rees <garethr@cre.canon.co.uk>
wrote:
<snip>
>It's often possible to arrange things so that the game can *tell*
>whether or not the player has really solved the puzzle, or is just
>guessing.
>
<snip description of multi-coin weighing puzzle>
I think the game where this was done did it right this way, such that
saving, hard-wired undo's, whatever didn't allow it to work (at least,
that was my experience when using WinFROTZ).
Steven Marsh
marsh@nettally.com
Keeper of the Unofficial Legend Text Adventure Archive
www.waitingforgo.com/legend
- References:
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Nat Lanza <magus@cs.cmu.edu>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: pmt6jrp@gps.leeds.ac.uk (J R Partington)
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Gareth Rees <garethr@cre.canon.co.uk>