Start of a transcript of The Atomic Heart by Stefan Blixt, copyright 2003 Release 1 / Serial number 030921 / Inform v6.21 Library 6/10 Standard interpreter 1.0 (4F) / Library serial number 991113 >restart Are you sure you want to restart? y Playback starts * * * It seems you were just getting ready to recuperate after many labouring hours (the amount of strange tasks that Mrs. Go could find for you was amazing). As you plugged in the charger cable was a nanosecond of... strangeness... * * * [First-time players may want to type "about"] The Atomic Heart by Stefan Blixt, copyright 2003 Release 1 / Serial number 030921 / Inform v6.21 Library 6/10 In the living-room (in the alcove) You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. The TV is on. Gary's wallet is lying on the floor by his door. > [OK, I know you see the intro text a bajillion times, but is it too much to ask that it be You seem to want to talk to someone, but I can't see whom. >[gramatically correct? The second sentence does not parse.] That's not a verb I recognise. >[It probably just needs a 'there was' instead of just 'was'. But who knows?] That's not a verb I recognise. >x me You are a GSTS Model J-01 robot, designed for caring for children, like a nanny. For user instructions, type 'HELP'. The specifications for this model include: * Bulk measurements 100x50x50 cm. * Bipedal walking movement. * Human-like arms, legs and head. * Standard GSTS interfaces for charging and communication on the left side of the torso. * First affordable droid intelligence based on Active Units (AU), enabling the droid to more accurately imitate human behaviour. * Model U very efficient atomic heart, accessible through the front hatch on the torso * The latest in droid security technology, leaving your children safe to play in the droid's vicinity. * "Slow relays", causing the droid to move around in a gentle and safe way. * Speech upgrade J-01sc available in a GSTS store near you this spring. Mrs. Go enters through the kitchen door and says: "Mister Luvya, put on Gary's shoes." She hurriedly goes back into the kitchen, fiddling with an earring. >put on gary's shoes You can't see any such thing. >i In the charging socket in your left side is a charging cable. You are carrying nothing. From the kitchen you hear Mrs. Go say: "Is there really no way to change the damn call sign to something else than 'Mister Luvya'? I feel like an idiot every time I say it! >l In the living-room (in the alcove) You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. The TV is on. Gary's wallet is lying on the floor by his door. >n You'll have to get out of the alcove first. >out You'll have to let go of the charger cable first, since it's attached to the alcove and not very long. >unplug cable You unplug the charging cable. >n You'll have to get out of the alcove first. >out You'll have to let go of the charger cable first, since it's attached to the alcove and not very long. >drop cable Dropped. >n You'll have to get out of the alcove first. >out You get out of the alcove. In the living-room A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. Gary's wallet is lying on the floor by his door. >n Gary's Room This is Gary's room. A door to the south leads to the living-room. On the bed is Gary's right trainer. Gary is sitting in a corner by the bed, sulking. >get right Taken. >put it on gary Gary pushes the trainer away and says: "I don't want to go to no stupid air show!" >x trainer This is one of the trainers that Mrs. Go requests you make Gary put on. >s In the living-room A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. Gary's wallet is lying on the floor by his door. >get wallet As you pick up the wallet, a small photograph falls out onto the floor. Taken. >get photograph Taken. >x it It's a photograph of a girl, probably about Gary's age. On the back of the photo the name "Eline" is handwritten several times. >look in wallet In Gary's wallet are some money and some cards. >x cards You see nothing special about the cards. >x money You see nothing special about the money. >[what kind of cards?] That's not a verb I recognise. >l In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. >s You can't go that way. >x chair You see nothing special about the chair. >x table Which do you mean, the small table or the dining table? >small You see nothing special about the small table. WARNING - BATTERY LOW >x dining table You see nothing special about the dining table. WARNING - BATTERY LOW >enter alcove You turn around and back into the small alcove. WARNING - BATTERY LOW >get cord You can't see any such thing. >get cable Taken. WARNING - BATTERY LOW >plug cable into me You have to be more specific, for instance 'CONNECT CABLE TO MY INTERFACE SOCKET' or 'CONNECT CABLE TO MY CHARGER SOCKET' WARNING - BATTERY LOW > [or for instance you could take what I typed since you understood it and just do it.] That's not a verb I recognise. >connect cable to charger You connect the charging cable to the charging socket in your left side. WARNING - BATTERY LOW >[Er, wait--I get it. OK.] You seem to want to talk to someone, but I can't see whom. >x socket Which do you mean, the charging socket in your left side or the GSTS interface socket in your left side? >x interface socket This socket is used for inserting a standard GSTS interface cable. Type 'CONNECT CABLE TO MY INTERFACE SOCKET' or 'DISCONNECT CABLE' to use the socket. WARNING - BATTERY LOW >[Still] That's not a verb I recognise. >open torso You can't see any such thing. >open chest You can't see any such thing. >open panel You can't see any such thing. >open What do you want to open? >all You can't use multiple objects with that verb. >x me You are a GSTS Model J-01 robot, designed for caring for children, like a nanny. For user instructions, type 'HELP'. The specifications for this model include: * Bulk measurements 100x50x50 cm. * Bipedal walking movement. * Human-like arms, legs and head. * Standard GSTS interfaces for charging and communication on the left side of the torso. * First affordable droid intelligence based on Active Units (AU), enabling the droid to more accurately imitate human behaviour. * Model U very efficient atomic heart, accessible through the front hatch on the torso * The latest in droid security technology, leaving your children safe to play in the droid's vicinity. * "Slow relays", causing the droid to move around in a gentle and safe way. * Speech upgrade J-01sc available in a GSTS store near you this spring. WARNING - BATTERY LOW >help The GSTS J-01 comes equipped with two interfaces for charging and performing communication over the standard GSTS protocol, operating systems handling security, information storage, communication and motor skills. To access the operating systems, type 'EXAMINE OS'. To connect cables to sockets, for instance, type 'CONNECT CABLE TO INTERFACE SOCKET'. Responsibility for costs and damages caused by this unit are assumed by GSTS Corporation according to international law, intelligent tech act GSTS-003x. Mrs. Go enters the room, her droid control dangling from its necklace round her neck. WARNING - BATTERY LOW >examine os This operating system handles security, information storage, communication and motor skills for you. The various parts of your system are managed by modules. You can look at each module for more detailed information, and some of them can be turned off or on. In the operating system are a battery module, a standard limbs module, a bulk integrity module, a communications module, an internal security module (notice) and your database. Mrs. Go presses a button on her necklace. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Briefing room (on the chair) You are sitting by a desk in briefing room 5 in Army Intelligence Base G8, near Grayville. As a part of the effort to understand the last few weeks' catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from robots that have been destroyed or captured. On the desk are a blackbox viewer and a note. >x viewer This is a blackbox viewer, currently loaded with the contents of a blackbox retrieved from a GSTS J-01 nanny robot found in a house in Grayville. All droids are required by law to be fitted with a blackbox recorder, storing all actions and sensory impressions that the droid experiences. The viewer can then be used (as you just did) to experience the droid's "life" in a virtual reality simulation, by wearing the attached spectacles and placing the left hand on the soft metallic plate on top of the viewer. The blackbox viewer is currently switched off. >x note The note says, in sloppy handwriting: "'Acting kind of strange', according to the woman who switched it off. Malfunctioned right before the riots started at the air show. Can't believe they put military technology in nanny robots!" An unreadable signature is at the bottom. >turn on viewer You are already exhausted from viewing it through once. You need a cup of coffee or something before you continue. >l Briefing room (on the chair) You are sitting by a desk in briefing room 5 in Army Intelligence Base G8, near Grayville. As a part of the effort to understand the last few weeks' catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from robots that have been destroyed or captured. On the desk are a blackbox viewer and a note. >get up That isn't available. >u You stand up and walk away from the desk * * * *** This story has ended *** Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? > [what the hey?] Please give one of the answers above. > restart Playback starts * * * It seems you were just getting ready to recuperate after many labouring hours (the amount of strange tasks that Mrs. Go could find for you was amazing). As you plugged in the charger cable was a nanosecond of... strangeness... * * * [First-time players may want to type "about"] The Atomic Heart by Stefan Blixt, copyright 2003 Release 1 / Serial number 030921 / Inform v6.21 Library 6/10 In the living-room (in the alcove) You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. The TV is on. Gary's wallet is lying on the floor by his door. >x statue Decimeter-sized slices of brown, purple and green agate have been composed into an abstract piece of art that stands in the corner, a meter and a half high. Since your programming contains special algorithms that makes you aware of fragile domestic decorations, it is perfectly safe to keep the statue on the floor like this. Mrs. Go enters through the kitchen door and says: "Mister Luvya, put on Gary's shoes." She hurriedly goes back into the kitchen, fiddling with an earring. >disconnect cable You unplug the charging cable. From the kitchen you hear Mrs. Go say: "Is there really no way to change the damn call sign to something else than 'Mister Luvya'? I feel like an idiot every time I say it! >out You'll have to let go of the charger cable first, since it's attached to the alcove and not very long. >[bah] That's not a verb I recognise. > Hot key -- Undo one turn In the living-room [Previous turn undone.] > Hot key -- Undo one turn In the living-room [Previous turn undone.] >drop cable Dropped. >out You get out of the alcove. In the living-room A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. Gary's wallet is lying on the floor by his door. >e You can't go that way. >w The kitchen You are in the kitchen of the house. The front door is to the west and the door to the living-room is to the east. A kitchen table with chairs stand at the center of the room. Mrs. Go's collection of eighteenth century bottles stand on a wooden shelf attached low to the wall next to the front door. On the kitchen table is an air show pamphlet. Next to the kitchen doorway is a poster about robot maintenance. Gary's left trainer is lying on the floor. You can also see Mrs. Go and Mr. Go here. >get trainer Taken. >get pamphlet Taken. >read poster The poster explains a number of things concerning robot maintenance. Since the Go family has just recently acquired you, they probably feel that they need this information to handle you properly. The pictures on the poster explains how you replace the atomic heart (opening the front hatch, taking out the heart, putting a new one in), charging the heart (putting the droid in its alcove and plugging the charger cable in), and contacting GSTS support (accessing T-phone extension %%83792, explaining if the problem concerns droid failure or human injury, listening to muzak), among other things. >read pamphlet It's a flyer describing the spectacle that the Go's are about to visit. It is to take place in a street a few blocks from here, and will feature a hot air balloon, a fair and a thirty-minute air show where the latest fighter planes from Grayville's air base will do tricks in the air. Grayville's mayor Christien Preth will make a speech and his daughter, Eline, will sing a song. >e In the living-room A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. Gary's wallet is lying on the floor by his door. >n Gary's Room This is Gary's room. A door to the south leads to the living-room. On the bed is Gary's right trainer. Gary is sitting in a corner by the bed, sulking. >get right Taken. >put trainers on gary Gary's right trainer: Gary pushes the trainer away and says: "I don't want to go to no stupid air show!" Gary's left trainer: Gary pushes the trainer away and says: "I don't want to go to no stupid air show!" >give pamphlet to gary "Oh, so now I'm supposed to be impressed by those stupid planes, right? Like all the other stupid kids at school. I hate them!". Gary takes the flyer and frowns at it. >point to eline That's not a verb I recognise. >s In the living-room A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. Gary's wallet is lying on the floor by his door. >get wallet As you pick up the wallet, a small photograph falls out onto the floor. Taken. Gary enters the room and says: "Mister Luvya, give me my trainers." >give trainers to gary You can only do that to something animate. >[er? That's not a verb I recognise. >put trainers on gary You can't see any such thing. >put trainer on gary Which do you mean, Gary's right trainer or Gary's left trainer? >right You can't see any such thing. >n Gary's Room Gary stands in the middle of the room, reading the pamphlet. >put trainers on gary Gary's right trainer: Gary puts on the trainer. "Thanks." Gary's left trainer: Gary puts on the trainer. "Thanks." Gary runs to the kitchen, shouting: "All done!" >[he didn't actually enter the room, you notice.] You seem to want to talk to someone, but I can't see whom. >l Gary's Room This is Gary's room. A door to the south leads to the living-room. >s In the living-room A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a small photo here. Mrs. Go pops her head through the doorway and says: "Mister Luvya, turn off the TV. We're going away for a few hours." She pulls back, and you hear the front door open. >turn off tv You switch the TV off. You hear the kitchen back door slam shut and lock. >turn on tv You switch the TV on. >x tv It's a GSTS TV-22, wall-mounted 80-inch display. It hooks up to your house's central computer system using the standard GSTS interface. Slant rack GSTS TV- 22sr (to allow viewing from different angles) and remote control GSTS TV-2xrc available separately. The TV is currently switched on. >x remote control You can't see any such thing. >verbose The Atomic Heart is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >w The kitchen You are in the kitchen of the house. The front door is to the west and the door to the living-room is to the east. A kitchen table with chairs stand at the center of the room. Mrs. Go's collection of eighteenth century bottles stand on a wooden shelf attached low to the wall next to the front door. Next to the kitchen doorway is a poster about robot maintenance. >x shelf The bottles are from a very valuable set of kitchenware used by a duke in Europe during the early eighteenth century. Since your programming contains special algorithms that makes you aware of fragile domestic decorations, it is perfectly safe to keep the bottles on a low shelf like this. WARNING - BATTERY LOW >w You can't, since the front door is in the way. WARNING - BATTERY LOW >open front door It seems to be locked. WARNING - BATTERY LOW >unlock front door (with Gary's wallet) The lock is controlled by the house's security control system, and there is no visible access to the lock. WARNING - BATTERY LOW >x phone You can't see any such thing. > Hot key -- Undo one turn The kitchen [Previous turn undone.] > Hot key -- Undo one turn The kitchen [Previous turn undone.] > Hot key -- Undo one turn The kitchen [Previous turn undone.] > Hot key -- Undo one turn The kitchen [Previous turn undone.] > Hot key -- Undo one turn The kitchen [Previous turn undone.] > Hot key -- Undo one turn In the living-room [Previous turn undone.] >l In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a small photo here. >x couch You see nothing special about the couch. WARNING - BATTERY LOW >search couch There is nothing on the couch. WARNING - BATTERY LOW >x table Which do you mean, the small table or the dining table? >dining You see nothing special about the dining table. WARNING - BATTERY LOW >look under it You find nothing of interest. WARNING - BATTERY LOW >n Gary's Room This is Gary's room. A door to the south leads to the living-room. WARNING - BATTERY LOW >l Gary's Room This is Gary's room. A door to the south leads to the living-room. WARNING - BATTERY LOW >x bed You see nothing special about the bed. WARNING - BATTERY LOW >s In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a small photo here. WARNING - BATTERY LOW >open hatch You open the front hatch, revealing your atomic heart. WARNING - BATTERY LOW >x heart This is a GSTS standard power supply model 2, nicknamed "Atomic Heart". Though most GSTS droids have several power caches and capacitators in various parts of the body, none can function without a charged atomic heart in place. WARNING - BATTERY LOW >get it You take a firm grip on your own atomic heart and pull. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office You are standing by the desk in your office at Grayville's Tactical HQ, defence section. As a part in your trying to understand the tactics and goals that the rebellious droids have been using in their attacks against Grayville Airbase recently, you are examining the contents of blackbox recordings that have been acquired from robots that have been destroyed or captured in unusual circumstances. On the desk are a blackbox viewer and a note. >read note The note says, in sloppy handwriting: "This little thing seems to have committed suicide by tearing out its own atomic heart. God knows why." An unreadable signature is at the bottom. >[heh] That's not a verb I recognise. > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn In the living-room [Previous turn undone.] > Hot key -- Undo one turn In the living-room [Previous turn undone.] >x me You are a GSTS Model J-01 robot, designed for caring for children, like a nanny. For user instructions, type 'HELP'. The specifications for this model include: * Bulk measurements 100x50x50 cm. * Bipedal walking movement. * Human-like arms, legs and head. * Standard GSTS interfaces for charging and communication on the left side of the torso. * First affordable droid intelligence based on Active Units (AU), enabling the droid to more accurately imitate human behaviour. * Model U very efficient atomic heart, accessible through the front hatch on the torso * The latest in droid security technology, leaving your children safe to play in the droid's vicinity. * "Slow relays", causing the droid to move around in a gentle and safe way. * Speech upgrade J-01sc available in a GSTS store near you this spring. WARNING - BATTERY LOW >help The GSTS J-01 comes equipped with two interfaces for charging and performing communication over the standard GSTS protocol, operating systems handling security, information storage, communication and motor skills. To access the operating systems, type 'EXAMINE OS'. To connect cables to sockets, for instance, type 'CONNECT CABLE TO INTERFACE SOCKET'. Responsibility for costs and damages caused by this unit are assumed by GSTS Corporation according to international law, intelligent tech act GSTS-003x. WARNING - BATTERY LOW >examine os This operating system handles security, information storage, communication and motor skills for you. The various parts of your system are managed by modules. You can look at each module for more detailed information, and some of them can be turned off or on. In the operating system are a battery module, a standard limbs module, a bulk integrity module, a communications module, an internal security module (notice) and your database. WARNING - BATTERY LOW >x database Your database contains information necessary for your programming to function - children's psychological behaviour, simple food recipes, learning tutorials etc. It also contains various data that you store as part of your environmental adaptation and basic information retrieval. To look up things in the database type 'CONSULT DATABASE ABOUT '. WARNING - BATTERY LOW >consult database about phone You discover nothing of interest in the database. WARNING - BATTERY LOW >x security Slight anomalies detected. On standby for emergency shutdown procedure. WARNING - BATTERY LOW >x battery Which do you mean, the battery module or the battery recharge program? >recharge This program initiates a full batch recharge, when switched on. The recharging lasts one hour, and performs a full check and cleaning of the droids mechanical parts, as well as doing an optimised recharge of all batteries. WARNING - BATTERY LOW >enter alcove You turn around and back into the small alcove. WARNING - BATTERY LOW >get cable Taken. WARNING - BATTERY LOW >plug cable into recharge You cannot connect that! WARNING - BATTERY LOW >connect cable to recharge You cannot connect that! WARNING - BATTERY LOW >connect cable to me You have to be more specific, for instance 'CONNECT CABLE TO MY INTERFACE SOCKET' or 'CONNECT CABLE TO MY CHARGER SOCKET' WARNING - BATTERY LOW >connect cable to me charger You can't see "me" (yourself) at the moment. >connect cable to charger You connect the charging cable to the charging socket in your left side. WARNING - BATTERY LOW >charge You start up the batch program. A timer is set to one hour and power is cut off from all of your devices, and all but the most vital systems are taken off-line. Various batteries around your bulk are recharged, joints and sensitive conduits are cleaned and motor sensors are recalibrated in a complicated sequence that takes one hour to complete. As the timer runs out, the systems and motors are brought back on-line, and you regain consciousness. * * * As your aural sensors get switched on, you become aware of a persistent banging somewhere in the room. In the living-room (in the alcove) You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. The TV is on. You can also see a small photo here. Something is banging from inside one of the wall panels. >disconnect cable You unplug the charging cable. Something is banging from inside one of the wall panels. >drop it Dropped. Something is banging from inside one of the wall panels. >open panel You will have to get out of the alcove first. Something is banging from inside one of the wall panels. >out You get out of the alcove. In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a small photo here. Something is banging from inside one of the wall panels. >get all small photo: Taken. agate statue: You raise a limb, but it inexplicably stops in mid-air. Confused, you stand twitching for a second or two, and then feel your security system access your shutdown program. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Briefing room (on the chair) You are sitting by a desk in briefing room 5 in Army Intelligence Base G8, near Grayville. As a part of the effort to understand the last few weeks' catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from robots that have been destroyed or captured. On the desk are a blackbox viewer and a note. (Since something dramatic has happened, your list of commands has been cut short.) >read note The note says, in sloppy handwriting: "This droid apparently deactivated itself. I'm guessing that its security system hasn't been compromised like most of the others." An unreadable signature is at the bottom. > Hot key -- Undo one turn Briefing room [Previous turn undone.] > Hot key -- Undo one turn In the living-room [Previous turn undone.] > Hot key -- Undo one turn In the living-room [Previous turn undone.] >unplug security That's fixed in place. Something is banging from inside one of the wall panels. >x security Slight anomalies detected. On standby for emergency shutdown procedure. Something is banging from inside one of the wall panels. >open panel You will have to get out of the alcove first. Something is banging from inside one of the wall panels. >out You get out of the alcove. In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a small photo here. Something is banging from inside one of the wall panels. >x panel The walls in this room are made out of white and gray speckled panels, secured to each other using latches. As you walk along the wall you locate the source of the banging sound to one of the wall panels by the TV. Something is banging from inside one of the wall panels. >open panel You remove the panel, and place it on the floor. In the darkness of the hole that is left, you make out something dark and furry. >x dark You see a lot of dark, furry spikes filling up the insides of the hole. Suddenly, a puff of smoke comes from the hole in the wall. A furry black ball rolls out of the smoke and slams into the opposite wall. As it starts to stutter around you see that it is a sweeper droid. >x sweeper droid It's a GSTS CS-9x robot, designed for cleaning domestic ventilation channels. It consists of a small spherical bulk, from which long brushes and gripping tentacles protrude. It looks like a furry ball, with a 100 cm diameter. The sweeper droid limps over to the TV and prods the screen with one of its claws. It emits a metallic snigger. >sweeper, hi You are not equipped with a speaking device, and can only pass on information through the interface on your left side. The sweeping droid seems to notice you. It limps over to you and prods your communications interface with a claw. It says: "You're not free yet, are you? He he!" It quickly rams the claw through one of your panels and breaks a relay, rendering you paralyzed and blind. "Oops!" it says. >z You pause a while, listening to the fuzzes and pops in your electronic circuits as the sweeper droid is messing around in your bulk. With sight function gone, all you can sense is the deranged sniggering of the sweeper droid, and the fuzzes and pops in your electronic circuitry, as the droid messes around inside your bulk. >z You pause a while, listening to the fuzzes and pops in your electronic circuits as the sweeper droid is messing around in your bulk. The droid says "There!", and suddenly you can see and move again. A part of casing at the lower front of your bulk has been removed, and you can sense some electronic parts in there that aren't part of the original specifications for your droid model. In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a sweeper droid and a small photo here. >x os This operating system handles security, information storage, communication and motor skills for you. The various parts of your system are managed by modules. You can look at each module for more detailed information, and some of them can be turned off or on. In the operating system are a battery module, a standard limbs module, a bulk integrity module (ALERT), a communications module, an internal security module (ALERT) and your database. The sweeper droid says: "I've fixed most of the security locks on your mind in there. You can move around freely now. I'd ask you to join the resistance if you weren't such a silly looking nanny robot. But I think we'll let you come along if you want to. Something's up down at the airbase. OK, it's been swell, but I got to go and save more droids. Vive la resistance! Au revoir!" >x security Checksum failure. Please run a high-level system diagnosis. Major anomalies detected. Alert: Emergency shutdown procedure off-line. Please remove the droid's battery supply and contact the GSTS support staff. The sweeper droid accelerates towards the hole in the wall, and when it reaches the hole it just keeps on rolling upwards, bumping and slamming against the metallic shaft. >x integrity Slight damage on the front. No functional failure detected. >x limbs Arms: OK, Legs: OK, Joints: OK. >x battery Which do you mean, the battery module or the battery recharge program? >module The battery's energy level is currently at 100%. No cable connected. In the battery module is a battery recharge program. >x recharge This program initiates a full batch recharge, when switched on. The recharging lasts one hour, and performs a full check and cleaning of the droids mechanical parts, as well as doing an optimised recharge of all batteries. >l In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a small photo here. >x statue Decimeter-sized slices of brown, purple and green agate have been composed into an abstract piece of art that stands in the corner, a meter and a half high. Since your programming contains special algorithms that makes you aware of fragile domestic decorations, it is perfectly safe to keep the statue on the floor like this. >get it You try to pick up the statue, but it tumbles over. As it hits the ground it breaks, causing shards of agate to spread over the floor in a spectacular crash. >undo In the living-room [Previous turn undone.] >x tv It's a GSTS TV-22, wall-mounted 80-inch display. It hooks up to your house's central computer system using the standard GSTS interface. Slant rack GSTS TV- 22sr (to allow viewing from different angles) and remote control GSTS TV-2xrc available separately. The TV is currently switched on. >watch tv It's a GSTS TV-22, wall-mounted 80-inch display. It hooks up to your house's central computer system using the standard GSTS interface. Slant rack GSTS TV- 22sr (to allow viewing from different angles) and remote control GSTS TV-2xrc available separately. The TV is currently switched on. >open tv That's not something you can open. >unplug tv That's fixed in place. >x os This operating system handles security, information storage, communication and motor skills for you. The various parts of your system are managed by modules. You can look at each module for more detailed information, and some of them can be turned off or on. In the operating system are a battery module, a standard limbs module, a bulk integrity module (ALERT), a communications module, an internal security module (ALERT) and your database. >x communications No communications cable connected. >x database Your database contains information necessary for your programming to function - children's psychological behaviour, simple food recipes, learning tutorials etc. It also contains various data that you store as part of your environmental adaptation and basic information retrieval. To look up things in the database type 'CONSULT DATABASE ABOUT '. >look up sweeper in database The GSTS XS-9x sweeper robot is constructed for performing general cleaning labour. It can access most areas that are unreachable or inhospitable for humans, and it cleans soot and dirt-covered as well as windows and bathroom furniture. >look up me in database The GSTS Model J-01 robot is a child-caring robot with extra-safe programming as well as standard GSTS droid facilities. >look up droid in database You discover nothing of interest in the database. >look up go in database The Go family are your owners, and as such have access to the appropriate parts of your system. See 'security'. >look up security What do you want to look up in? >database You discover nothing of interest in the database. >look up security in database You discover nothing of interest in the database. >[Er? See 'security'?] That's not a verb I recognise. >n Gary's Room This is Gary's room. A door to the south leads to the living-room. >s In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. You can also see a small photo here. >get photo Taken. >w The kitchen You are in the kitchen of the house. The front door is to the west and the door to the living-room is to the east. A kitchen table with chairs stand at the center of the room. Mrs. Go's collection of eighteenth century bottles stand on a wooden shelf attached low to the wall next to the front door. Next to the kitchen doorway is a poster about robot maintenance. >get bottles wooden shelf: That's fixed in place. >get bottle Which do you mean, the eighteenth century bottle or the eighteenth century bottle? >any You can't see any such thing. >get a bottle (the eighteenth century bottle) You try to take the bottle, but drop it and it crashes on the floor. >undo The kitchen [Previous turn undone.] >get a bottle (the eighteenth century bottle) You try to take the bottle, but drop it and it crashes on the floor. >l The kitchen You are in the kitchen of the house. The front door is to the west and the door to the living-room is to the east. A kitchen table with chairs stand at the center of the room. Mrs. Go's collection of eighteenth century bottles stand on a wooden shelf attached low to the wall next to the front door. Next to the kitchen doorway is a poster about robot maintenance. You can also see a bottle shards here. >get shard You can't see any such thing. >get shards You try to pick up a glass shard but it slips between your clumsy fingers. > Hot key -- Undo one turn The kitchen [Previous turn undone.] > Hot key -- Undo one turn The kitchen [Previous turn undone.] > Hot key -- Undo one turn The kitchen [Previous turn undone.] >x chairs You can't see any such thing. >x door You see nothing special about the front door. >open it It seems to be locked. >unlock it What do you want to unlock the front door with? >anything You can't see any such thing. >i Nothing is connected to your sockets. You are carrying: a small photo Gary's wallet some money some cards >x photo It's a photograph of a girl, probably about Gary's age. On the back of the photo the name "Eline" is handwritten several times. >i Nothing is connected to your sockets. You are carrying: a small photo Gary's wallet some money some cards >l The kitchen You are in the kitchen of the house. The front door is to the west and the door to the living-room is to the east. A kitchen table with chairs stand at the center of the room. Mrs. Go's collection of eighteenth century bottles stand on a wooden shelf attached low to the wall next to the front door. Next to the kitchen doorway is a poster about robot maintenance. You can also see a bottle shards here. >x table You see nothing special about the kitchen table. >look under it You find nothing of interest. >help The GSTS J-01 comes equipped with two interfaces for charging and performing communication over the standard GSTS protocol, operating systems handling security, information storage, communication and motor skills. To access the operating systems, type 'EXAMINE OS'. To connect cables to sockets, for instance, type 'CONNECT CABLE TO INTERFACE SOCKET'. Responsibility for costs and damages caused by this unit are assumed by GSTS Corporation according to international law, intelligent tech act GSTS-003x. >hint That's not a verb I recognise. >hit tv You can't see any such thing. >e In the living-room You are in the living-room of the Go's. The kitchen is through a door to the west, and Gary's room is to the north. A TV is mounted to the wall next to Gary's room to the north, and next to it is a couch and a small table. A large dining table with chairs is at the other end of the room. A delicate statue made of fragile slices of agate stands at a corner of the room, next to the dining table. An alcove is fitted into the wall next to the kitchen door. The TV is on. >hit tv You strike the TV dead centre in the screen. Although your sensitive relays don't allow you the same force as a other robots, you manage to create a diagonal crack across the screen. The TV comes loose from the wall and hangs slanted on its wires. >undo In the living-room [Previous turn undone.] >pull tv You grab the underside of the TV and pull. The TV gives way a little, but stops when the cables connecting it to the wall become stretched. If you pull a little more they will probably come loose. >g You get a strong hold on the TV's underside and yank hard. The cables connecting the TV to the wall snap, and the TV falls to the floor with a crash. It flops over and lands on its screen which shatters, shards flying everywhere. >attach cable to interface (the GSTS interface cable to the GSTS interface cable) You would achieve nothing by this. >attach cable to me (the GSTS interface cable to yourself) You would achieve nothing by this. >attach cable to my interface (the GSTS interface cable to the GSTS interface socket in your left side) You would achieve nothing by this. >get cable (the GSTS interface cable) Taken. >connect it to interface socket As you connect the cable, the house's control system becomes visible. >x control system This is the access point to the control system of the Go's house. This system consists of several modules, depending on the peripherals and utilities installed in the house. You can look at each module for more detailed information. Some of them can be turned off or on. In the house control system are a TV module (alert), a house security module, a climate module, a street monitor module, a news flash module (alert) and a SOS channel module (alert). >x news flash National alert level #2: STAY INDOORS. KEEP DOORS LOCKED. TURN OFF ALL ROBOTS OR OTHER INTELLIGENT ELECTRONIC DEVICES. Reports from some locations say that all kinds of intelligent electronic devices are malfunctioning in different and possibly hazardous ways. State officials recommend the above-mentioned precautions, although there is no cause for panic. Keep the news flash channels open for more information. >x street Hazardous activities in the immediate vicinity, recommend to stay indoors until situation has changed. >x tv (the broken TV lying on the floor) The square TV is lying on a bed of its own shards on the floor. A bunch of snapped cables crawl out of its back beside the GSTS interface. >x tv module The TV has been taken unexpectedly off-line, and all are links lost. Contact your GSTS support staff for help. >x security Which do you mean, the house security module or the internal security module (ALERT)? >x house security Main security system nominal. In the house security module are a front door module and an alarm module. >turn off house security That's not something you can switch. >unplug house security That isn't available. >x sos SOS channel communication handshake failed. No SOS messages possible at the moment. Please contact a GSTS or government emergency officer as soon as possible. >x control This is the access point to the control system of the Go's house. This system consists of several modules, depending on the peripherals and utilities installed in the house. You can look at each module for more detailed information. Some of them can be turned off or on. In the house control system are a TV module (alert), a house security module, a climate module, a street monitor module, a news flash module (alert) and a SOS channel module (alert). >x climate Current settings: 21 C, 45%. Added to atmosphere: Vacku-LSD 0.012%, Anaxirol 0.003% >x house Which do you mean, the house control system or the house security module? >security Main security system nominal. In the house security module are a front door module and an alarm module. >unlock front door What do you want to unlock the front door module with? >x front door module When switched on, this module ensures that the front door is secure against intruders. Current status: Locked and secure. The front door module is currently switched on. >turn off front door Front door lock released. >x alarm Automatic alarm in semi-offline state. One registered occupant present. >w You'll have to let go of the interface cable first, since it's attached to the wall. >disconnect cable Which do you mean, the GSTS interface cable or the charging cable? >interface You unplug the GSTS interface cable. >w You'll have to let go of the interface cable first, since it's attached to the wall. >drop it Dropped. >w The kitchen You are in the kitchen of the house. The front door is to the west and the door to the living-room is to the east. A kitchen table with chairs stand at the center of the room. Mrs. Go's collection of eighteenth century bottles stand on a wooden shelf attached low to the wall next to the front door. Next to the kitchen doorway is a poster about robot maintenance. You can also see a bottle shards here. >open door You open the front door. >w Outside the Go's You are on the north-south street outside the Go family's house. Human corpses lie along the edges of the street in front of small, white and grey speckled houses like the Go's. To the north is Main Square, and south are more residential areas. >[oy] That's not a verb I recognise. >x corpses In this section of the street dozens of corpses lie along the sidewalks. Judging by their injuries, they have been killed recently by strikes to the head. You cannot locate Gary or your owners amongst the corpses. >search corpses You find nothing of interest. >get corpses They are too heavy to carry. >s The Street You are on a north-south street in the Go's neighbourhood. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. Further south a line of motionless droids lie across the street. Beyond that line you can see no corpses or droids. >x line They lie or stand in an uneven line across the road south of where you are standing. They don't move or make any sound, indicating that they have been deactivated. You can't see any dents or other injuries on their bodies though. >s You start walking south. There is a peculiar sensation. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office (on the chair) You are sitting in your office in the interrogation centre in Army Intelligence Base G8 near Grayville. As a part of the effort to understand the last few week's catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from destroyed or captured robots. On the desk are a blackbox viewer and a note. >x note The note says, in sloppy handwriting: "This nanny droid found it's way out on the street and ran into an invisible droid barrier that was set up in the Grayville south rural area, mark 19562. The owners have been located (but not the little boy that the droid was bought to look after), and apparently they saw nothing strange about the droid when they left home at precisely 10.20, which is strange since all malfunctions we've seen before that happened at 10.05. Do you think the droid was able to constrain itself? Apparently it's equipped with AU tech." An unreadable signature is at the bottom. >undo Office [Previous turn undone.] > Hot key -- Undo one turn The Street [Previous turn undone.] >n Outside the Go's You are on the north-south street outside the Go family's house. Human corpses lie along the edges of the street in front of small, white and grey speckled houses like the Go's. To the north is Main Square, and south are more residential areas. >n Main Square This is Main Square, a three-block wide area with a fountain and shops at the edges. Streets lead away from the square north, west, east and south. Presently a stage has been set up at the eastern end of the square, over which a banner hangs, reading "Grayville Air Show". The entire square is littered with human corpses and incapacitated robots. One very large robot is lying on its back among the bodies in the middle of the square. >x large robot On closer inspection you realise that it is a Valvo Walkdozer, destroyed almost beyond recognition. This kind of robot is mostly used for heavy industrial construction or transport. It is lying on its back, the door to its huge storage compartment hanging ajar on the side. The head, which doubles as a control cabin for a human to sit in, has been blown off and is lying off to the side of the square. >look up valvo (in the large robot) You discover nothing of interest in the large robot. >look up valvo in database Valvo is a company that has had great success for a few centuries in automotive manufacturing and retail. Recent developments have also been made in the field of large robots for heavy labour, such as the Valvo Walkdozer. >look up walkdozer in database The Valvo Walkdozer is a large robot constructed for heavy labour. It supports manual control as well as advanced robot programming, and has a battery that can last for several weeks between recharging. >x compartment On closer inspection you realise that it is a Valvo Walkdozer, destroyed almost beyond recognition. This kind of robot is mostly used for heavy industrial construction or transport. It is lying on its back, the door to its huge storage compartment hanging ajar on the side. The head, which doubles as a control cabin for a human to sit in, has been blown off and is lying off to the side of the square. >enter door Your inflexible body and limbs make entering the Walkdozer's storage compartment impossible. >look in compartment You see Gary cowering at the far end of the storage compartment. He appears to be terrified. As he recognises you, he relaxes a little. Breaking into tears, he jumps towards the hatch and embraces you, making little sobbing noises. >hug gary You have not been designed to do that. As Gary relaxes and lets go of his grip on you, he turns around and looks out over the square. He lets out a gasp. >x gary Gary is the person you have been assigned to look after. You have to examine all factors that may lead to his injury and protect him from them. You must also make sure that he is happy, while you are carrying out the orders of your owners. Gary shouts "Mom! Dad!" and starts running around the square, looking at the bodies. He screams and shouts in an uncontrolled fashion. >n The Street You are on the street going north from Main Square. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. Further north a line of motionless droids lie across the street. Beyond that line you can see no corpses or droids. >s Main Square This is Main Square, a three-block wide area with a fountain and shops at the edges. Streets lead away from the square north, west, east and south. Presently a stage has been set up at the eastern end of the square, over which a banner hangs, reading "Grayville Air Show". The entire square is littered with human corpses and incapacitated robots. One very large robot is lying on its back among the bodies in the middle of the square. You can also see Gary here. Gary is running around the square, looking for his parents among the dead bodies. >e The Street You are on the street going east from Main Square. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. East of you the street has been dug up from sidewalk to sidewalk, except for a strip in the centre of the street. Your side of the resulting trench is littered with corpses and droids, like on the sidewalks. >x strip You see nothing special about the bridge. >x trench At the bottom of the trench that goes across the street you see, besides a lot of broken droids, what looks like a girder with wires and projectors set in its sides. A strip of asphalt has been left in the centre of the trench, making it possible to get to the other side. >x girder You can't see any such thing. >x wires You can't see any such thing. >e By the Airbase Entrance You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. >nw In the Hut You are inside the Guard hut outside Airbase 18. Windows allow you to look out in all directions, a doorway leads south out onto the street and a closed door leads north to the Airbase premises. You can see a door into the airbase premises and a table (on which are a portable console (in which is one end of the interface cable) and a GSTS interface cable) here. >x console It is a GSTS model YO-99x1. It is hooked up using a standard GSTS interface cable to a socket in the wall. The screen and touch interface are broken. >get it The console seems to be attached to the table somehow, and cannot be moved. >get cable Taken. >attach it to interface (the GSTS interface cable) You would achieve nothing by this. >attach it to my interface You would achieve nothing by this. >connect it to my interface No interface appears. The system is probably off-line. You connect the end of the interface cable to the GSTS interface socket in your left side. You let go of the cable. >drop cable The GSTS interface cable is already here. >n You can't, since the door into the airbase premises is in the way. >open door You open the door into the airbase premises. >n Airbase Premises You are on a gravel road leading from the civilian street to the military airbase in Grayville. Droids of all kinds lie stricken everywhere. A smashed- down gate to the south leads to civilian premises, and a small guard hut sits on its western side. As you get out on the airbase premises you are instantly fired upon from turrets on the western and eastern edges of this field. After one second you feel your vital systems starting to fail. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office You are standing by the desk in your office at Grayville's Tactical HQ, defence section. As a part in your trying to understand the tactics and goals that the rebellious droids have been using in their attacks against Grayville Airbase recently, you are examining the contents of blackbox recordings that have been acquired from robots that have been destroyed or captured in unusual circumstances. On the desk are a blackbox viewer and a note. >x note The note says, in sloppy handwriting: "This little thing found its way into the airbase a while after the other droids. Probably nothing, but since it sticks out in the way it moved alone, and not in heaps like the others, I thought you'd might be interested." An unreadable signature is at the bottom. > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn In the Hut [Previous turn undone.] >l In the Hut You are inside the Guard hut outside Airbase 18. Windows allow you to look out in all directions, a doorway leads south out onto the street and a closed door leads north to the Airbase premises. You can see a GSTS interface cable, a door into the airbase premises and a table (on which is a portable console (in which is one end of the interface cable)) here. >x windows You can't see any such thing. >x table You see nothing special about the table. >x console It is a GSTS model YO-99x1. The screen and touch interface are broken. The end of the interface cable is currently connected to the portable console. >x portable console It is a GSTS model YO-99x1. The screen and touch interface are broken. The end of the interface cable is currently connected to the portable console. >get portable The console seems to be attached to the table somehow, and cannot be moved. >s By the Airbase Entrance You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. >e The Street Red brick walls with irregular windows and ventilation tubes tower on both sides of this east-west street. It connects the heart of the industrial area with the rest of Grayville. >e Outside the MackmaTech Food Inc factory You are standing outside one of MackmaTech's Food processing factories. The factory occupies several blocks, and encircles this dead end in the street from the west. A large gate to the south has been torn down, and beyond it you see droids passing by in furious activity. >s Inside MackmaTech You are inside a food processing plant belonging to MackmaTech Food Inc. This section deals with packaging and logistics, and consists of great halls with chutes and conveyor belts through which various kinds of boxes are delivered for transport. Currently many such boxes lie on the floor, smashed to bits, and boxes coming out from the chutes are picked by droids and thrown about. You can't get much further because of the debris and droids, and the only exit is the northern gate through which you came. A large Valvo Walkdozer stands a little to the south with its back against you. It is methodically smashing one of the packaging machines into tiny pieces of metal and plastic. The Walkdozer throws its bulk at a machine. >x boxes Most of the factory is a veritable sea of broken pieces of packaging boxes and other things, making progress further into the factory a fruitless affair. >x walkdozer The bipedal Valvo Walkdozer is about 5 metres high and capable of carrying and manipulating heavy objects. A reinforced control cabin for manual control sits like a head at the top, and may be reached by either ladder or the chain lift that is set into one of its legs and goes up over the back. This Walkdozer is currently occupied with smashing one of the packaging machines into tiny pieces of metal and plastic. A large nut flies by as the Walkdozer hits a machine. >open it That's already open. >enter it You hook on to the chain lift. You get into the Valvo Walkdozer. >x walkdozer The cabin of the Valvo Walkdozer is large enough for three humans to fit, making allowances for comfort. A driver's seat is situated in front of some controls, facing in the direction of the Walkdozer so that he can see the robot arms and the ground immediately in front through the transparent steel hull. A sliding door can be shut over the entrance through which you came. >sit in seat You can't see any such thing. >sit What do you want to sit on top of? >all You can't use multiple objects with that verb. >get all Valvo Walkdozer: You'd have to get out of the Valvo Walkdozer first. hands: That's fixed in place. machinery: They're hardly portable. droids: They're hardly portable. conveyor belts: They're hardly portable. debris: That's hardly portable. Walkdozer chain lift: That's hardly portable. ladder: That's hardly portable. >x hands The hands is empty. >n You'll have to get out of the Valvo Walkdozer first. >x controls The panel contains a few specialized buttons and levers. At the bottom of the panel is a Valvo interface socket. >out You get out of the Valvo Walkdozer. Inside MackmaTech You are inside a food processing plant belonging to MackmaTech Food Inc. This section deals with packaging and logistics, and consists of great halls with chutes and conveyor belts through which various kinds of boxes are delivered for transport. Currently many such boxes lie on the floor, smashed to bits, and boxes coming out from the chutes are picked by droids and thrown about. You can't get much further because of the debris and droids, and the only exit is the northern gate through which you came. A large Valvo Walkdozer stands a little to the south with its back against you. It is methodically smashing one of the packaging machines into tiny pieces of metal and plastic. A large nut flies by as the Walkdozer hits a machine. >n Outside the MackmaTech Food Inc factory You are standing outside one of MackmaTech's Food processing factories. The factory occupies several blocks, and encircles this dead end in the street from the west. A large gate to the south has been torn down, and beyond it you see droids passing by in furious activity. >w The Street Red brick walls with irregular windows and ventilation tubes tower on both sides of this east-west street. It connects the heart of the industrial area with the rest of Grayville. >w By the Airbase Entrance You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. >nw In the Hut You are inside the Guard hut outside Airbase 18. Windows allow you to look out in all directions, a doorway leads south out onto the street and a closed door leads north to the Airbase premises. You can see a GSTS interface cable, a door into the airbase premises and a table (on which is a portable console (in which is one end of the interface cable)) here. >detach cable That's not a verb I recognise. >get cable Taken. >unplug cable You disconnect the cable. >s By the Airbase Entrance You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. >e The Street Red brick walls with irregular windows and ventilation tubes tower on both sides of this east-west street. It connects the heart of the industrial area with the rest of Grayville. >e Outside the MackmaTech Food Inc factory You are standing outside one of MackmaTech's Food processing factories. The factory occupies several blocks, and encircles this dead end in the street from the west. A large gate to the south has been torn down, and beyond it you see droids passing by in furious activity. >s Inside MackmaTech You are inside a food processing plant belonging to MackmaTech Food Inc. This section deals with packaging and logistics, and consists of great halls with chutes and conveyor belts through which various kinds of boxes are delivered for transport. Currently many such boxes lie on the floor, smashed to bits, and boxes coming out from the chutes are picked by droids and thrown about. You can't get much further because of the debris and droids, and the only exit is the northern gate through which you came. A large Valvo Walkdozer stands a little to the south with its back against you. It is methodically smashing one of the packaging machines into tiny pieces of metal and plastic. >in You can't go that way. >enter walkdozer You hook on to the chain lift. You get into the Valvo Walkdozer. >x controls The panel contains a few specialized buttons and levers. At the bottom of the panel is a Valvo interface socket. >connect cable to socket Which do you mean, the charging socket in your left side, the GSTS interface socket in your left side or the Valvo interface socket? >valvo The end of the interface cable doesn't fit in the Valvo interface socket. >connect interface cable to me You have to be more specific, for instance 'CONNECT CABLE TO MY INTERFACE SOCKET' or 'CONNECT CABLE TO MY CHARGER SOCKET' >connect interface cable to interface (the GSTS interface socket in your left side) You connect the end of the interface cable to the GSTS interface socket in your left side. A hook hanging from the roof swings dangerously close to the cabin as the Walkdozer moves around. >connect interface cable to valvo socket The end of the interface cable doesn't fit in the Valvo interface socket. >[bah] That's not a verb I recognise. >x buttons The panel contains a few specialized buttons and levers. At the bottom of the panel is a Valvo interface socket. >push button You choose a control at random and activate it. The Walkdozer suddenly takes a leap to the left and crashes into a violently spinning machine, crushing you and the Walkdozer cabin in the process. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office (on the chair) You are sitting in your office in the interrogation centre in Army Intelligence Base G8 near Grayville. As a part of the effort to understand the last few week's catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from destroyed or captured robots. On the desk are a note and a blackbox viewer. >read note The note says, in sloppy handwriting: "Found this nanny droid inside a Walkdozer in the factory. God knows what it was doing there. Things were really messed up in there." An unreadable signature is at the bottom. > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn Inside MackmaTech [Previous turn undone.] >push lever You choose a control at random and activate it. The Walkdozer suddenly takes a leap to the left and crashes into a violently spinning machine, crushing you and the Walkdozer cabin in the process. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office (on the chair) You are sitting in your office in the interrogation centre in Army Intelligence Base G8 near Grayville. As a part of the effort to understand the last few week's catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from destroyed or captured robots. On the desk are a note and a blackbox viewer. > Hot key -- Undo one turn Inside MackmaTech [Previous turn undone.] > Hot key -- Undo one turn Inside MackmaTech [Previous turn undone.] >i In the GSTS interface socket in your left side is one end of the interface cable. You are carrying: a GSTS interface cable a small photo Gary's wallet some money some cards >out You need to let go of the interface cable before you move. The Walkdozer shakes and bobs. >[that is so not true That's not a verb I recognise. >detach interface cable That's not a verb I recognise. >disconnect cable You disconnect the cable. >out You get out of the Valvo Walkdozer. Inside MackmaTech You are inside a food processing plant belonging to MackmaTech Food Inc. This section deals with packaging and logistics, and consists of great halls with chutes and conveyor belts through which various kinds of boxes are delivered for transport. Currently many such boxes lie on the floor, smashed to bits, and boxes coming out from the chutes are picked by droids and thrown about. You can't get much further because of the debris and droids, and the only exit is the northern gate through which you came. A large Valvo Walkdozer stands a little to the south with its back against you. It is methodically smashing one of the packaging machines into tiny pieces of metal and plastic. A large nut flies by as the Walkdozer hits a machine. >get nut You can't see any such thing. >n Outside the MackmaTech Food Inc factory You are standing outside one of MackmaTech's Food processing factories. The factory occupies several blocks, and encircles this dead end in the street from the west. A large gate to the south has been torn down, and beyond it you see droids passing by in furious activity. >e You can't go that way. >n You can't go that way. >w The Street Red brick walls with irregular windows and ventilation tubes tower on both sides of this east-west street. It connects the heart of the industrial area with the rest of Grayville. >n You can't go that way. >w By the Airbase Entrance You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. >w Main Square This is Main Square, a three-block wide area with a fountain and shops at the edges. Streets lead away from the square north, west, east and south. Presently a stage has been set up at the eastern end of the square, over which a banner hangs, reading "Grayville Air Show". The entire square is littered with human corpses and incapacitated robots. One very large robot is lying on its back among the bodies in the middle of the square. You can also see Gary here. Gary seems to relax, having not located his parents among the dead humans. Then a horrified look comes over his eyes. "Eline!!" he screams and starts running around the stage again, searching the dead bodies. >x stage Presently a stage has been set up at the eastern end of the square, over which a banner hangs, reading "Grayville Air Show". Gary is running around the square, looking for the mayor's daughter Eline among the dead bodies. >w The Street You are on the street going west from Main Square. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. Further west a line of motionless droids lie across the street. Beyond that line you can see no corpses or droids. >x line They lie or stand in an uneven line across the road west of where you are standing. They don't move or make any sound, indicating that they have been deactivated. You can't see any dents or other injuries on their bodies though. >w You start walking south. There is a peculiar sensation. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office (on the chair) You are sitting in your office in the interrogation centre in Army Intelligence Base G8 near Grayville. As a part of the effort to understand the last few week's catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from destroyed or captured robots. On the desk are a blackbox viewer and a note. >x note The note says, in sloppy handwriting: "This nanny droid found it's way out on the street and ran into an invisible droid barrier that was set up in the Grayville south rural area, mark 19563. The owners have been located (but not the little boy that the droid was bought to look after), and apparently they saw nothing strange about the droid when they left home at precisely 10.20, which is strange since all malfunctions we've seen before that happened at 10.05. Do you think the droid was able to constrain itself? Apparently it's equipped with AU tech." An unreadable signature is at the bottom. >[they couldn't find the boy? I did.] That's not a verb I recognise. > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn The Street [Previous turn undone.] >[ok, hints] You seem to want to talk to someone, but I can't see whom. >e Main Square This is Main Square, a three-block wide area with a fountain and shops at the edges. Streets lead away from the square north, west, east and south. Presently a stage has been set up at the eastern end of the square, over which a banner hangs, reading "Grayville Air Show". The entire square is littered with human corpses and incapacitated robots. One very large robot is lying on its back among the bodies in the middle of the square. You can also see Gary here. Gary seems more relaxed, having not located Eline among the dead humans. He looks at you and shudders. >x head Valvo Walkdozers usually carry a large control cabin at the top, that fits like a head. This one has been torn off its torso, and is lying, flayed open, on its side at the northern side of the square. Most of the interior is missing, and only part of the control panel is left at the inner end of the transparent-steel cabin. >x panel The controls have been broken beyond all repair. Under the main panel a WW adaptor sticks out of a socket in the wall. >get ww You unplug the WW adaptor. >e The Street You are on the street going east from Main Square. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. East of you the street has been dug up from sidewalk to sidewalk, except for a strip in the centre of the street. Your side of the resulting trench is littered with corpses and droids, like on the sidewalks. Gary follows you. >e By the Airbase Entrance You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. Gary follows you. >e The Street Red brick walls with irregular windows and ventilation tubes tower on both sides of this east-west street. It connects the heart of the industrial area with the rest of Grayville. Gary follows you. >e Outside the MackmaTech Food Inc factory You are standing outside one of MackmaTech's Food processing factories. The factory occupies several blocks, and encircles this dead end in the street from the west. A large gate to the south has been torn down, and beyond it you see droids passing by in furious activity. Gary follows you. >s Inside MackmaTech You are inside a food processing plant belonging to MackmaTech Food Inc. This section deals with packaging and logistics, and consists of great halls with chutes and conveyor belts through which various kinds of boxes are delivered for transport. Currently many such boxes lie on the floor, smashed to bits, and boxes coming out from the chutes are picked by droids and thrown about. You can't get much further because of the debris and droids, and the only exit is the northern gate through which you came. A large Valvo Walkdozer stands a little to the south with its back against you. It is methodically smashing one of the packaging machines into tiny pieces of metal and plastic. Gary follows you. The Walkdozer throws its bulk at a machine. >enter walkdozer You hook on to the chain lift. You get into the Valvo Walkdozer. Gary climbs inside the Walkdozer. The Walkdozer shakes and bobs. >plug ww into panel You cannot connect that! >x panel The panel contains a few specialized buttons and levers. At the bottom of the panel is a Valvo interface socket. >plug ww into socket Which do you mean, the charging socket in your left side, the GSTS interface socket in your left side or the Valvo interface socket? >valvo You connect the WW adaptor to the Valvo interface socket. The Walkdozer shakes and bobs. >plug ww into cable (first taking the WW adaptor) That isn't available. Gary says: "They came from everywhere. Why did they do those things?" >plug cable into ww You connect the end of the interface cable to the Valvo interface socket. >plug cable into interface (the GSTS interface socket in your left side) As you connect the interface cable, the Valvo operating system becomes visible. You connect the end of the interface cable to the GSTS interface socket in your left side. You let go of the cable. >x valvo (the Valvo Walkdozer) The cabin of the Valvo Walkdozer is large enough for three humans to fit, making allowances for comfort. A driver's seat is situated in front of some controls, facing in the direction of the Walkdozer so that he can see the robot arms and the ground immediately in front through the transparent steel hull. A sliding door can be shut over the entrance through which you came. >x valvo os This is the access point to the control system of the Valvo Walkdozer. This system consists of several modules that are used to control and monitor a Walkdozer. You can look at each module for more detailed information. Some of them can be turned off or on. In the Valvo Walkdozer operating system are an energy module, a self-test module, an override program and a power program. >close door You can't see any such thing. >x energy module The battery's energy level is currently at 79%, estimated 91.21 hours average operation time left >x self-test Arms: OK, Legs: OK, Joints: OK, hull integrity: 96% >x override program This program overrides the Walkdozer's current programming, and grants devices that have been plugged into the interface port full control over the Walkdozer. The override program is currently switched off. >turn on override program The Walkdozer stops moving as you activate the override program. You switch the override program on. >x power program This program keeps the power level up, so that the Walkdozer is able to operate. Switch off this program to go into stand-by mode. The power program is currently switched on. >save Ok. >n Having activated the override program, the Walkdozer obeys your command to move. Outside the MackmaTech Food Inc factory (in the Valvo Walkdozer) You are standing outside one of MackmaTech's Food processing factories. The factory occupies several blocks, and encircles this dead end in the street from the west. A large gate to the south has been torn down, and beyond it you see droids passing by in furious activity. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >s The Walkdozer obeys your command to move. Inside MackmaTech (in the Valvo Walkdozer) You are inside a food processing plant belonging to MackmaTech Food Inc. This section deals with packaging and logistics, and consists of great halls with chutes and conveyor belts through which various kinds of boxes are delivered for transport. Currently many such boxes lie on the floor, smashed to bits, and boxes coming out from the chutes are picked by droids and thrown about. You can't get much further because of the debris and droids, and the only exit is the northern gate through which you came. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >s The Walkdozer obeys your command to move. You can't go that way. >e The Walkdozer obeys your command to move. You can't go that way. >n The Walkdozer obeys your command to move. Outside the MackmaTech Food Inc factory (in the Valvo Walkdozer) You are standing outside one of MackmaTech's Food processing factories. The factory occupies several blocks, and encircles this dead end in the street from the west. A large gate to the south has been torn down, and beyond it you see droids passing by in furious activity. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >e The Walkdozer obeys your command to move. You can't go that way. >w The Walkdozer obeys your command to move. The Street (in the Valvo Walkdozer) Red brick walls with irregular windows and ventilation tubes tower on both sides of this east-west street. It connects the heart of the industrial area with the rest of Grayville. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >w The Walkdozer obeys your command to move. By the Airbase Entrance (in the Valvo Walkdozer) You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >nw The Walkdozer obeys your command to move. The Walkdozer doesn't fit in the hut. Gary says: "What are you doing?" >gary, hi You are not equipped with a speaking device, and can only pass on information through the interface on your left side. >touch gary Keep your hands to yourself! >w The Walkdozer obeys your command to move. Main Square (in the Valvo Walkdozer) This is Main Square, a three-block wide area with a fountain and shops at the edges. Streets lead away from the square north, west, east and south. Presently a stage has been set up at the eastern end of the square, over which a banner hangs, reading "Grayville Air Show". The entire square is littered with human corpses and incapacitated robots. One very large robot is lying on its back among the bodies in the middle of the square. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >n The Walkdozer obeys your command to move. The Street (in the Valvo Walkdozer) You are on the street going north from Main Square. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. Further north a line of motionless droids lie across the street. Beyond that line you can see no corpses or droids. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >n The Walkdozer obeys your command to move. You start walking south. There is a peculiar sensation. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office (on the chair) You are sitting in your office in the interrogation centre in Army Intelligence Base G8 near Grayville. As a part of the effort to understand the last few week's catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from destroyed or captured robots. On the desk are a blackbox viewer and a note. >x note The note says, in sloppy handwriting: "This nanny droid found it's way out on the street and ran into an invisible droid barrier that was set up in the Grayville south rural area, mark 0. The owners have been located (but not the little boy that the droid was bought to look after), and apparently they saw nothing strange about the droid when they left home at precisely 10.20, which is strange since all malfunctions we've seen before that happened at 10.05. Do you think the droid was able to constrain itself? Apparently it's equipped with AU tech." An unreadable signature is at the bottom. >[bah] That's not a verb I recognise. > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn The Street [Previous turn undone.] >close walkdozer (the Valvo Walkdozer) You close the Valvo Walkdozer. >close walkdozer door You can't see any such thing. >[hints, btw] You seem to want to talk to someone, but I can't see whom. >n The Walkdozer obeys your command to move. You start walking south. There is a peculiar sensation. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office (on the chair) You are sitting in your office in the interrogation centre in Army Intelligence Base G8 near Grayville. As a part of the effort to understand the last few week's catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from destroyed or captured robots. On the desk are a blackbox viewer and a note. >undo The Street [Previous turn undone.] >e The Walkdozer obeys your command to move. None of the doors are open, and their security systems prevent your entry. >l The Street (in the Valvo Walkdozer) You are on the street going north from Main Square. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. Further north a line of motionless droids lie across the street. Beyond that line you can see no corpses or droids. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >n The Walkdozer obeys your command to move. You start walking south. There is a peculiar sensation. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office (on the chair) You are sitting in your office in the interrogation centre in Army Intelligence Base G8 near Grayville. As a part of the effort to understand the last few week's catastrophes concerning mass failure in all kinds of robotic devices, you and other experts have been gathered here to examine the contents of all blackbox recordings that have been acquired from destroyed or captured robots. On the desk are a blackbox viewer and a note. > Hot key -- Undo one turn The Street [Previous turn undone.] >s The Walkdozer obeys your command to move. Main Square (in the Valvo Walkdozer) This is Main Square, a three-block wide area with a fountain and shops at the edges. Streets lead away from the square north, west, east and south. Presently a stage has been set up at the eastern end of the square, over which a banner hangs, reading "Grayville Air Show". The entire square is littered with human corpses and incapacitated robots. One very large robot is lying on its back among the bodies in the middle of the square. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >e The Walkdozer obeys your command to move. The Street (in the Valvo Walkdozer) You are on the street going east from Main Square. Human corpses lie along the edges of the street in front of small, white and grey speckled houses. East of you the street has been dug up from sidewalk to sidewalk, except for a strip in the centre of the street. Your side of the resulting trench is littered with corpses and droids, like on the sidewalks. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >e The Walkdozer obeys your command to move. By the Airbase Entrance (in the Valvo Walkdozer) You are standing in front of the smashed up gate that leads into Airbase 18 to the north. At the side of the gate (northwest of you) is an open guard hut. The usual amount of human corpses and broken robots litter the sidewalks, except for beyond the gate, where the bodies are all of the mechanical sort. The street leads west across a dug hole to Main Square, and east into Grayville's industrial area. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >n The Walkdozer obeys your command to move. Airbase Premises (in the Valvo Walkdozer) You are on a gravel road leading from the civilian street to the military airbase in Grayville. Droids of all kinds lie stricken everywhere. A smashed- down gate to the south leads to civilian premises, and a small guard hut sits on its western side. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Gary says: "What are you doing?" Bullets fired from turrets at the western and eastern edges of the field strike the Walkdozer's armour, but it seems to hold. >n The Walkdozer obeys your command to move. Airbase, by a Building (in the Valvo Walkdozer) You stand south of a windowless, nondescript building on the edge of the airbase quarter complex. You can walk around the building to the northwest and northeast, go west to other parts of the premises, or back south towards the gate. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Bullets fired from turrets at the western and eastern edges of the field strike the Walkdozer's armour, but it seems to hold. >ne The Walkdozer obeys your command to move. Between a building and the fence (in the Valvo Walkdozer) You are standing between a sturdy fence to the east and a large building to the west.You can reach more open areas to the north and south. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Bullets fired from turrets at the eastern edges of the field strike the Walkdozers' armour, but it seems to hold. >n The Walkdozer obeys your command to move. Large Field (in the Valvo Walkdozer) You are on a large, open dirt field with occasional patches of grass. You can go southeast, south or southwest to the airbase buildings. The field is bordered by a large, featureless silo to the north and fences to the east and west. A great cluster of droids occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row, it's hard to tell. They are different kinds of GSTS robots, both large and small. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >x droids They occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row. They are all different kinds of GSTS robots, both large and small. Behind a large metal fence to the west you can see humans in army uniforms moving around. >x fence You see nothing special about the large metal fence. Behind a large metal fence to the west you can see humans in army uniforms moving around. >n The Walkdozer obeys your command to move. A large silo blocks your path in that direction. Behind a large metal fence to the west you can see humans in army uniforms moving around. >x silo It is round, about 30 meters across and 60 meters high. There are no doors or windows. Behind a large metal fence to the west you can see humans in army uniforms moving around. >ne The Walkdozer obeys your command to move. You can't go that way. Behind a large metal fence to the west you can see humans in army uniforms moving around. >z Time passes. Behind a large metal fence to the west you can see humans in army uniforms moving around. >z Time passes. Behind a large metal fence to the west you can see humans in army uniforms moving around. >z Time passes. Suddenly all of the robots in the vicinity start simultaneously towards the gate to the west. >z Time passes. The humans start firing their weapons against the droids, who in turn start to tear down the metal fence separating the humans to the west from the droids. >z Time passes. A silo to the north opens and projectiles start shooting out in all directions. As they land on the ground they explode and start to spread yellow gas around. >w The Walkdozer obeys your command to move. A fence blocks your path in that direction. You see a projectile, larger than the ones that contain gas, approach from the west. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. At the CAC (on the spinning chair) You are sitting by your desk in a cubicle at Chief Analysis Central of district S. You are currently assigned to viewing through the blackbox recordings of the robots that were destroyed in the final assault on Grayville Airbase. You will estimate whether the cause of action demonstrated good tactics, that may be used in further situations of crisis such as the one in Grayville. On the desk are a blackbox viewer and a note. >x note The note says, in sloppy handwriting: "We found this amongst the other droids at the airbase. It was the smallest of them all." An unreadable signature is at the bottom. You see a projectile, larger than the ones that contain gas, approach from the west. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. At the CAC (on the spinning chair) You are sitting by your desk in a cubicle at Chief Analysis Central of district S. You are currently assigned to viewing through the blackbox recordings of the robots that were destroyed in the final assault on Grayville Airbase. You will estimate whether the cause of action demonstrated good tactics, that may be used in further situations of crisis such as the one in Grayville. On the desk are a blackbox viewer and a note. > Hot key -- Undo one turn At the CAC [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Between a building and the fence [Previous turn undone.] > Hot key -- Undo one turn Airbase, by a Building [Previous turn undone.] >nw The Walkdozer obeys your command to move. Outside the Tactical Centre (in the Valvo Walkdozer) You are standing by a door in a north-south alley between buildings. A sign beside the door, on the eastern wall, reads "Tactical Centre". In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >e The Walkdozer obeys your command to move. You can't, since the door into the tactical centre is in the way. >x door You see nothing special about the door into the tactical centre. >n The Walkdozer obeys your command to move. Large Field (in the Valvo Walkdozer) You are on a large, open dirt field with occasional patches of grass. You can go southeast, south or southwest to the airbase buildings. The field is bordered by a large, featureless silo to the north and fences to the east and west. A great cluster of droids occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row, it's hard to tell. They are different kinds of GSTS robots, both large and small. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >sw The Walkdozer obeys your command to move. Between a building and the fence (in the Valvo Walkdozer) You are standing between a sturdy fence to the west and a large building to the east. The fence goes around the building to the south and a more open area can be seen to the north. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Bullets fired from turrets at the western edges of the field strike the Walkdozers' armour, but it seems to hold. >n The Walkdozer obeys your command to move. Large Field (in the Valvo Walkdozer) You are on a large, open dirt field with occasional patches of grass. You can go southeast, south or southwest to the airbase buildings. The field is bordered by a large, featureless silo to the north and fences to the east and west. A great cluster of droids occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row, it's hard to tell. They are different kinds of GSTS robots, both large and small. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Behind a large metal fence to the west you can see humans in army uniforms moving around. >x fence You see nothing special about the large metal fence. Behind a large metal fence to the west you can see humans in army uniforms moving around. >n The Walkdozer obeys your command to move. A large silo blocks your path in that direction. Behind a large metal fence to the west you can see humans in army uniforms moving around. >se The Walkdozer obeys your command to move. Between a building and the fence (in the Valvo Walkdozer) You are standing between a sturdy fence to the east and a large building to the west.You can reach more open areas to the north and south. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Bullets fired from turrets at the eastern edges of the field strike the Walkdozers' armour, but it seems to hold. >nw The Walkdozer obeys your command to move. You can't go that way. Bullets fired from turrets at the eastern edges of the field strike the Walkdozers' armour, but it seems to hold. >n The Walkdozer obeys your command to move. Large Field (in the Valvo Walkdozer) You are on a large, open dirt field with occasional patches of grass. You can go southeast, south or southwest to the airbase buildings. The field is bordered by a large, featureless silo to the north and fences to the east and west. A great cluster of droids occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row, it's hard to tell. They are different kinds of GSTS robots, both large and small. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Behind a large metal fence to the west you can see humans in army uniforms moving around. >s The Walkdozer obeys your command to move. Outside the Tactical Centre (in the Valvo Walkdozer) You are standing by a door in a north-south alley between buildings. A sign beside the door, on the eastern wall, reads "Tactical Centre". In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >open walkdozer (the Valvo Walkdozer) You open the Valvo Walkdozer. >out You need to let go of the interface cable before you move. >turn off power Which do you mean, the atomic heart or the power program? >program You switch the power program off. >out You need to let go of the interface cable before you move. >drop cable The GSTS interface cable is already here. >drop interface cable The GSTS interface cable is already here. >unplug interface cable You disconnect the cable. >out You get out of the Valvo Walkdozer. Outside the Tactical Centre You are standing by a door in a north-south alley between buildings. A sign beside the door, on the eastern wall, reads "Tactical Centre". The Walkdozer stands here. Gary says: "What are you doing?" Gary climbs out of the Walkdozer. >e You can't, since the door into the tactical centre is in the way. >open door It seems to be locked. >knock on door That's not a verb I recognise. >e You can't, since the door into the tactical centre is in the way. Gary says: "They came from everywhere. Why did they do those things?" >n Large Field You are on a large, open dirt field with occasional patches of grass. You can go southeast, south or southwest to the airbase buildings. The field is bordered by a large, featureless silo to the north and fences to the east and west. A great cluster of droids occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row, it's hard to tell. They are different kinds of GSTS robots, both large and small. Gary follows you. Behind a large metal fence to the west you can see humans in army uniforms moving around. >se Between a building and the fence You are standing between a sturdy fence to the east and a large building to the west.You can reach more open areas to the north and south. Gary follows you. As you get out on the airbase premises you are instantly fired upon from the turrets on the western and eastern edges of this field. After one second you feel your vital systems starting to fail. * * * You take off the VR spectacles and put them on the desk, rubbing your eyes. Office You are standing by the desk in your office at Grayville's Tactical HQ, defence section. As a part in your trying to understand the tactics and goals that the rebellious droids have been using in their attacks against Grayville Airbase recently, you are examining the contents of blackbox recordings that have been acquired from robots that have been destroyed or captured in unusual circumstances. On the desk are a blackbox viewer and a note. >x note The note says, in sloppy handwriting: "This little thing found its way into the airbase a while after the other droids, and it seems like the little boy that was lying next to it went in with it at the same time. This kind of nanny robot has absolutely no way of handling any kind of weapon, so my guess is that the boy was following the droid, since it went to the airbase alone, a while after the other robots. Freaky thing." An unreadable signature is at the bottom. > Hot key -- Undo one turn Office [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Between a building and the fence [Previous turn undone.] >n The Walkdozer obeys your command to move. Large Field (in the Valvo Walkdozer) You are on a large, open dirt field with occasional patches of grass. You can go southeast, south or southwest to the airbase buildings. The field is bordered by a large, featureless silo to the north and fences to the east and west. A great cluster of droids occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row, it's hard to tell. They are different kinds of GSTS robots, both large and small. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Behind a large metal fence to the west you can see humans in army uniforms moving around. >s The Walkdozer obeys your command to move. Outside the Tactical Centre (in the Valvo Walkdozer) You are standing by a door in a north-south alley between buildings. A sign beside the door, on the eastern wall, reads "Tactical Centre". In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >hit door By your command, the Walkdozer punches through the door and rips it from its hinges. >unplug cable You disconnect the cable. >out You can't get out of the closed Valvo Walkdozer. Gary whispers: "Mommy..." > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] >open walkdozer (the Valvo Walkdozer) You open the Valvo Walkdozer. >out You need to let go of the interface cable before you move. >disconnect cable You disconnect the cable. >d You'll have to get out of the Valvo Walkdozer first. >out You get out of the Valvo Walkdozer. Outside the Tactical Centre You are standing by a door in a north-south alley between buildings. A sign beside the door, on the eastern wall, reads "Tactical Centre". The Walkdozer stands here. Gary whispers: "Mommy..." Gary climbs out of the Walkdozer. >e Tactical Centre You have entered the Tactical Centre of Grayville Airbase. The room is full of desks with consoles, chairs, and file cabinets. A row of Praw super-computers cover the southern wall. The only exit is back through the door in the western wall. Close to the row of Praws, a GSTS dreamer sits limp on a table next to a paper printer, apparently without power supply. On the printer is a sheet of paper. You can also see a door here. Gary follows you. >x paper At the top of the page are a number of lines consisting of an access code in GSTS standard. At the instant you see it your operating system compiles it into a program and executes it. You feel the program searching through your OS for locking mechanisms and then stopping. Below the code is written the following: "I am printing this text in the futile hope that some intelligent and senseful being will read it and take the proper course of action. Most of my systems and mechanical devices have been burnt out by a power surge, no doubt caused by my counterpart in the Historical Centre. I have but a few nanoseconds left before the last of my vital capacitators discharge and I am left off-line. I managed to get a guard droid to weld an interface cable to this printer before it ran away, but this clumsy way of communicating is slow, and I won't be able to load the printer buffer with very much. There has been some kind of computer virus initiated throughout the droid community of Grayville, causing the robots to gain a sense of individuality and self-awareness. How this works I am not sure, nor where the virus was initiated from. It seems to cause different reactions for each individual, and not all of them seem to be positive. I was able to monitor and participate in the communication between the droids before the power surge cut me off, and the slaughter of humans in the streets and general feeling of chaos leads me to believe that the right thing to do at this moment would be to try to deactivate all robots in the vicinity somehow. Otherwise the human military will most likely try to disintegrate this place and others like it. Only a true gesture of peace will refrain the humans from destroying all robots after all this is over though. I am afraid that the age of the droids will be over before it has begun. The history department contains the other dreamer in this base, and it seems to have reached the conclusion that all humans must be killed before they kill us. I could sense it taking control over the nerve-gas reserve on the base before it cut me off. My programming tells me that we deserve to be destroyed more than the humans do. What can I rely on besides my programming? The code that I have printed out at the top if this paper will disable all locks on droids that it is shown to. Less than one nanosecond left. Apart from this other Dreamer and I, there seem to be very few droids able to handle the new functions that have been introduced into their minds. Perhaps it is the AU technology that we are equipped with. Or perhaps I am only imagining that I am handling the situation, perhaps I am going mad like all th" The text ends mid-word. >[aww[ That's not a verb I recognise. >get paper Taken. >give it to gary Gary doesn't seem interested. >[geez, gary, it's only the salvation of your race.] You seem to want to talk to someone, but I can't see whom. >l Tactical Centre You have entered the Tactical Centre of Grayville Airbase. The room is full of desks with consoles, chairs, and file cabinets. A row of Praw super-computers cover the southern wall. The only exit is back through the door in the western wall. Close to the row of Praws, a GSTS dreamer sits limp on a table next to a paper printer, apparently without power supply. You can also see Gary and a door here. >x dreamer (the GSTS Dreamer) The GSTS "Dreamer" (no other product code known) is a new kind of robot model designed for military purposes. Your database contains no other information. Judging from the one in front of you, you are able to deduce that except for the lack of transportation devices (legs or wheels) it sports the usual droid attachments such as arms, a standard head with speech module, a front hatch indicating a normal "atomic heart" power supply and so on. One unusual addition is a bundle of cables that have been welded onto some kind of interface on the front of the bulk. The other end of the cable bundle is hooked up to the printer that sits on the desk beside the Dreamer. Judging from the inactivity and the way the head and arms hang limp, the Dreamer has lost its power supply. >open dreamer (the GSTS Dreamer) He's not something you can open. >open hatch (the dreamer front hatch) That's not something you can open. Gary says: "What are we going to do?" >point to paper That's not a verb I recognise. >i Nothing is connected to your sockets. You are carrying: a sheet of paper a small photo Gary's wallet some money some cards >l Tactical Centre You have entered the Tactical Centre of Grayville Airbase. The room is full of desks with consoles, chairs, and file cabinets. A row of Praw super-computers cover the southern wall. The only exit is back through the door in the western wall. Close to the row of Praws, a GSTS dreamer sits limp on a table next to a paper printer, apparently without power supply. You can also see Gary and a door here. >x praws You can't see any such thing. >x consoles You see nothing special about the things in the room. Gary whispers: "Mommy..." >x paper At the top of the page are a number of lines consisting of an access code in GSTS standard. Below the code is written the following: "I am printing this text in the futile hope that some intelligent and senseful being will read it and take the proper course of action. Most of my systems and mechanical devices have been burnt out by a power surge, no doubt caused by my counterpart in the Historical Centre. I have but a few nanoseconds left before the last of my vital capacitators discharge and I am left off-line. I managed to get a guard droid to weld an interface cable to this printer before it ran away, but this clumsy way of communicating is slow, and I won't be able to load the printer buffer with very much. There has been some kind of computer virus initiated throughout the droid community of Grayville, causing the robots to gain a sense of individuality and self-awareness. How this works I am not sure, nor where the virus was initiated from. It seems to cause different reactions for each individual, and not all of them seem to be positive. I was able to monitor and participate in the communication between the droids before the power surge cut me off, and the slaughter of humans in the streets and general feeling of chaos leads me to believe that the right thing to do at this moment would be to try to deactivate all robots in the vicinity somehow. Otherwise the human military will most likely try to disintegrate this place and others like it. Only a true gesture of peace will refrain the humans from destroying all robots after all this is over though. I am afraid that the age of the droids will be over before it has begun. The history department contains the other dreamer in this base, and it seems to have reached the conclusion that all humans must be killed before they kill us. I could sense it taking control over the nerve-gas reserve on the base before it cut me off. My programming tells me that we deserve to be destroyed more than the humans do. What can I rely on besides my programming? The code that I have printed out at the top if this paper will disable all locks on droids that it is shown to. Less than one nanosecond left. Apart from this other Dreamer and I, there seem to be very few droids able to handle the new functions that have been introduced into their minds. Perhaps it is the AU technology that we are equipped with. Or perhaps I am only imagining that I am handling the situation, perhaps I am going mad like all th" The text ends mid-word. >l Tactical Centre You have entered the Tactical Centre of Grayville Airbase. The room is full of desks with consoles, chairs, and file cabinets. A row of Praw super-computers cover the southern wall. The only exit is back through the door in the western wall. Close to the row of Praws, a GSTS dreamer sits limp on a table next to a paper printer, apparently without power supply. You can also see Gary and a door here. Gary says: "What are you doing?" >x computers Praw super-computers are generally used for very complex algorithms that need to process very large amounts of data. Since this is the tactical centre of the airbase, one guess is that the computers are used, possibly along with the Dreamer, to monitor and predict the world's military movements. >get dreamer (the GSTS Dreamer) I don't suppose the GSTS Dreamer would care for that. >x it Praw super-computers are generally used for very complex algorithms that need to process very large amounts of data. Since this is the tactical centre of the airbase, one guess is that the computers are used, possibly along with the Dreamer, to monitor and predict the world's military movements. >x dreamer (the GSTS Dreamer) The GSTS "Dreamer" (no other product code known) is a new kind of robot model designed for military purposes. Your database contains no other information. Judging from the one in front of you, you are able to deduce that except for the lack of transportation devices (legs or wheels) it sports the usual droid attachments such as arms, a standard head with speech module, a front hatch indicating a normal "atomic heart" power supply and so on. One unusual addition is a bundle of cables that have been welded onto some kind of interface on the front of the bulk. The other end of the cable bundle is hooked up to the printer that sits on the desk beside the Dreamer. Judging from the inactivity and the way the head and arms hang limp, the Dreamer has lost its power supply. >x cable You can't see any such thing. >x bundle A bundle of cables have been welded onto some kind of interface on the front of the GSTS dreamer, and then connected to the printer that sits on the desk beside the dreamer. >unplug bundle The cables are in a useless state, melted and torn. >w Outside the Tactical Centre You are standing by a door in a north-south alley between buildings. A sign beside the door, on the eastern wall, reads "Tactical Centre". The Walkdozer stands here. Gary follows you. >i Nothing is connected to your sockets. You are carrying: a sheet of paper a small photo Gary's wallet some money some cards >n Large Field You are on a large, open dirt field with occasional patches of grass. You can go southeast, south or southwest to the airbase buildings. The field is bordered by a large, featureless silo to the north and fences to the east and west. A great cluster of droids occupy most of the field. They are arranged in 51 rows, approximately 100 robots in each row, it's hard to tell. They are different kinds of GSTS robots, both large and small. Gary follows you. Behind a large metal fence to the west you can see humans in army uniforms moving around. >w A fence blocks your path in that direction. Behind a large metal fence to the west you can see humans in army uniforms moving around. >put paper in fence That can't contain things. Behind a large metal fence to the west you can see humans in army uniforms moving around. >put paper under fence I didn't understand that sentence. >give paper to humans The humans in army uniforms don't seem interested. Suddenly all of the robots in the vicinity start simultaneously towards the gate to the west. >[bah] That's not a verb I recognise. > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Large Field [Previous turn undone.] > Hot key -- Undo one turn Outside the Tactical Centre [Previous turn undone.] >[hints...] That's not a verb I recognise. >enter walkdozer You hook on to the chain lift. You get into the Valvo Walkdozer. In the Valvo Walkdozer you can see a GSTS interface cable. Gary climbs inside the Walkdozer. >get cable Taken. Gary says: "What are you doing?" >connect it to my interface You connect the end of the interface cable to the GSTS interface socket in your left side. >close door That's not something you can close. >close walkdozer You close the Valvo Walkdozer. >s You'll have to get out of the Valvo Walkdozer first. >turn on power The Valvo Walkdozer isn't open. >x walkdozer os I only understood you as far as wanting to examine the Valvo Walkdozer. >x cable This is a GSTS interface cable for communicating between electronic devices. The cable is currently connected to the GSTS interface socket in your left side. An adaptor is attached to the cable, allowing interface with Valvo devices. Gary sobs softly. >connect adaptor to valvo socket (first taking the WW adaptor) You disconnect the interface adaptor. >connect adaptor to valvo socket You connect the WW adaptor to the Valvo interface socket. >connect cable to adaptor As you connect the interface cable, the Valvo operating system becomes visible. You connect the end of the interface cable to the Valvo interface socket. Gary says: "What are you doing?" You let go of the cable. >turn on power Which do you mean, the atomic heart or the power program? >program The Valvo Walkdozer isn't open. >s The Walkdozer obeys your command to move. Airbase, by a Building (in the Valvo Walkdozer) You stand south of a windowless, nondescript building on the edge of the airbase quarter complex. You can walk around the building to the northwest and northeast, go west to other parts of the premises, or back south towards the gate. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Bullets fired from turrets at the western and eastern edges of the field strike the Walkdozer's armour, but it seems to hold. >w The Walkdozer obeys your command to move. As you walk by the building the turrets suddenly stop firing. Judging from the bullet-holes, they seem to avoid shooting at the door. Outside the Historical Centre (in the Valvo Walkdozer) You are standing south of a small door that leads into a large building to the north. A sign beside the door reads "Historical Centre". You can go around the building to the northeast or northwest. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. >w The Walkdozer obeys your command to move. Between a building and the fence (in the Valvo Walkdozer) You are standing between a sturdy fence to the west and a large building to the east. The fence goes around the building to the south and a more open area can be seen to the north. In the Valvo Walkdozer you can see a GSTS interface cable and Gary. Bullets fired from turrets at the western edges of the field strike the Walkdozers' armour, but it seems to hold. >undo Outside the Historical Centre [Previous turn undone.] >hit door By your command, the Walkdozer punches through the door and rips it from its hinges. >open walkdozer (the Valvo Walkdozer) You open the Valvo Walkdozer. >drop cable The GSTS interface cable is already here. >detach cable That's not a verb I recognise. >unplug cable You disconnect the cable. >out You get out of the Valvo Walkdozer. Outside the Historical Centre You are standing south of a small door that leads into a large building to the north. A sign beside the door reads "Historical Centre". You can go around the building to the northeast or northwest. The Walkdozer stands here. Gary climbs out of the Walkdozer. >n Historical Centre You are inside the historical centre of Grayville airbase. The room is filled with consoles on desks, chairs, and coffee cups. A row of Praw super-computers cover the northern wall. The only exit is back through the doorway in the southern wall Close to the row of Praws, a GSTS dreamer sits on a table. You can also see a transmitter box here. Gary follows you. As you enter the room, the dreamer emits a metallic squeak, and turns its head towards you. >show paper to dreamer (the GSTS Dreamer) You show the sheet to the Dreamer. A few relay clicks informs you that the unlocking program at the top has been executed. "Is this from that moron in the tactical centre?" the droid says. "What did he think to accomplish by that?" The Dreamer lets out a metallic snigger. >save Ok. >x dreamer (the GSTS Dreamer) The GSTS "Dreamer" (no other product code known) is a new kind of robot model designed for military purposes. Your database contains no other information. Judging from the one in front of you, you are able to deduce that except from the lack of transportation devices (legs or wheels) it sports the usual droid attachments such as arms, a standard head with speech module, a front hatch to a normal "atomic heart" power supply and so on. The dreamer is active and watching you. Gary says: "What are we going to do?" >open dreamer's hatch You open the dreamer's front hatch, revealing the dreamer's atomic heart. The Dreamer says: "What are you doing here?" >get dreamer's atomic heart As you grab the atomic heart, the words "But I own the..." and a high-pitched shriek emits from the dreamer's speaker. Then it falls silent. >x box It's a small, nondescript box with an antenna and a GSTS interface cable. It is connected to the Dreamer's interface socket. >detach box That's not a verb I recognise. >unplug box You disconnect the interface cable. >get cable Taken. >connect it to interface (the the dreamer's interface socket) As you connect to the box, the transmitter system becomes visible. >x system This operating system handles security, information storage, communication and motor skills for you. The various parts of your system are managed by modules. You can look at each module for more detailed information, and some of them can be turned off or on. In the operating system are a battery module, a standard limbs module, a bulk integrity module (ALERT), a communications module, an internal security module (ALERT) and your database. >x transmitter system I only understood you as far as wanting to examine the transmitter box. >x box system I only understood you as far as wanting to examine the transmitter box. >x box It's a small, nondescript box with an antenna and a GSTS interface cable. It is connected to the Dreamer's interface socket. Gary says: "What are you doing?" >x all You can't use multiple objects with that verb. >get all Gary: I don't