[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Infocom "brain" ad
- Subject: Re: Infocom "brain" ad
- From: adam@flagstaff.princeton.edu (Adam J. Thornton)
- Date: 26 Mar 1996 00:00:00 GMT
- newsgroups: rec.arts.int-fiction,rec.games.int-fiction
- organization: Princeton University
- references: <4in8a5$aqc@echo2.echonyc.com> <4ishmt$9l4@news.wco.com> <4itq9a$8do@news.lth.se> <Pine.LNX.3.91.960322183203.1285C-100000@the-eye.res.wpi.edu>
In article <Pine.LNX.3.91.960322183203.1285C-100000@the-eye.res.wpi.edu>,
George Caswell <timbuktu@the-eye.res.wpi.edu> wrote:
>> How very true. And yet, how ironic, considering "Arthur", "Shogun",
>> and "Journey"...
> And Zork Zero. But those were post-merger games... The Brain ad is
>more the golden hour of Infocom...
I must disagree about Z0.
Like SpiritWrak, it's a _ZORK_ game. It's _supposed_ to be about puzzles.
And if _all_ the puzzles were the old chestnuts I'd have been annoyed, but
enough were legitimately new that I quite enjoyed it. In fact, I felt that
the antiques gave the game a nice "nodding to the ancestors" flavor to the
game.
Plus I still can't play Peggleboz to save my life.
Adam
--
adam@phoenix.princeton.edu | Viva HEGGA! | Save the choad! | 64,928 | Fnord
"Double integral is also the shape of lovers curled asleep":Pynchon | Linux
Thanks for letting me rearrange the chemicals in your head. | Team OS/2
You can have my PGP passphrase when you pry it from my cold, dead brain.