[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: An embarrassment of riches?
- Subject: Re: An embarrassment of riches?
- From: jeffmill@ix.netcom.com (JEFFREY MILLER )
- Date: 25 Mar 1996 00:00:00 GMT
- newsgroups: rec.arts.int-fiction,rec.games.int-fiction
- organization: Netcom
- references: <4iuji0$bbp@thor.cmp.ilstu.edu> <4iunfg$t5t@newsbf02.news.aol.com> < <4j4aof$8gs@thor.cmp.ilstu.edu> <4j4jd7$ba8@new-news.cc.brandeis.edu>
In <4j4jd7$ba8@new-news.cc.brandeis.edu> ian@cs.brandeis.edu (Xiphias
Gladius) writes:
>There are lots of us out here who really like puzzles in general, as
>well as plot and characterization.
>
>The only question is whether a particular puzzle adds to the plot
>("Christminister"), is a fun enough puzzle in itself to "break even"
>-- it doesn't add anything to the plot, but it fits into the world,
>and you get to play with a puzzle (the windcats in "SpiritWrak"), or
>detracts from the plot, because the main character has no *reason* to
>solve the puzzle (possibly the park ranger in "Lost New York").
This is a very insightful categorization, I think.
[snip]
>So, which of those three has "gratuitous" puzzles?
>
>SpiritWrak exists for puzzles -- they're not gratuitious.
>Christminister's puzzles advance the plot.
>
>Lot New York has at least *one* gratuitous puzzle, which I feel
>detracts from it.
>
>Nonetheless, I agree, we shouldn't *dismiss* it -- it's still a great
>game. But I wonder if it wouldn't be better without it.
This is an excellent point -- some games do exist for puzzles. It all
depends on the genre in which one is writing. My taste leans toward
plot driven puzzles rather than a collection of puzzles tied together
with a theme, but there certainly is a place for puzzle driven i-f.
Just not on my hard drive. :-)
[just joking, actually. If its witty or especially well written
I'll play it with glee]
Jeff Miller
jeffmill@ix.netcom.com