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Re: Location management/Revisiting locations



On Fri, 14 Jan 2000, Volker Lanz wrote:

> It's not a question of technical implementation (that would be really
> easy to do), it's a matter of design. Only two things that come to my
> mind right now about this:

You could have multiple turns pass while you go from place to place, with
NPCs able to move, turns elapse, clocks advance, etc. You could also have
the character stop upon reaching a point where there's a problem. This is
what Suspended did, and it works well. The main point is that you can do
something different with a different robot while the first one is walking
somewhere, but it also means that you don't have to think about the
details of moving from place to place unless there's something important
there.

	-Iabervon
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