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Re: Announcing: Fyleet, Crobe, Sangraal



Re: This thread

From what I've picked up about these games, perhaps we raifers are
looking at the issue from the wrong direction.

Now, I don't know much about the Phoenix culture, but the original
players of the games were all users of the Phoenix mainframe at
Cambridge.  I'm guessing that many of the players knew each other, or at
the least could communicate through some form of email or whatever.

Was part of the reason for the super-hard no-cheat puzzles that people
wanted to be able to proclaim that they were the first to beat each new
game?  Was the joy of playing a Phoenix game not just that it is fun to
solve a puzzle, but to hope that you completed it before your peers?

Or am I completely off track?

-- 
David Glasser | glasser@iname.com | http://www.davidglasser.net/
"It's good to explore the G.U.E. caves / It's good to explore the G.U.E.
caves / You can count all the leaves / You can KILL TROLL WITH SWORD /
You'll get stuck but you won't be bored"-Joe.Mason, rec.arts.int-fiction