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Re: Announcing: Fyleet, Crobe, Sangraal



In article <1386.926T1349T10903806ghira@mistral.co.uk> "Adam Atkinson" <ghira@mistral.co.uk> writes:
>
>>  Was the joy of playing a Phoenix game not just that it is fun to
>>solve a puzzle, but to hope that you completed it before your peers?
>
>There might have been a certain amount of that ... but the only time
>it was visible was after the release of Sangraal. The first 10 people
>to finish had their names added to the blackboard in Nastil-Xarn,
>which was initially empty.
>

IIRC, it had some made-up names on it, until enough real
people came along. Of course it meant we had to compile
a new version of the game every time someone solved it...

JRP
---

In "Kingdom of the Leather Zombies of Cambridge," you escape the
merchant of Venice by reading the scroll but don't forget to bury the
cheese.