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[Comp 99] Ok, two more questions
Hi, all :)
I have been re-reading the reviews (savoring the good, noting my weak
points from the bad) and a couple of questions came up. So, with
apologies if I come off as whiny or defensive, as that is not my intent,
here goes:
1) What, exactly, makes a work deriviative? This was mentioned in a
few cases, and has me curious. AFAIK, there are no other games that
actually use the 7 deadly sins as characters. Yes, there are games where
you have to commit them ("Sins against Mimesis") and games where you
have to collect objects representing them ("John's Fire Witch") but no
others where you deal with the sins themselves.
(N.B. I have not yet played "Perditions Flame")
To me, when B is deriviative of A, it means that B did the _exact same
thing_ as A, but not as well. I'm just curious about the yardstick
other people use, and how far they take it..isn't there some classical
argument about there only being 36 plots available in fiction? :)
2) A few people also mentioned that I didn't implement enough
verbs/actions. I'd be most grateful if you could give me specfics- I
was racking my brain for hours, and would've sworn I'd coded in more
verbs than would ever be used(Anyone tried "Vomit", for example?).
Thanks again for the feedback, next go round will be much better because
of it :)
B
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