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Re: [Bookclub] Nothing past the puzzles in John's Fire Witch




Marnie Parker wrote in message
<20000417230313.20583.00002173@ng-fy1.aol.com>...
>I am glad not all IF has to be experimental -- or I wouldn't be interested
in
>playing it or writing it.

I often feel that way too.  Text adventures have endured as long as they
have for a reason.  But also, JFW is a pretty old game.  At the time of it's
release, a non-commercial game that knew it's own size and scope, was well
implemented and had a decent vocabulary and repetoire of responses, and
wasn't written by Mike Roberts or Graham Nelson  was state-of-the-art.

I have fond memories of JFW as the first TADS game I downloaded by a
third-party author that wasn't obviously defecient when compared to a
standard post-Zork Infocom game.  I agree with Mr. Granade's review in that
no single element (the writing, the implementation, the puzzles) of the game
was outstanding or particularly ground-breaking, but all were competently
done and taken as a whole made for a pleasing gaming experience.


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