[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Announcing: Fyleet, Crobe, Sangraal



Graham Nelson (graham@gnelson.demon.co.uk) wrote:
: In article <1046.919T2871T3374992ghira@mistral.co.uk>, Adam Atkinson
: <URL:mailto:ghira@mistral.co.uk> wrote:
: > Um. What I mean is that there are a few areas in some Phoenix games
: > where you aren't allowed to save. This is so that you can't do some of
: > the puzzles by brute force. "undo" should probably not be allowed in
: > these areas either.

: This is not restricted to Phoenix games.  In "Spellbreaker", when
: assaying the cubes in the vault an attempt to save results in a
: message like "That spell will not work here.".

There's a modern example no-one's mentioned yet:  Kissing the Buddha's
Feet.  In it, if you saved or undid a turn, the identity of the chocolates
changed around.

A modern counter-example:  'Grip', with the clocks.

Both were appropriate design choices--*for that game*.  IMHO, of
course.  But talking about this too much in the abstract defeats the
purpose, I think.

-Lucian