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Re: FemaleDeer's Comp97 Reviews - Pt 3
- Subject: Re: FemaleDeer's Comp97 Reviews - Pt 3
- From: tbarrie@ibm.net (Trevor Barrie)
- Date: 11 Jan 1998 00:00:00 GMT
- Newsgroups: rec.games.int-fiction
- Organization: A poorly-maintained Debian GNU/Linux InterNetNews site
- References: <19980104233300.SAA23456@ladder01.news.aol.com> <884104553.647888904@dejanews.com> <wosamSPAMBLOCK-ya02408000R0901981154590001@news.iastate.edu> <884393222.1514536975@dejanews.com>
In article <884393222.1514536975@dejanews.com>,
David A. Cornelson <dcornelson@placet.com> wrote:
>As for mazes being "out"...this is nonsense to me. If the "maze" doesn't
>"fit" into the story, that would be relavent....but slamming a maze for
>being a maze is simply not right...
The way I see it, the maze is no different from any other puzzle... it's
cool the first time, but that's it. I really liked the puzzle for getting
past the devil in "John's Fire Witch", but if every second game started
using that puzzle I'd get sick of it pretty quickly. Similarly, the maze
in Collosal Cave (or whichever game you personally first encountered a
maze in) was an interesting challenge, but it's been _done_ - there's no
reason it should have been included in a second game.
Of course, I haven't actually played your game, so if your maze had
something making it a distinct challenge from the "standard" maze, this
complaint doesn't actually apply.