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Re: Announcing: Fyleet, Crobe, Sangraal
Graham Nelson (graham@gnelson.demon.co.uk) wrote:
: In article <1046.919T2871T3374992ghira@mistral.co.uk>, Adam Atkinson
: <URL:mailto:ghira@mistral.co.uk> wrote:
: > Um. What I mean is that there are a few areas in some Phoenix games
: > where you aren't allowed to save. This is so that you can't do some of
: > the puzzles by brute force. "undo" should probably not be allowed in
: > these areas either.
: This is not restricted to Phoenix games. In "Spellbreaker", when
: assaying the cubes in the vault an attempt to save results in a
: message like "That spell will not work here.".
There's a modern example no-one's mentioned yet: Kissing the Buddha's
Feet. In it, if you saved or undid a turn, the identity of the chocolates
changed around.
A modern counter-example: 'Grip', with the clocks.
Both were appropriate design choices--*for that game*. IMHO, of
course. But talking about this too much in the abstract defeats the
purpose, I think.
-Lucian
- References:
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: J.D. Berry <jdberry@my-deja.com>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: genew@shuswap.net (Gene Wirchenko)
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Graham Nelson <graham@gnelson.demon.co.uk>