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Re: Design question: how would you give the illusion of a journey?



> Hmm.  That reminds me of Spiritwrak's subway.  Beyond Zork, IMHO, didn't
feel
> like a large area - Spiritwrak had a similar layout (in scope) but as each
> section was separated by a vehicle it felt more like a you were exploring
> smaller areas of a larger world.

And _that_ reminds _me_ of Riven, with vehicles to join the islands (and
offer convinient CD-change points.  I was going to post a 'Is Riven IF?
It's certainly fictional and interactive, and it has the same feel as many
text adventure IFs...' message - but then someone else pipped me to the post
(i.e. I procrastinated too long) with the old 'Is it IF if it's graphical
post just a little while ago.

John