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Re: Announcing: Fyleet, Crobe, Sangraal
<late excuse=justthoughtofthis>
Gareth Rees <garethr@cre.canon.co.uk> wrote:
> It's often possible to arrange things so that the game can *tell*
> whether or not the player has really solved the puzzle, or is just
> guessing.
[snip excellent description of heavy-coin balance that always shifts
correct answer to a possible one that the user didn't select unless
there is only one]
Ah, this is how I sometimes played Battleship. My friends usually
cheated, so when playing one of the cheaters, I'd keep track of the
misses and continuously move the ships to places where they could fit
that he hadn't guessed.
It actually would have made for a semi-interesting game if it was
formal: you'd have to create grids of misses and so on.
--
David Glasser | glasser@iname.com | http://www.davidglasser.net/
rec.arts.int-fiction FAQ: http://www.davidglasser.net/raiffaq/
"So what's the story with Tetris? Block meets block, block loses block,
block meets another block?" --Russ Williams
- References:
- Announcing: Fyleet, Crobe, Sangraal
- From: Graham Nelson <graham@gnelson.demon.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: J.D. Berry <jdberry@my-deja.com>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: "Adam Atkinson" <ghira@mistral.co.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Iain Merrick <im@cs.york.ac.uk>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Nat Lanza <magus@cs.cmu.edu>
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: pmt6jrp@gps.leeds.ac.uk (J R Partington)
- Re: Announcing: Fyleet, Crobe, Sangraal
- From: Gareth Rees <garethr@cre.canon.co.uk>