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Re: Announcing: Fyleet, Crobe, Sangraal



In article <uoclnah31hf.fsf@evelake.pdl.cs.cmu.edu> Nat Lanza <magus@cs.cmu.edu> writes:
>
>>  If you haven't the stamina to play for 5 minutes
>> without saving, then perhaps you should take up something less
>> strenuous, like sitting in a deckchair.
>
>This has nothing to do with stamina, but thank you for being insulting 
>anyway. I appreciated the thought. Too many people these days simply
>assume that those who disagree with them have differing
>opinions. Nobody seems to have the courage to state that those who
>disagree must have something wrong with them anymore. It's quite a
>tragedy.

You're welcome---I'm afraid I was away the day they taught tolerance
at school, but I'm told that some people like the idea. Hey, I've just
had this amazing idea for a puzzle which involves putting up a
deckchair and sitting in it.

>Look, I'll say it again. I am perfectly capable of playing games with
>save restrictions. I have played and enjoyed such games. However, save 
>restrictions annoy me, and I would rather play games that do not have
>them. You disagree; that's fine. Some have stated that these games
>were designed for hardcore puzzle freaks. This is also fine. I'm not stating
>that _no one_ should like save restrictions, as I really can't dictate 
>anyone else's opinion. All I can do is state my own.

They were really designed for anyone who was interested, but, yes,
such people tended to like puzzles. Maybe it is annoying to have save
restrictions in games, but sometimes it is unavoidable if you want to
provide a particular puzzle and make sure that the player solves it.

JRP

--

In "Curse of the Leather Goddesses of Murdac," you escape the dragon
by disguising yourself but don't forget to interrogate the cheese.