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Re: Zork Done Quick (was Re: ZORK 1 End) [SPOILERS for Suspended]



In article <Pine.SOL.4.05.9906111310310.10690-100000@titan.cc.wwu.edu>,
Matthew Murray  <mmurray@cc.wwu.edu> wrote:
>	Ever since Michael Berlyn mentioned that Suspended can be solved
>in 42 moves, I've thought this was an excellent idea for a contest or two.
>This would be something really neat...  I'd be interested in knowing what
>the lowest totals are people in this newsgroup could get.

Well, Suspended in particular's interesting, because winning at Suspended at
that sort of speed's not only an exercise in igenuity,, but also in resource
management and, dare I say it, art. It's like a well-choreographed ballet, and
every robot has a part (except maybe Whiz or Auda).
[There be SPOILERS here!]
































 Actually, I'll take back the dig at the brain and ear. You could send Whiz to
get the wedge, freeing the other robots up for crucial tasks, and send him
after the TV while Auda snags the cutter. Or the other way around. Of course,
you can also cheat, using the "Cryo-link to objects" bug, to speed up getting
the cutter. Also, I'd send Poet into the FCs at the beginning of the game, and
so on....

Yes, I can deinitely see 42 moves. Let me get out my map and figure it.

A more interesting question might be how many lives you can save. It'll make
the game a little longer, but you can send a superfluous robot (read: Whiz)
into the Weather/Hydro/Transit control area and do some twiddling to keep the
situations seminormal for a little while.

+--First Church of Briantology--Order of the Holy Quaternion--+
| A mathematician is a device for turning coffee into         |
| theorems.              -Paul Erdos                          |
+-------------------------------------------------------------+
|                       Jake Wildstrom                        |
+-------------------------------------------------------------+