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Re: NPC Conversation ideas
- Subject: Re: NPC Conversation ideas
- From: goetz@cs.buffalo.edu (Phil Goetz)
- Date: 18 Aug 1998 00:00:00 GMT
- Newsgroups: rec.arts.int-fiction
- Organization: State University of New York at Buffalo/Computer Science
- References: <6q4rng$gn1$1@nnrp1.dejanews.com> <erkyrathExn55B.Ju8@netcom.com> <35d36f10.4524223@hermes.rdrop.com> <35D399AA.D7944BFF@zerospam.com>
In article <35D399AA.D7944BFF@zerospam.com>,
Harrison Farlane <harry@zerospam.com> wrote:
>Laurel Halbany wrote:
>[snip]
>who doesn't play i.f. without taking notes in some form or another? its
>expected by the game designer that you'll be noting down the important
>clues they're feeding you so you can put them together to complete the
>game.
I don't. Unless I'm playing a detective. If I'm doing something that
wouldn't call for taking notes in real life, why should it call for taking
notes in a game? That spoils my suspension of disbelief. Generally, I like
to just sit down and play.
Of course, this may be why I have never finished anything larger than
John's Fire Witch. But I'd usually rather quit the game than have to switch
to note-taking. When a game starts handing me lots of data, and I see they
want me to play the "write all this stuff down and match it up" game,
I quit.
Phil