Start of a transcript of INTERNAL DOCUMENTS A Memo Copyright (c) 2003 by Tom Lechner Type INFO if you haven't played interactive fiction before, CREDITS to find out who to blame, and LICENSE for why to blame them. Release 1 / Serial number 030926 / Inform v6.21 Library 6/10 Standard interpreter 1.0 (4F) / Library serial number 991113 >restart Are you sure you want to restart? y Election Day Morning At last you have arrived at the Township of Sebastian, sent by none other than incumbent Governor Randy Blight himself with a letter in your briefcase detailing the Governor's Executive Decree to allow you to perform your civic duty and examine the records of the John B. Holden Estate after a large public outcry over allegations of bribes and extortion to garner favors from various government officials, including but not limited to said Governor Randy Blight, allegations which have been causing a precipitous drop in the polls for your boss. You were quite surprised that you, a heretofore mundane functionary were called upon to handle such a high profile case, but you are confident that with due diligence justice will be done. INTERNAL DOCUMENTS A Memo Copyright (c) 2003 by Tom Lechner Type INFO if you haven't played interactive fiction before, CREDITS to find out who to blame, and LICENSE for why to blame them. Release 1 / Serial number 030926 / Inform v6.21 Library 6/10 Township of Sebastian This is the main street of Sebastian. With a population of 213, there's not a lot to see here, except a bar to the northeast, a store to the east, and a post office to the southeast. You arrived from the north, and the road continues to the south. Only the bar looks open. >credits This is my first attempt at interactive fiction and in fact practically the only bit of artwork (if I may call it that) of mine that has nothing but text. I got carried away replaying all my old Infocom games on my all but forgotten Commodore 64 during a trip home one winter, and decided to write my own. If you are interested in voter fraud, I suggest you look up www.gregpalast.com. Greg Palast is a kick ass investigative journalist and author of The Best Democracy Money Can Buy. His reports about the 2000 US presidential election need more air time. (And no, I am not affiliated with him) See my website for a brief bibliography of other books and weblinks on such things. Shocked to discover that so many people were still making interactive text games, I abandoned my plans to make my own interpreter, and programmed this game in Inform (www.inform-fiction.org), a creation of Graham Nelson, while constantly referencing the helpful Inform Designer's Manual by said Graham Nelson. I also used istring.h by L. Ross Raszewski. Fans of interactive fiction will probably enjoy the newsgroups rec.arts.int- fiction and rec.games.int-fiction, and also the website www.ifarchive.org, which has all kinds of stuff related to interactive fiction. This version of Internal Documents is my entry to the 2003 Interactive Fiction competition (see www.ifcomp.org). Please direct any complaints, accusations, and other correspondence to lechner@ispwest.com. If you like this game, you might also like some of my other artwork on my website www.re.org/tom. No animals were harmed in the making of this text adventure. >license Internal Documents: A Memo is freeware for the IF Comp 2003, but copyrighted. Distribute far and wide. Have a ball, but don't change the files. Copyright 2003 by Tom Lechner >i You are carrying: a briefcase (which is closed) You remember that your briefcase contains the Executive Decree. >l Township of Sebastian This is the main street of Sebastian. With a population of 213, there's not a lot to see here, except a bar to the northeast, a store to the east, and a post office to the southeast. You arrived from the north, and the road continues to the south. Only the bar looks open. >se "Closed." >e "Back in 5 minutes" >ne The Bar Kind of a tiny hole in the wall, there's the bartender, and a couple of locals chatting at the bar. Behind the bar is a little menu which says beer or biscuit for a dollar, and a sandwich for two. The exit is to the west. You can see some locals and bartender here. One of the locals turns to you. "Hello, you a reporter? We sure get a lot of them after the story in the Times about our Mr. Holden's pocketbook! They don't seem to get much of a story though. They just wander around asking all of us 'How do you feel about all that's happening?' Damned nuisance, if you ask me." The bartender cuts in and asks you, "So what brings you around here?" >talk to bartender That's not a verb I recognise. >bartender, hi There is no reply. >tell bartender about decree "A government investigator, eh? We've only gotten a couple of those. They didn't get far. There's no love lost between John Holden and most of the people around here. Used to be ok, then he got into debt, somehow bought up most of the land around here, and chopped down the whole countryside to sell off the lumber! And he's still in debt, from what the paper says! I'm sure you'll do ok, though, and good luck." >[he got in debt, then bought the land? How do you do that?] You seem to want to talk to someone, but I can't see whom. >ask bartender about john There is no reply. >ask bartender about holden There is no reply. >x locals A couple of people, whiling away the time. >ask bartender about decree There is no reply. >tell locals about decree "Yeah, yeah, we got it. Get to work then!" >ask them about decree There is no reply. >i You are carrying: a briefcase (which is closed) You remember that your briefcase contains the Executive Decree. >buy beer You take out some cash and pay for your items. >get beer (the beer) You take out some cash and pay for your items. >drink beer (the beer) Smooth going down, and let's hope it stays there. >x beer Perhaps a local brew? Definitely not a name brand. >get it You take out some cash and pay for your items. >i You are carrying: three beers a briefcase (which is closed) You remember that your briefcase contains the Executive Decree. >l The Bar Kind of a tiny hole in the wall, there's the bartender, and a couple of locals chatting at the bar. Behind the bar is a little menu which says beer or biscuit for a dollar, and a sandwich for two. The exit is to the west. You can see some locals and bartender here. >x menu Beer: $1, Sandwich $2, Biscuit $1. >buy sandwich You take out some cash and pay for your items. >buy biscuit You take out some cash and pay for your items. >w Township of Sebastian >verbose INTERNAL DOCUMENTS is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >l Township of Sebastian This is the main street of Sebastian. With a population of 213, there's not a lot to see here, except a bar to the northeast, a store to the east, and a post office to the southeast. You arrived from the north, and the road continues to the south. Only the bar looks open. >e "Back in 5 minutes" >s Edge of Town There's a faded sign saying Sebastian Pulp and Paper pointing southeast along the road. Also a gravel road heads off east through some trees. >x road I don't think that's here. >x sign It is faded, and it says "Sebastian Pulp and Paper". >e On Gravel Road This non-descript gravel road goes west back to the main road, and winds eastward through some more trees. >e Old Dock This appears to be an old, dried up dock, with dilapidated little boats scattered along what seems to be a dry riverbed, now somewhat overgrown with grass and some bushes. The river continued north and south, and you could probably make it across to the base of a lumpy hill to the east. The gravel road heads back west. >x boats I don't think that's here. >x dock I don't think that's here. >[they are] That's not a verb I recognise. >e Base of Lumpy Hill Little trails snake up the hill to the east and around the base to the south, and you can cross the dry riverbed back to the old dock to the west. >e On the Lumpy Hill Here on the top of the lumpy hill you can clearly see the lay of the land. The river flows from the south, and makes a sharp turn down some falls, and continues off somewhere to the east. Apparently the river used to flow northward, around this hill, then continued somewhere to the northeast. A large stately estate lies a little to the southeast of the kink in the river, atop a shear cliff a little below eye level. Trails head south and west. >s Base of the Falls The river tumbles down what appears to be a collapsed section of an old quarry, the south wall of which rises up 100 feet or so, and you can see some spires poking up over the top. The river rushes by to the south, and trails lead up to the north, and northwest along the bottom of the hill. >x spires I don't think that's here. >s About 3 feet into the river, you lose your footing and fall under water, clinging madly to your briefcase.. Soon you emerge at... Downstream It seems various detritus washes up here: some six-pack rings, mulched magazines, spent bullet casings.. and you. While you are not thinking so clearly, you could make a stab at going west. >get up But you aren't in anything at the moment. >get all There are none at all available! >get rings You can't see any such thing. >get magazines You can't see any such thing. >w You force your way in a panic back through some bushes and find yourself at.. Base of the Falls The river tumbles down what appears to be a collapsed section of an old quarry, the south wall of which rises up 100 feet or so, and you can see some spires poking up over the top. The river rushes by to the south, and trails lead up to the north, and northwest along the bottom of the hill. >nw Base of Lumpy Hill Little trails snake up the hill to the east and around the base to the south, and you can cross the dry riverbed back to the old dock to the west. >n You can't go that way. >w Old Dock This appears to be an old, dried up dock, with dilapidated little boats scattered along what seems to be a dry riverbed, now somewhat overgrown with grass and some bushes. The river continued north and south, and you could probably make it across to the base of a lumpy hill to the east. The gravel road heads back west. >s West of Falls Here the river abruptly changes direction and tumbles down a jumble of rectangular rocks to the east. The river used to flow north, and now the river flows from the south to the east, but there don't seem to be anything resembling stable footholds. >s You are no salmon. >e Maybe you could tumble down the rocks if you were some water, but you're not. >w You can't go that way. >s You are no salmon. >n Old Dock This appears to be an old, dried up dock, with dilapidated little boats scattered along what seems to be a dry riverbed, now somewhat overgrown with grass and some bushes. The river continued north and south, and you could probably make it across to the base of a lumpy hill to the east. The gravel road heads back west. >n Maybe you can explore the local drainage patterns somewhere else. >w On Gravel Road This non-descript gravel road goes west back to the main road, and winds eastward through some more trees. >w Edge of Town There's a faded sign saying Sebastian Pulp and Paper pointing southeast along the road. Also a gravel road heads off east through some trees. >se On the Road The road from the northwest narrows a bit and continues to the southeast. Trees surround the road. >x trees As you step into the trees a little, you notice that there are only trees for 50 feet or so from the road. Otherwise, there's a vast expanse of clearcut forest. You return to the road. >se Near Factory This east-west stretch of road has a smaller road heading south next to another faded sign saying Sebastian Pulp and Paper. >s Sebastian Pulp and Paper Factory Gate You can see clearly from here that the trees hug the road only for about 50 feet, then the land is mostly a clearcut wasteland, broken up only by a few small bushes and some grass here and there. Through the gate you can see the burnt out remnants of the Sebastian Pulp and Paper Company. >s The chain link fence is closed, and really your business is at the Holden Estate. >x gate The chain link fence is closed, and really your business is at the Holden Estate. >n Near Factory This east-west stretch of road has a smaller road heading south next to another faded sign saying Sebastian Pulp and Paper. >e Bridge Near Estate Slightly muddy water rushes beneath this one lane bridge. The Holden estate looms in the distance to the northeast, past a gate to the east. The road heads west back to town. >e Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >e You can't, since the gate is in the way. >push button "Nobody here. Leave. Now." >g "You are trespassing on private property. If you do not vacate the premises immediately, the police will be called." >g "Whatever you got, we don't want any." >g "DooooBaaaaDeeee. The number you have dialed has been disconnected." >g "Schhthscshs cops scchch chctth leave chththt scc." >g "These premises are patrolled by First Strike Continental 24 hours a day." >g "Please state your business." >g "Click!" >tell speaker about decree This provokes no reaction. >i You are carrying: a biscuit a sandwich three beers a briefcase (which is closed) You remember that your briefcase contains the Executive Decree. >open briefcase Finding nothing that could possibly help you open the gate, you shut your briefcase again. >x decree (taking out the Executive Decree from the briefcase first) It reads: Office of the Governor Executive Decree 50322A-2 To: John B. Holden From: Office of Governor Randy Blight Dear John, You are hereby instructed to allow the special envoy of this office access to your official financial statements, operating books, bank statements, transaction logs, inventory lists, inventories, canceled checks, and anything else pertaining to the operations of Holden Industries, its subsidiaries, and any and all third party contracts. These instructions are enforcible under the provisions of Governor Executive Decree 50211Df-66 as amended by Governor Executive Decree 50300-22.1a and State Statute 231.222.1.23.567 subparagraph 3, notwithstanding State Statute 231.222.1.23.569 paragraphs 2 and 11, and applicable federal laws and international treaties. All the best, (illegible scrawl) Randy Blight, Governor (you put the Executive Decree back in the briefcase) >l Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >push button "You are trespassing on private property. If you do not vacate the premises immediately, the police will be called." >g "Please state your business." >g "DooooBaaaaDeeee. The number you have dialed has been disconnected." >tell speaker about me This provokes no reaction. >ask speaker about me There is no reply. >n Wall North of Gate This is the northern extent of the imposing 9 foot wall between the Holden estate and the river, smooth and flat except for some vines here and there. A little further to the north, the wall disappears right down into the water. It seems you can only go south to the gate. >n The wall goes into the water, unlike you. >s Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >s Wall South of Gate This is the southern extent of the imposing 9 foot wall between the Holden estate and the river, flat and smooth except for some vines here and there. North is the gate, and south is a kind of rocky bluff, and is impassible. >s Even though you know it to be impassible, you attempt to climb the rocks, scraping your knees in the process. >s Even though you know it to be impassible, you attempt to climb the rocks, scraping your knees in the process. >e You walk into the wall, and stagger backward. >climb wall (the wall) Trying to recall your rock climbing days, you scramble up the wall using the big vines as footholds, being careful not to get snagged in the barbed wire... On the South Wall Ok, so now you're on the wall, delicately balancing so as not to entangle yourself in the barbed wire. From here, you can see a large expanse of lawn surrounded by the mansion to the south, and trees to the east and south. Looks like some dogs are playing in the grass. You can go down to the east toward the lawn, or down west back toward the river. >x dogs Mean looking and alert. >e About four feet above the ground, some large, well built dobermen come flying out of nowhere and jump at your legs. You pull yourself back up just in time, escaping with only a ripped pant leg. >e About four feet above the ground, some large, well built dobermen come flying out of nowhere and jump at your legs. You pull yourself back up just in time, escaping with only a ripped pant leg. >l On the South Wall Ok, so now you're on the wall, delicately balancing so as not to entangle yourself in the barbed wire. From here, you can see a large expanse of lawn surrounded by the mansion to the south, and trees to the east and south. Looks like some dogs are playing in the grass. You can go down to the east toward the lawn, or down west back toward the river. >n You can't go that way. >w Wall South of Gate This is the southern extent of the imposing 9 foot wall between the Holden estate and the river, flat and smooth except for some vines here and there. North is the gate, and south is a kind of rocky bluff, and is impassible. >n Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >n Wall North of Gate This is the northern extent of the imposing 9 foot wall between the Holden estate and the river, smooth and flat except for some vines here and there. A little further to the north, the wall disappears right down into the water. It seems you can only go south to the gate. >climb wall (the wall) Trying to recall your rock climbing days, you attempt to scramble up the wall using the vines as footholds, but they crumble when you put any weight on them. >s Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >w Bridge Near Estate Slightly muddy water rushes beneath this one lane bridge. The Holden estate looms in the distance to the northeast, past a gate to the east. The road heads west back to town. >w Near Factory This east-west stretch of road has a smaller road heading south next to another faded sign saying Sebastian Pulp and Paper. >e Bridge Near Estate Slightly muddy water rushes beneath this one lane bridge. The Holden estate looms in the distance to the northeast, past a gate to the east. The road heads west back to town. >e Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >s Wall South of Gate This is the southern extent of the imposing 9 foot wall between the Holden estate and the river, flat and smooth except for some vines here and there. North is the gate, and south is a kind of rocky bluff, and is impassible. >e You walk into the wall, and stagger backward. >climb wall (the wall) Trying to recall your rock climbing days, you scramble up the wall using the big vines as footholds, being careful not to get snagged in the barbed wire... On the South Wall Ok, so now you're on the wall, delicately balancing so as not to entangle yourself in the barbed wire. From here, you can see a large expanse of lawn surrounded by the mansion to the south, and trees to the east and south. Looks like some dogs are playing in the grass. You can go down to the east toward the lawn, or down west back toward the river. >throw sandwich to dog I only understood you as far as wanting to throw the sandwich. >throw sandwich Dropped. >undo On the South Wall [Previous turn undone.] >throw sandwich at dogs It disappears amidst a flurry of slobber and teeth. >e About four feet above the ground, some large, well built dobermen come flying out of nowhere and jump at your legs. You pull yourself back up just in time, escaping with only a ripped pant leg. >i You are carrying: a biscuit three beers a briefcase (which is closed) You remember that your briefcase contains the Executive Decree. >throw beer at dogs It disappears amidst a flurry of slobber and teeth. >e About four feet above the ground, some large, well built dobermen come flying out of nowhere and jump at your legs. You pull yourself back up just in time, escaping with only a ripped pant leg. >x biscuit Moist and dense. Looks good. >put biscuit in beer That can't contain things. >throw beer at dogs It disappears amidst a flurry of slobber and teeth. >e About four feet above the ground, some large, well built dobermen come flying out of nowhere and jump at your legs. You pull yourself back up just in time, escaping with only a ripped pant leg. >w Wall South of Gate This is the southern extent of the imposing 9 foot wall between the Holden estate and the river, flat and smooth except for some vines here and there. North is the gate, and south is a kind of rocky bluff, and is impassible. >n Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >w Bridge Near Estate Slightly muddy water rushes beneath this one lane bridge. The Holden estate looms in the distance to the northeast, past a gate to the east. The road heads west back to town. >help That's not a verb I recognise. >hint You came to Sebastian to do a job... >w Near Factory This east-west stretch of road has a smaller road heading south next to another faded sign saying Sebastian Pulp and Paper. >hint ...a job at the Holden Estate... >hint ...You have to get on to the estate grounds... >hint ...The gate's closed, so over the wall! ... >hint ...What's in your briefcase? >hint ...Geez! Climb the south wall near the gate, and open your briefcase. >s Sebastian Pulp and Paper Factory Gate You can see clearly from here that the trees hug the road only for about 50 feet, then the land is mostly a clearcut wasteland, broken up only by a few small bushes and some grass here and there. Through the gate you can see the burnt out remnants of the Sebastian Pulp and Paper Company. >e You can't go that way. >s The chain link fence is closed, and really your business is at the Holden Estate. >n Near Factory This east-west stretch of road has a smaller road heading south next to another faded sign saying Sebastian Pulp and Paper. >e Bridge Near Estate Slightly muddy water rushes beneath this one lane bridge. The Holden estate looms in the distance to the northeast, past a gate to the east. The road heads west back to town. >e Outside the Gate of Estate This rather spartan gate is part of the 9 foot tall wall topped with barbed wire that encloses the Holden Estate, and which continues north and south from here. A camera peers at you over a single button and a speaker. The bridge over the river lies to the west. >s Wall South of Gate This is the southern extent of the imposing 9 foot wall between the Holden estate and the river, flat and smooth except for some vines here and there. North is the gate, and south is a kind of rocky bluff, and is impassible. >e You walk into the wall, and stagger backward. >climb wall (the wall) Trying to recall your rock climbing days, you scramble up the wall using the big vines as footholds, being careful not to get snagged in the barbed wire... On the South Wall Ok, so now you're on the wall, delicately balancing so as not to entangle yourself in the barbed wire. From here, you can see a large expanse of lawn surrounded by the mansion to the south, and trees to the east and south. Looks like some dogs are playing in the grass. You can go down to the east toward the lawn, or down west back toward the river. >open briefcase You open your briefcase and a gust of wind from the west blows some papers and things that you'll probably miss one of these days over the lawn. The mean looking guard dogs tear over to you and try to violently tear apart everything they can sink their large, glistening teeth into. They do seem pretty busy for a second... >e You hop off the wall and make a beeline for the mansion, flinging papers this way and that, keeping the dogs interested in things other than your flesh. A shadow in one of the windows disappears, as one of the dogs nips into your leg. John B. Holden strides out from the mansion and casually walks toward you. "Cha! Cha!" he yells, and the dogs instantly become friendly. One of them licks your wounds. "Hello! Why didn't you just ring the bell?" John asks, grinning pleasantly. He leads you to a drawing room of the Estate and gets some band-aids for you which he places on the edge of a table, from which they fall to the ground just as he turns his back to you and walks across the room to a gun case. "Now, what can I do for you?" Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. You can see some band aids here. (You close your briefcase.) John puts his hand on a kind of skinny aquarium. "These are African Driver Ants. They can skin a man in half and hour. Let's see, what time is it now?" [Your score has just gone up by five points.] >get band aids You take the band aids and apply them to a wound. John puts his hand on a kind of skinny aquarium. "These are African Driver Ants. They can skin a man in half and hour. Let's see, what time is it now?" [Your score has just gone up by one point.] >g You already have that. John puts his hand on a kind of skinny aquarium. "These are African Driver Ants. They can skin a man in half and hour. Let's see, what time is it now?" >ask john about aquarium "What the hell are you getting at?" John puts his hand on a kind of skinny aquarium. "These are African Driver Ants. They can skin a man in half and hour. Let's see, what time is it now?" >[er] That's not a verb I recognise. >ask john about decree "Decree?" >tell john about decree "That's nothing to do with me. Tell it to my lawyers." John puts his hand on a kind of skinny aquarium. "These are African Driver Ants. They can skin a man in half and hour. Let's see, what time is it now?" >x aquarium A skinny but large aquarium full of carnivorous African Driver Ants. They seem to glint in your direction. You bow your head in a moment of silence for the little creatures whose bones lie in the tank, who have given their lives so that the ants may live, and thank god it wasn't you. >x me You are exercising due diligence. >[hee!] That's not a verb I recognise. >x john John is quite trim. >ask john about decree "Decree?" >yes That's what I want to see: a positive attitude! >john, yes "Oh, you're cute." John says, "Hmm, my dogs must be getting pretty hungry!" >l Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. You can see John here. John flicks out a switchblade and picks his fingernails. >x switchblade I don't think that's here. >x globe This globe looks rather old, and appears to be a map of the world known to Europeans in about 1525. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the West Hall. >x knickknacks I don't think that's here. >x chairs The furniture is plush. John enters the Drawing Room and looks a little startled to see you. >search chairs You find nothing of interest. John goes north to the West Hall. >search couches You find nothing of interest. >ne The door appears to be locked. >x door Kind of a plain door. Has a doorknob and a keyhole. >x keyhole I don't think that's here. >x doorknob I don't think that's here. >l Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. >n West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >x river I don't think that's here. >ask john about river "What a day that was! You gotta love nature!" >ask john about governor "Randy? Fine person. Excellent golfer." "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >ask john about me John mumbles distractedly. >ask john about john "Not much to tell really. Just a guy trying to get by." >n Dining Room This is a fancy small hall with a large oak dining table with room for about twenty with a smaller table off to the side, maybe for kids. Some dirty dishes are the main decoration here, plus some paintings of nobles and maidens doing various things with food. There is a little door to the east from which you assume the servants bring out the food, and the West Hall is to the south. >x dishes I don't think that's here. >x paintings I don't think that's here. >e You go through the little door to the east, and go down some steps, then through a thin corridor, up some steps and come to... The Kitchen This is the kitchen for the mansion, and has all kinds of things you would expect to find in a large mansion's kitchen. There is a long thin corridor to the west, and an exit to the south. >s East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >x portrait I don't think that's here. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. >x hole This hole certainly does not look planned. You can see the (formerly) sturdy stone floor the mansion is built on around the edges of the hole, and down below in the darkness, you can just make out a pile of jumbled stone and books. >d You really don't want to try jumping, as you can't see what surface you would be landing on. >search hole You find nothing of interest. >x cot I don't think that's here. >open door It seems to be locked. >x books I don't think that's here. >x shelves I don't think that's here. >l The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. >w You can't, since the door to the study is in the way. >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >e You can't go that way. >w Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >u Second Floor This is the second of what looks like 4 floors of the mansion. The decorations are lavish and ornate, and paintings of various noble looking folks line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. >e Here, let me save you some trouble.. You could lost roaming through all these rooms and little corridors that seem to go everywhere. The second floor seems to be full of cluttered store rooms with lots of dust in them, a few bedrooms and bathrooms, and sitting areas at the end of each main corridor. Finding nothing particularly relating to your mission, you return to the central stairwell. >[yay!] That's not a verb I recognise. >u Third Floor This is the third floor of the mansion. The decorations are lavish and ornate, and paintings of various livestock and nature scenes line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. >e You wonder how any one family could possible use all this space. The third floor seems to be mainly full of various bedrooms, all of which seem to be decorated slightly differently. Finding nothing particularly relating to your mission, you return to the central stairwell. >u Fourth Floor This is the fourth and top floor of the mansion. The decorations are lavish and ornate, and smallish (for a mansion) paintings of scenes from the building of the mansion, roads, and line the base of the richly decorated dome. Stairs wind downward in each corner except to the northwest which is a little door, and halls go north, south, east, and west. >e The fourth floor seems to be mostly bedrooms, only the ones up here are about twice as large as on the other floors. The ceilings of most of them are full of strange depressions, corresponding to the many spires visible from the outside. Some of the spires have little staircases and little areas for people to relax in. Finding nothing particularly relating to your mission, you return to the central stairwell. >d Third Floor This is the third floor of the mansion. The decorations are lavish and ornate, and paintings of various livestock and nature scenes line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. >d Second Floor This is the second of what looks like 4 floors of the mansion. The decorations are lavish and ornate, and paintings of various noble looking folks line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. >d Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >d You crouch on the ground, then stand up again. >s Main Entryway This is the grand main entrance to the Holden Estate, with almost but not quite ostentatious moldings, arches, inlays and mirrors everywhere you look. The central hall lies to the north, and the portico is to the south. >s Portico This is the huge, ornate portico of the Holden Estate. Lots of columns and arches with little relief carvings of battle scenes from various time periods. >s Extensive Lawn It appears this lawn is losing ground to weeds and gopher holes. North is the Impressive Portico. There is a mass of bushes to the south, the gate is to the east, and you could probably go northeast to the side of the estate. You can see some dogs here. The dogs tackle each other. >x bushes I don't think that's here. >ne East of the Estate A little garden seems to be valiantly trying to hold on here. It seems to be reverting to some primal state, however. The back of the estate lies to the north, the front to the south. >x garden I don't think that's here. >search garden You can't see any such thing. >n Back of the Estate The back of the estate has a bit of a balcony which overlooks the river, which you can only hear at the bottom of apparently a cliff more or less straight down. to the west a bit you can see some rather oddly rectangular falls. >x falls I don't think that's here. >[forgot to capitalize 'to the west'.] That's not a verb I recognise. >w You can't go that way. >enter balcony You can't see any such thing. >n If you read the description again, you'll see that there is a cliff right to the north, and besides, you still have a job to do. >s Back Entry Another complex arrangement of stairs come to this back entry to the Estate. The stairs that wrap around the central hall pour out to the southeast and southwest, and there are three landings of various depths all connected by a very satisfying arrangement of steps and ramps, all framed by beautiful stained glass windows in the walls and doors that lead to the back of the estate. Whoever was the architect here sure knew their stuff. >u You can't go that way. >d You can't go that way. >se Second Floor This is the second of what looks like 4 floors of the mansion. The decorations are lavish and ornate, and paintings of various noble looking folks line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. >nw Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. > Hot key -- Undo one turn Second Floor [Previous turn undone.] > Hot key -- Undo one turn Back Entry [Previous turn undone.] >l Back Entry Another complex arrangement of stairs come to this back entry to the Estate. The stairs that wrap around the central hall pour out to the southeast and southwest, and there are three landings of various depths all connected by a very satisfying arrangement of steps and ramps, all framed by beautiful stained glass windows in the walls and doors that lead to the back of the estate. Whoever was the architect here sure knew their stuff. >sw Second Floor This is the second of what looks like 4 floors of the mansion. The decorations are lavish and ornate, and paintings of various noble looking folks line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. >d Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >w West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. >x john John is quite trim. >s Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. >ne The door appears to be locked. >n West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >e Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >s Main Entryway This is the grand main entrance to the Holden Estate, with almost but not quite ostentatious moldings, arches, inlays and mirrors everywhere you look. The central hall lies to the north, and the portico is to the south. >n Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >n Back Entry Another complex arrangement of stairs come to this back entry to the Estate. The stairs that wrap around the central hall pour out to the southeast and southwest, and there are three landings of various depths all connected by a very satisfying arrangement of steps and ramps, all framed by beautiful stained glass windows in the walls and doors that lead to the back of the estate. Whoever was the architect here sure knew their stuff. >n Back of the Estate The back of the estate has a bit of a balcony which overlooks the river, which you can only hear at the bottom of apparently a cliff more or less straight down. to the west a bit you can see some rather oddly rectangular falls. >w You can't go that way. >sw You can't go that way. >se East of the Estate A little garden seems to be valiantly trying to hold on here. It seems to be reverting to some primal state, however. The back of the estate lies to the north, the front to the south. >s Extensive Lawn It appears this lawn is losing ground to weeds and gopher holes. North is the Impressive Portico. There is a mass of bushes to the south, the gate is to the east, and you could probably go northeast to the side of the estate. You can see some dogs here. One of the dogs comes up to you and nuzzles you affectionately. >pet dog The dogs nuzzle you affectionately. One of the dogs comes up to you and nuzzles you affectionately. >dog, hi Pant! Pant! Lick! Wag! Wag! The dogs come up to you and lay down. >n Portico This is the huge, ornate portico of the Holden Estate. Lots of columns and arches with little relief carvings of battle scenes from various time periods. >hint Your job is to examine records... >hint ...John doesn't know who you are... >hint ...Criminals rarely confess outright... >hint ...Maybe if you just let him go about his business, he'll do something stupid... >hint ...You can't see if he does something stupid unless you follow him around... >n Main Entryway This is the grand main entrance to the Holden Estate, with almost but not quite ostentatious moldings, arches, inlays and mirrors everywhere you look. The central hall lies to the north, and the portico is to the south. >n Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >w West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the Dining Room. >n Dining Room This is a fancy small hall with a large oak dining table with room for about twenty with a smaller table off to the side, maybe for kids. Some dirty dishes are the main decoration here, plus some paintings of nobles and maidens doing various things with food. There is a little door to the east from which you assume the servants bring out the food, and the West Hall is to the south. You can see John here. John goes south to the West Hall. >s West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes east to the Oval Hall. >e Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. "Hey, catch me if you can!" John yells out playfully. John goes north to the Back Entry. >n Back Entry Another complex arrangement of stairs come to this back entry to the Estate. The stairs that wrap around the central hall pour out to the southeast and southwest, and there are three landings of various depths all connected by a very satisfying arrangement of steps and ramps, all framed by beautiful stained glass windows in the walls and doors that lead to the back of the estate. Whoever was the architect here sure knew their stuff. You can see John here. John glances at you and smiles blankly. >catch john That's not a verb I recognise. >z Time passes. >z Time passes. >l Back Entry Another complex arrangement of stairs come to this back entry to the Estate. The stairs that wrap around the central hall pour out to the southeast and southwest, and there are three landings of various depths all connected by a very satisfying arrangement of steps and ramps, all framed by beautiful stained glass windows in the walls and doors that lead to the back of the estate. Whoever was the architect here sure knew their stuff. You can see John here. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes southwest to the Second Floor. >s Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. John enters the Oval Hall and looks a little startled to see you. "Hey, catch me if you can!" John yells out playfully. John goes east to the East Hall. >e East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes west to the Oval Hall. >w Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. >z Time passes. >z Time passes. "Hey, catch me if you can!" John yells out playfully. John goes north to the Back Entry. >n Back Entry Another complex arrangement of stairs come to this back entry to the Estate. The stairs that wrap around the central hall pour out to the southeast and southwest, and there are three landings of various depths all connected by a very satisfying arrangement of steps and ramps, all framed by beautiful stained glass windows in the walls and doors that lead to the back of the estate. Whoever was the architect here sure knew their stuff. You can see John here. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the Oval Hall. >s Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. John goes up to the Second Floor. >u Second Floor This is the second of what looks like 4 floors of the mansion. The decorations are lavish and ornate, and paintings of various noble looking folks line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. You can see John here. John goes southeast to the Oval Hall. >se Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. "Hey, catch me if you can!" John yells out playfully. John goes up to the Second Floor. >u Second Floor This is the second of what looks like 4 floors of the mansion. The decorations are lavish and ornate, and paintings of various noble looking folks line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. You can see John here. John glances at you and smiles blankly. >z Time passes. >z Time passes. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes southeast to the Oval Hall. >se Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. John goes east to the East Hall. >e East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes south to the The Library. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. >ask john about hole John mumbles distractedly. John makes a call on his cell phone. >z Time passes. John says, "Hmm, my dogs must be getting pretty hungry!" >z Time passes. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" >x broadswords I don't think that's here. >tell john about me "That's nothing to do with me. Tell it to my lawyers." John glances at you and smiles blankly. >z Time passes. >z Time passes. >z Time passes. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the East Hall. >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes south to the The Library. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" >z Time passes. >z Time passes. John flicks out a switchblade and picks his fingernails. >z Time passes. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" >hint ...the study is locked... John goes north to the East Hall. >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes north to the The Kitchen. >n The Kitchen This is the kitchen for the mansion, and has all kinds of things you would expect to find in a large mansion's kitchen. There is a long thin corridor to the west, and an exit to the south. You can see John here. John makes a call on his cell phone. >z Time passes. John glances at you and smiles blankly. >z Time passes. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the East Hall. >s East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes south to the The Library. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. >john, w "Oh, you're cute." John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" >w You can't, since the door to the study is in the way. >open door It seems to be locked. >ask john about study "What makes you think I know anything about that?" John says, "Hmm, my dogs must be getting pretty hungry!" >ask john about door "Huh?" >d You really don't want to try jumping, as you can't see what surface you would be landing on. John glances at you and smiles blankly. >z Time passes. >z Time passes. >hint ...sometimes John goes to the study... "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John says, "Hmm, my dogs must be getting pretty hungry!" >z Time passes. >z Time passes. John goes north to the East Hall. >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. >z Time passes. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. >n The Kitchen This is the kitchen for the mansion, and has all kinds of things you would expect to find in a large mansion's kitchen. There is a long thin corridor to the west, and an exit to the south. You can see John here. John goes south to the East Hall. >s East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes north to the The Kitchen. >n The Kitchen This is the kitchen for the mansion, and has all kinds of things you would expect to find in a large mansion's kitchen. There is a long thin corridor to the west, and an exit to the south. You can see John here. John makes a call on his cell phone. >z Time passes. >z Time passes. John makes a call on his cell phone. >z Time passes. John picks up some big, sharp cutting knives and flips them around in his hands. "Have you ever seen such sharp knives?" he says, as he flings one of them across the room, where it sticks in a cutting board hanging on the wall. "Yes sir, top of the line." >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the East Hall. >s East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes west to the Oval Hall. >w Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. John goes west to the West Hall. >e East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >undo Oval Hall [Previous turn undone.] >hint ...Ok, ok! If John's not in the Study, you have to follow john around until he's in the East Hall which is north of the Library, and if he goes south to the Library, wait a turn and then also go south to the Library. He'll either be sorting books (if you're unlucky) or he'll be in the Study (if you're lucky). >e East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >zz That's not a verb I recognise. >z Time passes. > I beg your pardon? >z Time passes. >w Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >w West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John glances at you and smiles blankly. >z Time passes. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >z Time passes. >z Time passes. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the Dining Room. >n Dining Room This is a fancy small hall with a large oak dining table with room for about twenty with a smaller table off to the side, maybe for kids. Some dirty dishes are the main decoration here, plus some paintings of nobles and maidens doing various things with food. There is a little door to the east from which you assume the servants bring out the food, and the West Hall is to the south. You can see John here. John goes south to the West Hall. >s West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes north to the Dining Room. >n Dining Room This is a fancy small hall with a large oak dining table with room for about twenty with a smaller table off to the side, maybe for kids. Some dirty dishes are the main decoration here, plus some paintings of nobles and maidens doing various things with food. There is a little door to the east from which you assume the servants bring out the food, and the West Hall is to the south. You can see John here. John makes a call on his cell phone. >z Time passes. >z Time passes. John walks over to one of the paintings. "You see this? My great-grand-uncle painted that. Someone once tried to steal some of his paints, and he shot them dead on the spot! I've always wanted to take up painting." >z Time passes. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the West Hall. >s West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes south to the Drawing Room. >s Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. You can see John here. John goes north to the West Hall. >n West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >z Time passes. John says, "Hmm, my dogs must be getting pretty hungry!" >z Time passes. >z Time passes. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the Drawing Room. >s Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. You can see John here. John goes north to the West Hall. >n West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes south to the Drawing Room. >s Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. You can see John here. John says, "Hmm, my dogs must be getting pretty hungry!" >z Time passes. >z Time passes. >z Time passes. > Hot key -- Undo one turn Drawing Room [Previous turn undone.] > Hot key -- Undo one turn Drawing Room [Previous turn undone.] > Hot key -- Undo one turn Drawing Room [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn Drawing Room [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn Drawing Room [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn Dining Room [Previous turn undone.] > Hot key -- Undo one turn Dining Room [Previous turn undone.] > Hot key -- Undo one turn Dining Room [Previous turn undone.] > Hot key -- Undo one turn Dining Room [Previous turn undone.] > Hot key -- Undo one turn Dining Room [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn Dining Room [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn West Hall [Previous turn undone.] > Hot key -- Undo one turn Oval Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] >l East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >w Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. >w West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John says, "Hmm, my dogs must be getting pretty hungry!" >z Time passes. John says, "Hmm, my dogs must be getting pretty hungry!" >z Time passes. John flicks out a switchblade and picks his fingernails. >z Time passes. John glances at you and smiles blankly. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the Drawing Room. >s Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. You can see John here. John goes north to the West Hall. >n West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes south to the Drawing Room. >s Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. You can see John here. >z Time passes. John puts his hand on a kind of skinny aquarium. "These are African Driver Ants. They can skin a man in half and hour. Let's see, what time is it now?" >z Time passes. John puts his hand on a kind of skinny aquarium. "These are African Driver Ants. They can skin a man in half and hour. Let's see, what time is it now?" >z Time passes. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the West Hall. >n West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes north to the Dining Room. >n Dining Room This is a fancy small hall with a large oak dining table with room for about twenty with a smaller table off to the side, maybe for kids. Some dirty dishes are the main decoration here, plus some paintings of nobles and maidens doing various things with food. There is a little door to the east from which you assume the servants bring out the food, and the West Hall is to the south. You can see John here. John goes south to the West Hall. >s West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >z Time passes. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >z Time passes. "Ahhh, sitting here, watching the trees sway and the river rush by.. It really makes you forget your worries.." John says wistfully. >z Time passes. John glances at you and smiles blankly. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes east to the Oval Hall. >e Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. John goes west to the West Hall. >w West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes east to the Oval Hall. >e Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. "Hey, catch me if you can!" John yells out playfully. John goes west to the West Hall. >w West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John makes a call on his cell phone. >z Time passes. John flicks out a switchblade and picks his fingernails. >z Time passes. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the Dining Room. >n Dining Room This is a fancy small hall with a large oak dining table with room for about twenty with a smaller table off to the side, maybe for kids. Some dirty dishes are the main decoration here, plus some paintings of nobles and maidens doing various things with food. There is a little door to the east from which you assume the servants bring out the food, and the West Hall is to the south. You can see John here. John goes south to the West Hall. >s West Hall This hall ends at large window with a bench in front from which you can gaze out upon a wonderful view of trees, plus the river rushing by behind them. North seems to be a dining room, and another door leads south. You can see John here. John goes east to the Oval Hall. >e Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. >z Time passes. >z Time passes. "Hey, catch me if you can!" John yells out playfully. John goes up to the Second Floor. >u Second Floor This is the second of what looks like 4 floors of the mansion. The decorations are lavish and ornate, and paintings of various noble looking folks line the walls. Stairs wind up to the northeast and southwest, down to the northwest and southeast, and halls go in every other direction. You can see John here. John flicks out a switchblade and picks his fingernails. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes down to the Oval Hall. >d Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. John goes south to the Main Entryway. >s Main Entryway This is the grand main entrance to the Holden Estate, with almost but not quite ostentatious moldings, arches, inlays and mirrors everywhere you look. The central hall lies to the north, and the portico is to the south. You can see John here. John goes north to the Oval Hall. >n Oval Hall The main entry was nothing compared to this huge 4 story oval shaped central hall. stairs wrap up the hall in a kind of double helix with halls going off in each cardinal direction. Directly above is an astonishingly baroque dome, with a kaleidoscopic pattern of painting, windows, and stone work. Stairs lie at each corner, and halls are to the north, south, east, and west. You can see John here. "Hey, catch me if you can!" John yells out playfully. John goes east to the East Hall. >e East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John says, "When I was little, the ceiling was being worked on, and one of the workmen pushed me out of the way of a falling chunk of stone. He died right here! Come and stand right here!" >z Time passes. John makes a call on his cell phone. >z Time passes. John says, "When I was little, the ceiling was being worked on, and one of the workmen pushed me out of the way of a falling chunk of stone. He died right here! Come and stand right here!" >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the The Library. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John goes north to the East Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John goes north to the East Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] > I beg your pardon? >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. John enters the East Hall and looks a little startled to see you. John says, "When I was little, the ceiling was being worked on, and one of the workmen pushed me out of the way of a falling chunk of stone. He died right here! Come and stand right here!" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John goes north to the East Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John goes north to the East Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John goes north to the East Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John goes north to the East Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John goes north to the East Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. >w You can't, since the door to the study is in the way. John flicks out a switchblade and picks his fingernails. >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >hint ...Ok, ok! If John's not in the Study, you have to follow john around until he's in the East Hall which is north of the Library, and if he goes south to the Library, wait a turn and then also go south to the Library. He'll either be sorting books (if you're unlucky) or he'll be in the Study (if you're lucky). > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn The Library [Previous turn undone.] > Hot key -- Undo one turn The Library [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] >l East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >zx That's not a verb I recognise. >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes west to the Oval Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes west to the Oval Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes west to the Oval Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the The Library. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes west to the Oval Hall. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" John goes south to the The Library. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. >w You can't, since the door to the study is in the way. >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. "Well, if there's nothing else, I'll let you get on with whatever it is you're doing. Just ring if you need anything!" > Hot key -- Undo one turn East Hall [Previous turn undone.] >hint ...Ok, ok! If John's not in the Study, you have to follow john around until he's in the East Hall which is north of the Library, and if he goes south to the Library, wait a turn and then also go south to the Library. He'll either be sorting books (if you're unlucky) or he'll be in the Study (if you're lucky). >x john I don't think that's here. > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn The Library [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] > Hot key -- Undo one turn The Library [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John flicks out a switchblade and picks his fingernails. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John says, "Hmm, my dogs must be getting pretty hungry!" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John makes a call on his cell phone. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. >[ok, that hint's a crock. sigh.] You seem to want to talk to someone, but I can't see whom. > Hot key -- Undo one turn The Library [Previous turn undone.] >z Time passes. John says, "Hmm, my dogs must be getting pretty hungry!" > Hot key -- Undo one turn The Library [Previous turn undone.] > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. >z Time passes. >z Time passes. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. John walks over to a case of broadswords and gestures to them. "My ancestors used these against the French! What's your last name again?" > Hot key -- Undo one turn East Hall [Previous turn undone.] >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is a closed door to the west and the hall is back to the north. You can see John here. >show decree to john Just as you open your briefcase, John spots the Governor's Decree laying on top, and snatches it up. "Didn't your momma ever tell you it's not polite to open other people's mail?" He makes a few 'pssh!' sounds as he reads it, and when he finishes he exclaims, "Oh, well thank you, pal! Boy, looks like the game is up! So that's it huh? Stockades for me! Ok, fine. If you think you can find anything at all wrong with my business dealings, you just have at it. I'll go get the company log book. Be back in a flash." He pockets the letter. John is here, dusting off some books. "Oh hi, just cleaning up a bit. We're remodeling this section of the old house. Wouldn't want you getting dirty wandering around here. I'll be right back with those records. Don't go anywhere!" John goes north to the East Hall. [Your score has just gone up by five points.] >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes west to the Oval Hall. > Hot key -- Undo one turn The Library [Previous turn undone.] >n East Hall This hall stops at a wall to the east which has a portrait of some noble, and there are doors to the north and south. You can see John here. John goes south to the The Library. >z Time passes. John enters the East Hall and looks a little startled to see you. John goes north to the The Kitchen. > Hot key -- Undo one turn East Hall [Previous turn undone.] >z Time passes. >z Time passes. >s The Library What used to be a room full of thousands of books shelved on finally crafted walnut and mahogany shelves now houses merely hundreds of books and a huge gaping dark hole in the middle of the room. Off to the side is a makeshift cot where someone appears to sleep at night. There is an open door to the west and the hall is back to the north. You hear a machine running inside the Study. >w The Study This somewhat unkempt study has a big desk with a plush swivel chair, a fireplace, a shredder, and lots of books on shelves set in the wall. There is a spiral staircase heading downward through a kind of small archway to the west, and the library is to the east. You can see John, a desk (which is closed) and a black box with a button here. You walk in on John shredding papers. He jumps a little in surprise. "Oh! There you are! I was just finishing a report for the board of directors! I've been looking all over for you! Here, I just found the log book." He hands you the book, which he pulls out of a drawer in the desk, and you immediately notice the book is missing about 125 pages out of around 200. The missing pages apparently cover dates from a little before when Randy Blight was first elected governor until a little after the time when the Holden corporate headquarters relocated to the Cayman Islands. You point this out to John. "THIS is NOT what we discussed!!" John exclaims to no one in particular. He turns to you and says, "Oh yes! We've been redecorating the library as you can see, and those records must still be in boxes down in the basement. Follow me." He leads you back to the Drawing Room and unlocks the little door in the northeast corner. Boo-bee-bee-bee-bee-da-dee! John answers his cell phone, "Hello! Oh hi! Yes! Yes.. Just a second." He puts his hand over his phone, and says to you, "I'm sorry, I've got to take this. Those boxes are just down those stairs," he points to the northeast, "and first door on your right. You can find it, right? There's a sport. Excuse me." John wanders off. Drawing Room This is a spacious, nicely decorated room with plush chairs and couches, some kind of aquarium, a globe, and other assorted knickknacks. The entrance is from the north, and there's a little door to the northeast, which is closed. [Your score has just gone up by five points.] >ne (first opening the door) Almost as soon as you go through the door, it slams shut and you hear a click. On Some Stairs Going Down This skinny staircase goes down what seems like a couple of floors to another door. The lights flicker whenever you take a step. >d You can't, since the south door is in the way. >open door Which do you mean, the door to basement or the south door? >door to basement It seems to be locked. >s You can't, since the south door is in the way. >u That door is quite locked. >i You are carrying: the log book some band aids (being worn) a biscuit a beer a briefcase (which is closed) >x log A mediocre log book, pretty light since 125 pages are missing. Mostly mundane things like "Board Meeting Minutes July 2", "Copy Paper, $120". Not much wrong going on with what's left in this book. >x basement door Kind of a plain door. Has a doorknob and a keyhole. >kick it That's not a verb I recognise. >hit it Violence isn't the answer to this one. >hint I wonder what's in the Vault... >hint ...Well, if the vault's not opening, maybe something nearby will help... >l On Some Stairs Going Down This skinny staircase goes down what seems like a couple of floors to another door. The lights flicker whenever you take a step. >x steps I don't think that's here. >x lights I don't think that's here. >x staircase I don't think that's here. >d You can't, since the south door is in the way. >x south door Just a door. >open it This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The lintel above the door creaks a little. >x lintel I don't think that's here. >s West of Vault This very tiny juncture has ordinary doors north, south, and west, plus to the east is an especially beefy metal door with four dials which are currently set to 64 40 84 89. >n On Some Stairs Going Down This skinny staircase goes down what seems like a couple of floors to another door. The lights flicker whenever you take a step. >s West of Vault This very tiny juncture has ordinary doors north, south, and west, plus to the east is an especially beefy metal door with four dials which are currently set to 64 40 84 89. >w You can't, since the west door is in the way. >open west door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the west door. >w Even Another Basement Hall Lots of doors here. Whoever designed this floor of the estate sure liked their privacy. Doors are north, south, east, and west. >open north door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the north door. >n Yet Another Basement Hall Breaking the trend down here, this section of hall has normal doors west, south and east, plus a smaller door in the southeast corner, plus what used to be big windows and a double door to the north. The windows are now boarded up. It looks kind of like a miniature version of the back entry upstairs. >open double door Come again? >open north door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the north door. The lintel above the door creaks a little. >n Buried Balcony This room is 20 feet wide, but only extends a few feet north of the door. There's shattered glass on the ground, and the north side is a mixture of wall, board, stone, and dead plants, which by rights shouldn't even be staying in one place, but it seems secure enough. Some furniture half crushed sticks out from under all that rubble. The only exit is back south. CCRRRRAAAWWWAAAAAASKSKKSKKAAKSKKS!! The floor rumbles and a cloud of dust washes past you. Not knowing what else to do, you head back toward where it sounded like the crash came from to find out what the hell is going on down here. Rubble Near Vault Door This was a petite little junction, and now it is a pile of rubble. The stone ceiling and most of the stone walls have crashed down, leaving only a few metal pipes, and floorboards above. The debris is passable to the west, southwest, and south. The vault door, however, is still standing tall and resolute as ever, even supporting the now crumbling walls to its sides. Its dials read 64 40 84 89. >x door Which do you mean, the west door, the southwest door, the south door, the north door or the vault door? >sw You can't do that. >x southwest door Just a door. >open it This door sticks a little in the frame, but with a good yank you manage to get it open. You open the southwest door. The lintel above the door creaks a little. >sw Another Basement Hall The recent cave-in that could have killed you certainly did some business with the northeast corner of this hallway. That is to say, the northeast corner is more the edge of a pile of rubble leading to the vault door. Some doors are north, south, east, and west. >open east door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the east door. >e Basement Hall The entire north wall has disintegrated from a recent collapse. Unfortunately, that's the only thing really interesting here. Otherwise, doorways are south, east, and west. You hear a creak in the walls. >listen You hear nothing unexpected. >open south door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The lintel above the door creaks a little. >s Still Yet Another Stuffy Storeroom Rather a large room. It even has a supporting column right in the middle with short arches branching off to the walls. There's a window on the south wall, but it's broken out, and boarded up. Old paintings are stacked against the wallsYou can go north. There is a closed door northwest. >x paintings Lots of portraits, some nature scenes, plus some abstract expressionist work, but you can't really tell from the dust. >search it You find nothing of interest. You hear a creak in the walls. >get it That's hardly portable. >open nw door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the northwest door. The lintel above the door creaks a little. You hear a creak in the walls. >nw Another Basement Hall The recent cave-in that could have killed you certainly did some business with the northeast corner of this hallway. That is to say, the northeast corner is more the edge of a pile of rubble leading to the vault door. Some doors are north, south, east, and west. You hear a creak in the walls. >hint ...Nothing nearby helped? Well, maybe you can have another crack at the vault... You hear a creak in the walls. >hint ...No luck, huh? Maybe look around some more... You hear a creak in the walls. >s Still Yet Another Stuffy Storeroom Rather a large room. It even has a supporting column right in the middle with short arches branching off to the walls. There's a window on the south wall, but it's broken out, and boarded up. Old paintings are stacked against the wallsYou can go north and northwest. >s There's just a wall there, you can't go that way. >[error in the spacing there] That's not a verb I recognise. >w There's just a wall there, you can't go that way. >nw Another Basement Hall The recent cave-in that could have killed you certainly did some business with the northeast corner of this hallway. That is to say, the northeast corner is more the edge of a pile of rubble leading to the vault door. Some doors are north, south, east, and west. >s Still Yet Another Stuffy Storeroom Rather a large room. It even has a supporting column right in the middle with short arches branching off to the walls. There's a window on the south wall, but it's broken out, and boarded up. Old paintings are stacked against the wallsYou can go north and northwest. >n Basement Hall The entire north wall has disintegrated from a recent collapse. Unfortunately, that's the only thing really interesting here. Otherwise, doorways are south, east, and west. >w Another Basement Hall The recent cave-in that could have killed you certainly did some business with the northeast corner of this hallway. That is to say, the northeast corner is more the edge of a pile of rubble leading to the vault door. Some doors are north, south, east, and west. >w You can't, since the west door is in the way. You hear a creak in the walls. >open west door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the west door. The lintel above the door creaks a little. Are you going to open all the doors, or what? >yes That's what I want to see: a positive attitude! You hear a creak in the walls. >w Stuffy Storeroom Looks like toys kids played with ended up in here when they were done with them. Mostly broken trinkets with a layer of dust on them. Nothing here to really interest you though. The exit is east. You hear a creak in the walls. >e Another Basement Hall The recent cave-in that could have killed you certainly did some business with the northeast corner of this hallway. That is to say, the northeast corner is more the edge of a pile of rubble leading to the vault door. Some doors are north, south, east, and west. >s Still Yet Another Stuffy Storeroom Rather a large room. It even has a supporting column right in the middle with short arches branching off to the walls. There's a window on the south wall, but it's broken out, and boarded up. Old paintings are stacked against the wallsYou can go north and northwest. >n Basement Hall The entire north wall has disintegrated from a recent collapse. Unfortunately, that's the only thing really interesting here. Otherwise, doorways are south, east, and west. You hear a creak in the walls. >n Rubble Near Vault Door This was a petite little junction, and now it is a pile of rubble. The stone ceiling and most of the stone walls have crashed down, leaving only a few metal pipes, and floorboards above. The debris is passable to the west, southwest, and south. The vault door, however, is still standing tall and resolute as ever, even supporting the now crumbling walls to its sides. Its dials read 64 40 84 89. >n That way is blocked by a cave-in. You hear a creak in the walls. >nw There's just a wall there, you can't go that way. >w Even Another Basement Hall The east section of this hallway has fallen into disrepair, as it has completely collapsed to become part of the pile of rubble strewn around the vault door. Otherwise doorways exist north, south, and west. >n Yet Another Basement Hall Breaking the trend down here, this section of hall has normal doors west, south and east, plus a smaller door in the southeast corner, plus what used to be big windows and a double door to the north. The windows are now boarded up. It looks kind of like a miniature version of the back entry upstairs. >open east door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the east door. The lintel above the door creaks a little. The walls creak a little, and once in a while the lights flicker. >e Even Yet Another Basement Hall More hall and doors here. Pretty plain. You can go west. There are closed doors north, south and east. >open north door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the north door. >open east door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the east door. The lintel above the door creaks a little. The walls creak a little, and once in a while the lights flicker. >open south door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The lintel above the door creaks a little. The walls creak a little, and once in a while the lights flicker. >n Yet Another Stuffy Storeroom Long jagged cracks punctuate this room on the north and west side, otherwise not much else to see here. Two doors exit, one south, and the other southeast. >open southeast door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the southeast door. The walls creak a little, and once in a while the lights flicker. >se Still Yet Another Basement Hall Another 5 door section. Why on earth are all these doors here? You can go north and west. There are closed doors south, east and southwest. >open south door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The lintel above the door creaks a little. The walls creak a little, and once in a while the lights flicker. It will sure be airy once you open all the doors down here! >open east door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the east door. >open sw door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the southwest door. The lintel above the door creaks a little. >l Still Yet Another Basement Hall Another 5 door section. Why on earth are all these doors here? You can go north, south, east, west and southwest. The walls creak a little, and once in a while the lights flicker. >e Even Another Stuffy Storeroom There used to be an exit south, but now it's just a pile of dirt. Some old furniture is all that's in this one. The only real exit is west. >x furniture Never mind about the dirt or the old furniture. >w Still Yet Another Basement Hall Another 5 door section. Why on earth are all these doors here? You can go north, south, east, west and southwest. >sw Some More Basement Hall The western wall and the nearby floor of this short hallway appear to be of newer construction than the other parts, since it lacks the fancy molding that the doors north, east, and south have. >open north door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the north door. >open east door That door is already open. >open south door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The walls creak from time to time. >s Still Yet Even Another Basement Hall This is an unusual 3 door section of basement hallway. Not much to see here. there's a faded rectangle on the wall where a painting perhaps once hung. You can go north. There are closed doors south and west. >x rectangle I don't think that's here. >open south door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The lintel above the door creaks a little. >open west door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the west door. The walls creak from time to time. Criminey! Just open all the doors in the basement, why don't you? >s Under Library This is the bottom of the hole seen from the Library 20 feet above. There is a great jumble of stone, formerly finely crafted wood shelves, and probably thousands of roughed up books. There are two doors on the north wall, one north and the other northwest. >open nw You'll have to find some other way to open that direction. >open n That door is already open. The walls creak from time to time. >nw There's just a wall there, you can't go that way. The walls creak from time to time. >open door Which do you mean, the north door or the northeast door? >ne That door is already open. >ne Still Yet Another Basement Hall Another 5 door section. Why on earth are all these doors here? You can go north, south, east, west and southwest. The walls creak from time to time. >n Yet Another Stuffy Storeroom Long jagged cracks punctuate this room on the north and west side, otherwise not much else to see here. Two doors exit, one south, and the other southeast. The walls creak from time to time. >se Still Yet Another Basement Hall Another 5 door section. Why on earth are all these doors here? You can go north, south, east, west and southwest. >w Even Yet Another Basement Hall More hall and doors here. Pretty plain. You can go north, south, east and west. >s Shaft in the Basement This is the top of a long 10 foot wide shaft downward. You can't quite make out the bottom, because the light drops off too much. At each floor there is a rickety platform with a couple of doors leading off. There are poles stuck into the walls, and thick ropes hanging here and there, you guess to hoist up or down really heavy objects. The shaft doesn't appear to have been used for some time. You can go north, south and down. There is a closed door west. >open west door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the west door. >d Middle of Shaft The walls are a bit more beat up at this point of the shaft, and there's more moss on the walls. You can hear a faint rustling coming from below. You can go up and down. There are closed doors south and east. >open s door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The lintel above the door creaks a little. >open east door This door sticks a little in the frame, but with a good yank you manage to get it open. You open the east door. >e Yet Another Dank Hall The lights at this level of the basement are a little dimmer and seem to flicker a little more. You leave tracks in the ground as you walk, leaving the only footprints down there. You can go southwest. There are closed doors north, south, east and west. >open all south door: This door sticks a little in the frame, but with a good yank you manage to get it open. You open the south door. The lintel above the door creaks a little. east door: This door sticks a little in the frame, but with a good yank you manage to get it open. You open the east door. The lintel above the door creaks a little. north door: This door sticks a little in the frame, but with a good yank you manage to get it open. You open the north door. west door: This door sticks a little in the frame, but with a good yank you manage to get it open. You open the west door. southwest door: The southwest door is already open. The walls creak from time to time. Ok fine, just open everything the hard way! >hint ...Awful lot of doors down here i