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Re: Design question: how would you give the illusion of a journey?
- Subject: Re: Design question: how would you give the illusion of a journey?
- From: "John Bytheway" <john.bytheway@btinternet.com>
- Date: 16 Dec 2000 00:00:00 GMT
- Newsgroups: rec.arts.int-fiction
- Organization: BT Internet
- References: <3a38f7c9.12372181@news.demon.nl> <slrn93glop.bg.jcmason@xenocide.slack> <3a389bc3$1_2@news.pacifier.com> <slrn93igb7.oa.jcmason@xenocide.slack>
> Hmm. That reminds me of Spiritwrak's subway. Beyond Zork, IMHO, didn't
feel
> like a large area - Spiritwrak had a similar layout (in scope) but as each
> section was separated by a vehicle it felt more like a you were exploring
> smaller areas of a larger world.
And _that_ reminds _me_ of Riven, with vehicles to join the islands (and
offer convinient CD-change points. I was going to post a 'Is Riven IF?
It's certainly fictional and interactive, and it has the same feel as many
text adventure IFs...' message - but then someone else pipped me to the post
(i.e. I procrastinated too long) with the old 'Is it IF if it's graphical
post just a little while ago.
John