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Re: Comments from Graphics Newsgroups




Andrew D. Pontious wrote:
> 
> I was checking out comp.sys.ibm.games.adventure for information on a game
> I'm going to review at a new Mac games Web site (you'll be hearing more
> about it from me shortly, since I want to include a write-up of text
> adventure games, too) and came across the following abbreviated thread.
> I've seen a lot of threads here about the lackings of graphic adventure
> games. I just thought it would be interesting to show people here that
> the people who play those games (whose numbers probably include many of
> the people who post/lurk here) often have similar interests in quality
> and plot.
> 
> Though I do apologize in advance for a long thread involving details of
> graphics games, since I know that isn't the focus here. I won't do it
> again. ;-)
> 
> Here we go. (btw, is that "Kenneth Plotkin" any relation to our famous
> text-adventure son, anybody know?)
> 

Good gravy, you mean there might be *another* one?  :)

The thread comments are actually rather interesting, and bring up
perfectly valid points.  Interface/text/graphics/etc aside, one of
the key requirements of a _game_, IMHO, is that it have some sort of
entertainment value.  

Entertainment value, of course, will vary like moon phases.  However,
if the game author really creates the game "for the love of it", you
can't fault his/her intentions -- it's at least entertaining to the
author.

Spiritwrak, for example, I wrote for the pure fun of it.  There's
nothing
ground-breaking in it, and, like a "Myst-clone", it's something of a
clone
game itself.  But I enjoyed writing it, and if at least one other person
found it entertaining, then I'll feel it's served it's purpose.


<thread snippets deleted to save bandwidth>



-- 
=======================================
Daniel Yu
email: daniel.yu@autodesk.com
       dsyu@holonet.net
=======================================