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Re: I beg your pardon? (was Re: LASH review)



In article <jf21c8.rh.ln@wtal.de>, zifnab@wtal.de wrote:

> In article <8c23m6$f2h$1@nnrp1.deja.com>, Quentin D. Thompson wrote:
> 
<snip argument>

One thing is clear. LASH's author has succeeded in writing a very 
controversial game, which has loyal followers on both sides. The 
author is to be commended for this, as well as the overall quality of 
the coding, and the attention to detail. I wouldn't be qualified to 
say how historically accurate it was, but it seemed like he had done 
his homework there, too. The game seems to have gotten quite an 
emotional response from both sides, too.

Anyways, just wanted to encourage Paul not to abandon future works 
because of some of the harsh reviews here. This was a quite 
experimental work, and I (IMHO) think he pulled it off quite well. I 
personally was a bit sceptical of this future civil war, but quite 
enjoyed the work as a whole, and found it quite reminincent of Infocom 
in its more experimental moods. I look forward to more of the same 
from this author, but completely different.

As far as originality, for the basic theme, AMFV and Suspended come to 
mind as being previous experiments in the genre, though not quite 
covering the same ground. As far as text adventures covering slavery, 
though, I'm at a bit of a loss, besides Worlds Apart (List, anyone?). 
Plenty of room for new additions, IMO.

And for anyone preparing flames, cool down. It was just a game. I have 
my opinion, and you may have your own. And no matter whether you loved 
or hated the game, please, keep it civil...

-- 
--Arcum Dagsson
"What a wonderful place."
"Yeah. It was a friend of mine."