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Re: Suspended instructions?
In article <8amrg9$lia$1@flood.xnet.com>,
Jason Compton <jcompton@typhoon.xnet.com> wrote:
>Max <massimo@gte.net> wrote:
>
>: There are no special instructions that are different than other infocom
>: games.
>: You address your robots using the robot name and a comma followed by the
>: instructions eg.
>: WALDO, PICK UP CABLE
There are a couple other commands too, both game and metagame:
QUERY xxx: You can tell Whiz to QUERY things when plugged into a peripheral.
For instance, send him to the Historical Archive, plug him in, and QUERY
FRANKLIN.
ARR: Short for All robots report. Acts as if all robots LOOKed at the same
time. Takes only one turn.
ARL: All robots, report location. Lists all robot locations. Takes a turn.
CONFIGURE: Lets you set robot location and occurrance time of the tremors.
May only be used on the first and second turn (note: it's not _supposed_ to
work on the second turn, but it does).
EXPERT: Uses a more difficult configuration than usual. Also can only be used
on first or second turn.
IMPOSSIBLE: Essentially a joke. Try it out... but you can't win. Also, only
first or second turn.
>There's a special case where you can tell TWO robots to do something "Both
>Waldo and Iris, Do XXX", and there's also some instruction about how you
>can use Whiz to Query the FC databases.
There are lots of wierd cryolink bugs. In early versions of the game, you can
link to the humans. In all versions, you can establish a dual-cryolink with
the command BOTH SENSA AND SENSA, DO SOMETHING (for instance). In early
versions you can also dual-cryolink with inanimate objects.
+--First Church of Briantology--Order of the Holy Quaternion--+
| A mathematician is a device for turning coffee into |
| theorems. -Paul Erdos |
+-------------------------------------------------------------+
| Jake Wildstrom |
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