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Re: Some definitions? (was Re: Where can I find these Infocom games?)



rsherwin@frii.com (Robb Sherwin) writes:
> The denizens of this newsgroup have created some extremely powerful
> and experimental pieces but when it comes to  lengthier, brain-teasing
> life-consuming games, well, not so much.

Curses. Jigsaw. Christminster. Perdition's Flames. The Unnkuliae.
Lost New York. Veritas. Spiritwrak. Anchorhead. Losing your Grip.
Once and Future.

And that's just from the top of my head; but that should be enough
counterexamples to show that, although the competition has encouraged
shorter-length games, and people are experimenting more, there's still
no shortage of solid, engrossing games at longer lengths.

  And there's almost nothing
> like the beautiful pictures in Guild of Thieves or Tass Times in
> Tonetown (er, the Amiga version anyway) in IF today.  

Well, this is true; things like HTML-TADS and Blorb should start
changing that, though, if authors can rustle up the artistic talent
somehow.

-- 
: Dylan O'Donnell               :  "Houston, Taurus base here. The Othello  :
: Forgotten Office, Demon       :   has landed."                            :
: http://www.fysh.org/~psmith/  :        -- Graham Nelson, "Jigsaw"         :