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Re: Announcing: Fyleet, Crobe, Sangraal
lpsmith@rice.edu (Lucian Paul Smith) wrote:
> There's a modern example no-one's mentioned yet: Kissing the Buddha's
> Feet. In it, if you saved or undid a turn, the identity of the chocolates
> changed around.
Indeed. The source code example that Mike Roberts provided when he
implemented the restore detection code (ie: the ability for TADS games to
know when a game restore has just occurred) uses the example of a circus
barker who re-randomizes some shells or something upon a restore, thereby
preventing players from using save 'n' restore to guess the puzzle.
- Neil K.
--
t e l a computer consulting + design * Vancouver, BC, Canada
web: http://www.tela.bc.ca/tela/ * email: tela @ tela.bc.ca
- References:
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: J.D. Berry <jdberry@my-deja.com>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: genew@shuswap.net (Gene Wirchenko)
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Graham Nelson <graham@gnelson.demon.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: lpsmith@rice.edu (Lucian Paul Smith)