Start of a transcript of No Room by Ben Heaton. Release 1 / Serial number 112358 / Inform v6.21 Library 6/10 Standard interpreter 1.0 (4F) / Library serial number 991113 >restart Are you sure you want to restart? y You can type ABOUT if you want to. Doing so will provide non-crucial information. No Room by Ben Heaton. Release 1 / Serial number 112358 / Inform v6.21 Library 6/10 Darkness You are nowhere. It's dark. >about No Room was written by Ben Heaton. He can be contacted for hints and general comments at noroom@factitious.net. To see a walkthrough, type WALKTHROUGH. For hints, type HELP. For a brief statement on the programming, type XYZZY. This game would be worse than it is without the help of beta testers Maryna Gray and Aaron Stonestrom. It wouldn't exist at all without the existence of the rec.arts.int-fiction community, and Graham Nelson, creator of Inform. >l There's nothing to look at here. Well, there may be, but without light the issue is rather moot. >i You are carrying: a broken flashlight a cloth bag (which is closed) a pocket (being worn) a zinc rod a copper rod lint >x flashlight You're unable to look at anything in this darkness. >x rod Which do you mean, the zinc rod or the copper rod? >zinc You're unable to look at anything in this darkness. >open pocket That's not something you can open. >open cloth bag You untie the string, opening the bag. >i You are carrying: a broken flashlight a cloth bag (which is open) a lemon a pocket (being worn) a zinc rod a copper rod lint >smell lemon Citric. >n There is nowhere to go. >e There is nowhere to go. >d There is nowhere to go. >u There is nowhere to go. >d There is nowhere to go. >dance Your dancing is abominable. >jump You jump up and down. You are still nowhere. >l There's nothing to look at here. Well, there may be, but without light the issue is rather moot. >open flashlight That's not something you can open. >fix flashlight You would achieve nothing by this. >turn on flashlight Nothing happens. In fact, it's hard to say whether the switch on your flashlight is actually in the on position now, as you can't see if there's a label. >g Nothing happens. In fact, it's hard to say whether the switch on your flashlight is actually in the on position now, as you can't see if there's a label. >g Nothing happens. In fact, it's hard to say whether the switch on your flashlight is actually in the on position now, as you can't see if there's a label. >unscrew flashlight Nothing obvious happens. >open flashlight That's not something you can open. >put lemon in flashlight You need to be holding the lemon before you can put it into something else. >get lemon Taken. >put lemon in flashlight That can't contain things. >i You are carrying: a lemon a broken flashlight a cloth bag (which is open but empty) a pocket (being worn) a zinc rod a copper rod lint >eat lemon You carefully unpeel the lemon, and bite into it. It tastes sour, as expected. After finishing it, you discard the useless remnants of the peel. >undo Darkness [Previous turn undone.] >put zinc in lemon You stick the zinc rod firmly into the lemon. >put copper in lemon You stick the copper rod firmly into the lemon. >put lint on lemon You need to be holding lint before you can put it on top of something else. >get lint Taken. >put lint on lemon Putting things on the lemon would achieve nothing. >put lint on zinc Putting things on the zinc rod would achieve nothing. >put lint between zinc I didn't understand that sentence. >put lemon in flashlight That can't contain things. >zap lint with lemon That's not a verb I recognize. >put lemon in lint That can't contain things. >i You are carrying: lint a lemon (with a copper rod and a zinc rod sticking into it) a broken flashlight a cloth bag (which is open but empty) a pocket (being worn) >help To use this game's hint system, type HINT or HELP whenever you want to see a new hint. To reset the hints, so that you can view old ones again, type RESET HINTS. >hint You're nowhere, and it's dark. Perhaps you should do something about that. >hint You have a flashlight, but it's broken. >hint But the bulb is intact. You just need some way of supplying power to it. >get bulb You already have that. >i You are carrying: lint a lemon (with a copper rod and a zinc rod sticking into it) a broken flashlight a cloth bag (which is open but empty) a pocket (being worn) >put flashlight on lemon Putting things on the lemon would achieve nothing. >get bulb You already have that. >get bulb from flashlihgt You're not aware of any such thing. >get bulb from flashlight You're not aware of any such thing. >unscrew bulb Nothing obvious happens. >g Nothing obvious happens. >g Nothing obvious happens. >g Nothing obvious happens. >hint Lemons contain some interestingly conductive acidic juices. >hint If you stick some copper and zinc into a lemon, and connect them, there'll be an electrochemical reaction. >hint So you'll just need to put the two rods into the lemon, and connect a wire from the broken flashlight to each of them. >hint And then turn the light on. >['a wire', he says.] You seem to want to talk to someone, but I can't see whom. >get wire Which do you mean, the left wire or the right wire? >left That seems to be a part of the broken flashlight. >feel flashlight The flashlight is about three inches long, but it feels like it was originally longer. The back of it is smashed, and the area where batteries would go is missing. All that remains is a plastic casing holding a bulb. There's a small switch on one side, and two torn wires leading out from the back. They were presumably connected to the battery section initially. >[oh good lord. That's not a verb I recognize. >attach left wire to zinc You wind the left wire firmly onto the zinc rod. >attach right wire to copper You wind the right wire firmly onto the copper rod. >flip switch That's not a verb I recognize. >turn on flashlight You switch on the flashlight. Thanks to the voltaic battery powers of your lemon, the bulb illuminates your surroundings. You can now see where you are, and thus are no longer nowhere. *** You have won *** You have scored 1 out of a possible 1. Would you like to RESTART, RESTORE a saved game, UNDO your last move, see some suggestions for AMUSING things to do or QUIT? > amusing Did you try: singing? praying? xyzzy? finding your shoes? waking up? thinking? Would you like to RESTART, RESTORE a saved game, UNDO your last move, see some suggestions for AMUSING things to do or QUIT? > q