All text will now be saved to the script file. Type UNSCRIPT at any time to discontinue scripting. >restore Restored. Hallway The hallway runs west to east; the east end of the hall curves south towards reception. An open door lies to the south, a closed door to the north. >close door Closed. >w Hallway The hallway bends here, running north and east. To the south is a closed door. >n Hallway The hallway ends to the north. Doors lead north and east. A cord hangs from an outlined rectangle in the ceiling. >e (Opening the east door) Supplies Room The walls of the room are lined with shelves, all of which are neatly stocked with supplies. An open door is set in the west wall. Your hands begin twitching uncontrollably. You fight to keep them still. >close door Closed. >x supplies Nearly random supplies, such as needles and latex gloves. Part of the supplies are still in crates, piled high near the northeast corner. >x corner I don't know the word "corner". >x crates The crates are stacked almost to the ceiling by the northeast corner, leaving a small cubby behind them. >x cubby A small space behind the crates. >enter cubby You hunker down behind the crates. They are just tall enough to hide you and the IV stand. >stick me with needle You need to specify where you want to inject yourself. >stick arm with needle Wincing slightly in anticipation, you jab the needle into a prominent vein. Your summer job in the hospital pays off: the needle slides home on the first try. Ice cold, the drug races up your arm and through your chest, numbing you. Fire hot, the next wave of the drug invades your system. The walls around you blur, fade away as the world runs in technicolor streaks... [Press a key to continue] Fit the Second: Revisit "play of light/a photograph/the way I used to be some half-forgotten stranger/doesn't mean that much to me" -- Rush Green Four A familiar green hallway embraces you. As the world ceases its unnatural spin, you find you recognize the east-west hall. You're in Green area of the hospital where you volunteered for three months one summer. No, not volunteered. It was coercion. You were going to be a doctor, just like father wanted, so you had to help out at a local hospital. "Looks good on your resume," everyone told you. Three months of hell. This place cemented your desire to avoid med school. Seated in a wheelchair is an old woman. >x woman The woman in the wheelchair is ancient, her parchment skin deeply wrinkled and folded. Alert eyes peer from behind large octagonal glasses, eyes which follow every movement in the room. >woman, hi "Oh, hello!" she says excitedly. Then a look of puzzled concentration crosses her face. "Have we met before?" she asks. >woman, yes The old woman doesn't appear interested. >ask woman about herself The old woman says, "Me? Oh, my, no sense in boring you to tears!" >ask woman about me The woman says, "Oh, dear, I really can't help you with that." >x woman The woman in the wheelchair is ancient, her parchment skin deeply wrinkled and folded. Alert eyes peer from behind large octagonal glasses, eyes which follow every movement in the room. A woman passes by, dressed in blue scrubs. Where her face should be there is nothing. She is soon out of sight, hidden by a turn in the hall. >x glasses I don't see any glasses here. >w Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. >s Operating Room The operating room is dim and smoky, lit by kerosene lamps and candles. Through the haze you make out exits to the north, south, and west. A group of doctors fills the room, milling about a patient. >x patient The poor man is enduring what passes for medical care in this room. >x doctors The doctors are dressed in archaic clothing and powdered wigs. They stand in clumps, discussing the patient's condition or peering at the patient himself. One of the doctors takes a glass cup from its stand over a candle and applies it to the patient's skin, making the man writhe. >help patient I don't recognize that sentence. >touch patient How rude! >patient, hi Patient doesn't appear interested. >[Heh.] I don't understand the punctuation "[". >doctors, hi The doctors don't appear interested. Taking a packet of powder from his vest, a doctor opens it and places some of it in the patient's nostrils. The patient inhales reflexively, then begins sneezing. As the patient's sneezing abates, a pair of observing doctors near you makes comments. "Hellebore root and cowslip," says one. "Thomas believes all problems arise from the brain," says the other with a derisive snort. >touch doctors How rude! >l Operating Room The operating room is dim and smoky, lit by kerosene lamps and candles. Through the haze you make out exits to the north, south, and west. A group of doctors fills the room, milling about a patient. >z Time passes... Everyone stands away from the patient as a doctor produces a long twisted tube with an egg-sized bulb at one end. He places the bulb in the patient's mouth, then withdraws it, clucking softly to himself. >s Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. A man passes by, dressed in a white coat. Where his face should be there is nothing. He is soon out of sight, hidden by a turn in the hall. >e Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >n Purple Two An east-south bend in the hall. To the south are several stairs. >e Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. >x sign The sign hangs from the ceiling to the west. It reads, "Leave Purple/Enter Orange" in the appropriate colors. >e Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >x sign Which sign do you mean, the ceiling sign, the north plastic plaque, or the south plastic plaque? >ceiling The sign hangs from the ceiling to the west. It reads, "Leave Orange/Enter Purple" in the appropriate colors. >x north plaque It reads "O7." A group of doctors and interns appears in the hall, headed towards you. You are fixated by the sight of their faces, or rather by their lack of ones. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >x south plaque It reads "O6." >z Time passes... >e Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. >s Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. >x globe Its borders are nebulous; it gives off a faint glow. The shape under the bed sits up, startling you. A withered hand grabs you, leaving streaks of blood on your arm. The man is trying to say something, a violent exercise which makes his head shake with effort. He finally points to the globe on the shelf, making a horrible keening noise, before collapsing back under the sheets. >get globe As your hands close around the globe, you feel a tingling in your fingers. The tingling quickly grows, becomes horrendous pain. You jerk back your hands; the feeling of having dipped them in lava fades. >x globe Its borders are nebulous; it gives off a faint glow. >touch it As your hands close around the globe, you feel a tingling in your fingers. The tingling quickly grows, becomes horrendous pain. You jerk back your hands; the feeling of having dipped them in lava fades. >i You are empty-handed. >n Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. >n You can't go that way. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >w Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >n Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. >x bed A hospital bed, designed for utility rather than comfort. >s Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >s Hospital Room The unoccupied room is an oddity in this hospital. Like other hospital rooms, it sports a bed and an excess of medical equipment. Leaning in a corner is a white cane. >get cane Taken. >x bed A hospital bed, designed for utility rather than comfort. >n Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. A line of patients on gurneys fills the hallway. A patient slowly makes his way down the hall, pushing an IV stand. He has no face--his head is featureless. He continues down the hall and out of sight. >x line Shock fills you, making you light-headed. So many patients! Where did they come from? A wave of remembered nausea sweeps you. It passes, but an acidic gnawing remains in your stomach, as if you had stayed awake the entire previous night. >z Time passes... The nurse reenters the hallway from the north, wheeling a gurney covered in a fine coating of ash. She pushes the gurney west, then returns a few seconds later empty-handed. >n The doors will not budge for you. As you push harder, a squirt of grey smoke escapes from behind them. The nurse moves to the patient at the head of the line and begins taking a history. >x nurse You recognize her as Eileen, one of the nurses you worked with during your three hellish months at the hospital. Though she, unlike others, never seemed angry with you, she often seemed irritated by your lack of enthusiasm and wandering attention. >nurse, hi Eileen gives you the slightest of nods. Eileen, satisfied, wheels the gurney through the swinging doors to the north. As the doors swing back out, it is as if the room behind them exhales. You feel pressure pushing you away, then pressure pulling you forward as the doors swing the other way and the unseen room inhales. The remaining patients call after her. >z Time passes... >z Time passes... >l Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. A line of patients on gurneys fills the hallway. Eileen reenters the hallway from the north, wheeling a gurney covered in a fine coating of ash. She pushes the gurney west, then returns a few seconds later empty-handed. Down the hall, a shapeless, faceless patient in a white gown shuffles towards you. You cannot guess the sex of wraith-like person, even when he (she?) is merely feet away. You watch the patient until you can no longer see the white gown. >[towards me until I can't see them?] I don't understand the punctuation "[". >z Time passes... Eileen moves to the patient at the head of the line and begins taking a history. >x eileen Eileen has a shock of red hair which surrounds her head like a nimbus. She is talking with a patient. A sudden scream from further down the line. Both you and Eileen jump; she runs to the patient, then returns, wheeling him at high speed. She holds out a horrible-smelling sac filled with a black substance. "Here!" she snaps. "Colostomy bag. Take it, quick!" You remember why you chose not to go to med school. >get bag It slithers warmly in your grasp. Eileen looks at you gratefully as she wheels the patient north. As she and the patient pass through the doors, one of the blank-faced men slips past her and into the hall. He takes the colostomy bag from you and reenters the north doors. It takes a moment for you to realize the bag is really gone, another to realize that you are now covered in a light sheen of sweat. >z Time passes... >z Time passes... >z Time passes... Eileen reenters the hallway from the north, wheeling a gurney covered in a fine coating of ash. She pushes the gurney west, then returns a few seconds later empty-handed. >z Time passes... Eileen begins talking to a patient, but is brought up short by something. She turns and sees you. She beams. "Terry, glad you're still here. I'm missing my BP cuff--must've dropped it somewhere in Green. Go get it for me, will you?" She hands you a hall pass. "In case someone harasses you," she says with a wink before turning back to another patient. [Your score has increased by 5 points.] >x pass The hall pass is a laminated card with colors around its edges to show what areas the bearer is authorized to enter. This one is edged in purple and green stripes. >s Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. An attendant is here, sitting behind the counter. Founder is lying on the ground, waiting for you. Founder, upon seeing you, cocks its head at you as it stands. The dog is quite a bit larger than it was before. It is wearing the rucksack and, you would swear, grinning at you. >x founder Founder resembles a corgi. In fact, it looks like the corgi you begged your father for when you were eight. It has recently grown out of early puppyhood. It is wearing the rucksack. >get rucksack Taken. Founder growls softly, baring teeth at the attendant. The attendant glares back at the dog. "Don't you let that mutt bite me," she tells you. >x attendant Glancing at her, you feel a shock of recognition. It's Linda, the woman you disliked most while working here. With her flaming red hair and her patronizing attitude towards anyone younger than she, she was hated by many in the hospital. >x magazines The magazines are all years out of date. >get magazine You choose a magazine at random from the ones scattered about the room. >read it You pick one up and leaf through it. All of its pages are slate grey, completely empty. >l Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is wandering around, sniffing at things. >i You have a white cane, a hall pass, a rucksack, and a single magazine. The rucksack seems to contain a pair of gloves, a thin coat, a length of rope, a dark sphere, and a pair of sunglasses. Founder growls softly, baring teeth at Linda. Linda glares back at the dog. "Don't you let that mutt bite me," she tells you. >x speaker When you first worked here, only muzak issued from the speaker. Now, however, it is playing songs in their original versions. >w The doors are locked. >n Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. There is a patient on a gurney in the hallway. Eileen is here, waiting for you. Founder comes trotting after you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He turns his head towards you, then ushers Founder to the south. >w Purple Two An east-south bend in the hall. To the south are several stairs. A woman passes by, dressed in a white coat. Where her face should be there is nothing. She is soon out of sight, hidden by a turn in the hall. >open door I don't see any door here. >s Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >open door The doors are locked. >unlock door What do you want to unlock that with? >x door The doors are spring-loaded so as to close automatically. In one of them is a keyhole in which a key is thrust. >turn key You turn the key, unlocking the doors. >get key Taken. >i You have a white cane, a hall pass, a rucksack, a single magazine, and an aluminum key. The rucksack seems to contain a pair of gloves, a thin coat, a length of rope, a dark sphere, and a pair of sunglasses. >e You push past the doors, which shut behind you. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Founder's tail hits the ground softly. >w You push past the doors, which shut behind you on Linda's startled exclamation. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >w Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. From further down the hall you hear the familiar squeak of a gurney. A faceless man in blue scrubs is pushing it. A shape on the gurney is completely covered by the white sheet draped over it. The shape occasionally writhes, as if in terrible pain. You watch until you can no longer see them. >n Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Sitting on the crates you see a glass vial. >x vial The glass vial has a rubber top and is partially filled with a clear liquid. A label wraps around it. >get it The vial turns out to be wet; it slips between your fingers and hits the floor. It doesn't break, thankfully, but it does roll under the crates and out of view. >x crates The crates are stacked in the northeast corner of the room in such a way as to leave a small gap between two of them. >x gap The gap is barely wide enough for your arm and is very deep. By straining your eyes, you can just make out the shadow of something deep within the gap. >x shadow I don't see any shadow here. >n Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. >w You can't go that way. A woman passes by, dressed in blue scrubs. Where her face should be there is nothing. She is soon out of sight, hidden by a turn in the hall. >n Hospital Room A dim room filled with arcane medical equipment and dominated by a bed in its center. There is a window, its curtains closed, on the north wall. A door leads south. Coiled on the floor where it was carelessly dropped is a blood pressure cuff. >get cuff Taken. >open curtains Opening the curtains, instead of revealing the green lawn which surrounds this hospital, reveals a grey mist which clings to the window. It is translucent, admitting a diffuse light but no glimpse of what's beyond. >open window I don't know how to open the window. >s Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. >w You can't go that way. >sw Green Two A U-shaped hall, entering from the northeast. The floor slopes gently down as it rounds the curve towards the southeast. Directly across from you is a doorway leading east. >e Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. >w Green Two A U-shaped hall, entering from the northeast. The floor slopes gently down as it rounds the curve towards the southeast. Directly across from you is a doorway leading east. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >w You can't go that way. >se Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. >n Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. >n Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. >e Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. >talk to woman I don't know the word "talk". >x woman The woman in the wheelchair is ancient, her parchment skin deeply wrinkled and folded. Alert eyes peer from behind large octagonal glasses, eyes which follow every movement in the room. >ask woman about glasses The woman says, "Oh, dear, I really can't help you with that." >push woman w You wheel the old woman to the west. Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. Seated in a wheelchair is an old woman. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >push woman sw You wheel the old woman to the southwest. Green Two A U-shaped hall, entering from the northeast. The floor slopes gently down as it rounds the curve towards the southeast. Directly across from you is a doorway leading east. Seated in a wheelchair is an old woman. >push woman se You wheel the old woman to the southeast. Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Seated in a wheelchair is an old woman. >push woman e You wheel the old woman to the east. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. >g You wheel the old woman to the east. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. >push woman n Linda looks at you in disbelief as you roll the old woman to the north. "Hold up there!" she yells at you. Her voice strikes responsive chords: you freeze, then return to her desk. She smirks at you. "Just because you work here doesn't mean you can wheel patients around without permission. Now you just turn your happy butt back around." Knowing her temper, you comply. >get founder Founder gives you a sidelong look. As your hands close around the dog, it swirls like smoke, solidifying just out of your reach. >w You push past the doors, which shut behind you on Linda's startled exclamation. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Down the hall, a shapeless, faceless patient in a white gown shuffles towards you. You cannot guess the sex of wraith-like person, even when he (she?) is merely feet away. You watch the patient until you can no longer see the white gown. >e You push past the doors, which shut behind you. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. The old woman rolls her wheelchair forward for a minute, staring off into space, then rolls back. >get rope Taken. The old woman begins humming to herself. She rolls to the west, slowing only to force open the double doors with her wheelchair. >tie rope to founder You tie the rope to Founder. Founder wriggles a bit, but submits to being leashed. >w You push past the doors, which shut behind you on Linda's startled exclamation. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He notices the cane and glances at the dog's impromptu leash. He then waves a hand in front of your face. Startled, you jerk back. The man nods, taking the rope from your hands and ushering Founder to the north. >e You push past the doors, which shut behind you. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. You see a length of rope tied to Founder here. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >tie rope to founder You must be holding the rope in your hands before you can tie it to anything. >get rope Taken. >tie rope to founder The rope is already tied to Founder. >wear glasses You aren't carrying the sunglasses. >get them sunglasses: Taken. >wear glasses Everything becomes a little dimmer as you put on the sunglasses. >w You push past the doors, which shut behind you on Linda's startled exclamation. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >w Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Founder is dragged behind you. >n Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Founder is dragged behind you. >founder, get vial Founder looks at you for a moment, then begins wiggling into the space between crates. Shortly after its tail has vanished into the space you hear excited barking, followed by the reemergence of Founder. Founder then trots to you and drops the glass vial at your feet. Founder takes a running fit, tearing around as much as possible while leashed. [Your score has increased by 7 points.] >get vial Taken. A section of the air just above your head shimmers. A small pyramid falls from the disturbance to the ground below. >x pyramid A small paper pyramid, about three centimeters on an edge. >get it The pyramid begins glowing softly. It unfolds like a flower and a feminine voice issues from it, saying, "Oh!" The voice is fainter than before. "Dr. Boozer! In here, behind the crates!" When the light dies down, the pyramid is gone. >n Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. Seated in a wheelchair is an old woman. Founder is dragged behind you. The old woman rolls her wheelchair forward for a minute, staring off into space, then rolls back. A man passes by, dressed in blue scrubs. Where his face should be there is nothing. He is soon out of sight, hidden by a turn in the hall. The old woman rolls past you, following the man. "Pardon me!" you hear her calling, "Pardon me! Have you seen my Kenny?" >e Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is dragged behind you. >ask woman about kenny She says cheerfully, "I'm waiting for him! He's visiting with his wife!" She peers at you, takes off her glasses and cleans them, the replaces them and stares at you some more. "Are you with them?" she asks you. Founder comes over, sniffs at your legs, then wanders off again. >ask woman about wife There is no reply. >ask woman about husband The old woman says, "Have you seen John?" Her eyes light up. "He's been on a business trip." >ask her about john The old woman says, "Have you seen John?" Her eyes light up. "He's been on a business trip." >ask her about business There is no reply. >ask her about son "My son's visiting me for his birthday. Did you know that he'll be seven today?" >ask her about daughter There is no reply. >push woman How rude! >push woman w You wheel the old woman to the west. Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. Seated in a wheelchair is an old woman. Founder is dragged behind you. >push woman s You wheel the old woman to the south. Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Seated in a wheelchair is an old woman. Founder is dragged behind you. >g You wheel the old woman to the south. Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Seated in a wheelchair is an old woman. Founder is dragged behind you. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >push woman e You wheel the old woman to the east. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. >e You push past the doors, which shut behind you. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is dragged behind you. >undo (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >push woman n The stairs prevent you. Founder curls up in a small ball, resting. >push woman e You wheel the old woman to the east. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Seated in a wheelchair is an old woman. Founder is dragged behind you. >push woman n Linda looks at you in disbelief as you roll the old woman to the north. "Hold up there!" she yells at you. Her voice strikes responsive chords: you freeze, then return to her desk. She smirks at you. "Just because you work here doesn't mean you can wheel patients around without permission. Now you just turn your happy butt back around." Knowing her temper, you comply. Founder growls softly, baring teeth at Linda. Linda glares back at the dog. "Don't you let that mutt bite me," she tells you. >show pass to linda Linda grimaces. "Okay, so you can come and go as you please. Big deal." But she looks distinctly unhappy. You hear what sounds remarkably like snickering coming from Founder. The old woman in the wheelchair rolls up to you. "You know, seeing you reminds me of when John and I went to Paris. Have you ever been to Paris?" she asks. >ask woman about paris "I've been to Paris!" she tells you excitedly. "You must go and see it some time. It's lovely!" >push woman n You wheel the old woman to the north. Linda watches you until you are out of sight. Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Seated in a wheelchair is an old woman. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. From further down the hall you hear the familiar squeak of a gurney. A faceless man in blue scrubs is pushing it. A shape on the gurney is completely covered by the white sheet draped over it. The shape occasionally writhes, as if in terrible pain. You watch until you can no longer see them. >push woman e You wheel the old woman to the east. Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Seated in a wheelchair is an old woman. Founder is dragged behind you. >push woman n You wheel the old woman to the north. Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. Seated in a wheelchair is an old woman. As you wheel the old woman into the room, she turns to look at you. "Time for bed, I suppose?" she asks you. She rolls towards the bed. As she nears it, her motions become unsteady, her forward motion jerky. "John?" she murmurs, then pitches forward onto the bed. You take a closer look; she's not breathing. Founder is dragged behind you. >s As you leave, the door closes behind you and Founder, snicking shut. Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is dragged behind you. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. >yell Your throat is a bit sore now. Founder takes a running fit, tearing around as much as possible while leashed. >n The doors will not budge for you. As you push harder, a squirt of grey smoke escapes from behind them. >undo (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. The old woman lies carelessly on the bed. Founder is wandering around, sniffing at things. >g (Undoing one command) Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >z Time passes... >z Time passes... Founder strains at the rope, then stares back at you. >z Time passes... >z Time passes... "I wonder where my son got off to," says the old woman. She rolls to the south. >w Purple Two An east-south bend in the hall. To the south are several stairs. Founder is dragged behind you. >s Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is dragged behind you. >lock doors (with the aluminum key) Locked. From further down the hall you hear the familiar squeak of a gurney. A faceless man in blue scrubs is pushing it. A shape on the gurney is completely covered by the white sheet draped over it. The shape occasionally writhes, as if in terrible pain. You watch until you can no longer see them. >n Purple Two An east-south bend in the hall. To the south are several stairs. Founder is dragged behind you. >e Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. >e Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is dragged behind you. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. >z Time passes... Founder takes a running fit, tearing around as much as possible while leashed. >z Time passes... >z Time passes... From further down the hall you hear the familiar squeak of a gurney. A faceless man in blue scrubs is pushing it. A shape on the gurney is completely covered by the white sheet draped over it. The shape occasionally writhes, as if in terrible pain. You watch until you can no longer see them. >z Time passes... >z Time passes... >z Time passes... >z Time passes... Founder strains at the rope, then stares back at you. >l Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >e Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is dragged behind you. >e Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. Founder is dragged behind you. >w Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is dragged behind you. From further down the hall you hear the familiar squeak of a gurney. A faceless man in blue scrubs is pushing it. A shape on the gurney is completely covered by the white sheet draped over it. The shape occasionally writhes, as if in terrible pain. You watch until you can no longer see them. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. >n The doors will not budge for you. As you push harder, a squirt of grey smoke escapes from behind them. >z Time passes... Founder strains at the rope, then stares back at you. >z Time passes... >w Purple Two An east-south bend in the hall. To the south are several stairs. Founder is dragged behind you. >e Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. >z Time passes... >z Time passes... A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >z Time passes... >z Time passes... >z Time passes... Founder curls up in a small ball, resting. >z Time passes... Founder strains at the rope, then stares back at you. >[what happened to eileen?] I don't understand the punctuation "[". >undo (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is curled in a small ball, resting. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Two An east-south bend in the hall. To the south are several stairs. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is wandering around, sniffing at things. >g (Undoing one command) Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. Founder is wandering around, sniffing at things. >g (Undoing one command) Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Two An east-south bend in the hall. To the south are several stairs. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Two An east-south bend in the hall. To the south are several stairs. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. Founder is curled in a small ball, resting. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Founder is wandering around, sniffing at things. >g (Undoing one command) Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. Founder is wandering around, sniffing at things. >g (Undoing one command) Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Founder is wandering around, sniffing at things. >g (Undoing one command) Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. You see a paper pyramid here. Founder is wandering around, sniffing at things. >g (Undoing one command) Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. You see a paper pyramid here. Founder is wandering around, sniffing at things. >g (Undoing one command) Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. You see a glass vial here. Founder is wandering around, sniffing at things. >g (Undoing one command) Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Founder is wandering around, sniffing at things. >g (Undoing one command) Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is wandering around, sniffing at things. >n Purple Two An east-south bend in the hall. To the south are several stairs. Founder is dragged behind you. >e Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. >undo (Undoing one command) Purple Two An east-south bend in the hall. To the south are several stairs. Founder is wandering around, sniffing at things. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is wandering around, sniffing at things. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. You see a length of rope tied to Founder here. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. You see a length of rope tied to Founder here. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. >g (Undoing one command) Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. >g (Undoing one command) Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. >g (Undoing one command) Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Seated in a wheelchair is an old woman. >push woman e You wheel the old woman to the east. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Seated in a wheelchair is an old woman. >g You wheel the old woman to the east. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. >lock door There is no keyhole on this side of the doors. >w You push past the doors, which shut behind you on Linda's startled exclamation. Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >lock door (with the aluminum key) Locked. From further down the hall you hear the familiar squeak of a gurney. A faceless man in blue scrubs is pushing it. A shape on the gurney is completely covered by the white sheet draped over it. The shape occasionally writhes, as if in terrible pain. You watch until you can no longer see them. >n Purple Two An east-south bend in the hall. To the south are several stairs. >e Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. >n The doors will not budge for you. As you push harder, a squirt of grey smoke escapes from behind them. >z Time passes... >e Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. >restore Failed. >save Saved. >restore Restored. Hallway The hallway runs west to east; the east end of the hall curves south towards reception. An open door lies to the south, a closed door to the north. >n You'll have to open the north door first. >w Hallway The hallway bends here, running north and east. To the south is a closed door. >e Hallway The hallway runs west to east; the east end of the hall curves south towards reception. An open door lies to the south, a closed door to the north. >close door Closed. Your hands begin twitching uncontrollably. You fight to keep them still. >w Hallway The hallway bends here, running north and east. To the south is a closed door. >n Hallway The hallway ends to the north. Doors lead north and east. A cord hangs from an outlined rectangle in the ceiling. >e (Opening the east door) Supplies Room The walls of the room are lined with shelves, all of which are neatly stocked with supplies. An open door is set in the west wall. >close door Closed. >enter cubby You hunker down behind the crates. They are just tall enough to hide you and the IV stand. >inject arm with needle Wincing slightly in anticipation, you jab the needle into a prominent vein. Your summer job in the hospital pays off: the needle slides home on the first try. Ice cold, the drug races up your arm and through your chest, numbing you. Fire hot, the next wave of the drug invades your system. The walls around you blur, fade away as the world runs in technicolor streaks... [Press a key to continue] Fit the Second: Revisit "play of light/a photograph/the way I used to be some half-forgotten stranger/doesn't mean that much to me" -- Rush Green Four A familiar green hallway embraces you. As the world ceases its unnatural spin, you find you recognize the east-west hall. You're in Green area of the hospital where you volunteered for three months one summer. No, not volunteered. It was coercion. You were going to be a doctor, just like father wanted, so you had to help out at a local hospital. "Looks good on your resume," everyone told you. Three months of hell. This place cemented your desire to avoid med school. Seated in a wheelchair is an old woman. >x woman The woman in the wheelchair is ancient, her parchment skin deeply wrinkled and folded. Alert eyes peer from behind large octagonal glasses, eyes which follow every movement in the room. >z Time passes... >z Time passes... >z Time passes... >z Time passes... >l Green Four A hospital hall running east-west. A green stripe just below the ceiling decorates the otherwise-bland walls. The hum of fluorescent lighting is barely audible. Seated in a wheelchair is an old woman. Down the hall, a shapeless, faceless patient in a white gown shuffles towards you. You cannot guess the sex of wraith-like person, even when he (she?) is merely feet away. You watch the patient until you can no longer see the white gown. >w Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. >s Operating Room The operating room is dim and smoky, lit by kerosene lamps and candles. Through the haze you make out exits to the north, south, and west. A group of doctors fills the room, milling about a patient. >x doctors The doctors are dressed in archaic clothing and powdered wigs. They stand in clumps, discussing the patient's condition or peering at the patient himself. >s Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. >e Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >e The doors are locked. >turn key You turn the key, unlocking the doors. >e You push past the doors, which shut behind you. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. An attendant is here, sitting behind the counter. Founder is lying on the ground, waiting for you. Founder, upon seeing you, cocks its head at you as it stands. The dog is quite a bit larger than it was before. It is wearing the rucksack and, you would swear, grinning at you. >get rucksack Taken. >get rope Taken. >get glasses Taken. Founder growls softly, baring teeth at the attendant. The attendant glares back at the dog. "Don't you let that mutt bite me," she tells you. >wear glasses Everything becomes a little dimmer as you put on the sunglasses. >n Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder comes trotting after you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He turns his head towards you, then ushers Founder to the south. >e Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >e Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. From further down the hall you hear the familiar squeak of a gurney. A faceless man in blue scrubs is pushing it. A shape on the gurney is completely covered by the white sheet draped over it. The shape occasionally writhes, as if in terrible pain. You watch until you can no longer see them. >e As you walk east, the hall lengthens. With each step everything blurs, vanishing into a grey mist. Your sense of balance is lost; you stumble back the way you came. >s Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. >x shape The shape underneath the covers is barely recognizable as a man. Tubes snake around and through his body; what skin he still owns he wears poorly. The rise and fall of his chest are uneven. The shape under the bed sits up, startling you. A withered hand grabs you, leaving streaks of blood on your arm. The man is trying to say something, a violent exercise which makes his head shake with effort. He finally points to the globe on the shelf, making a horrible keening noise, before collapsing back under the sheets. >touch shape How rude! >shape, hi The sick man doesn't appear interested. >x globe Its borders are nebulous; it gives off a faint glow. >touch it As your hands close around the globe, you feel a tingling in your fingers. The tingling quickly grows, becomes horrendous pain. You jerk back your hands; the feeling of having dipped them in lava fades. >get it As your hands close around the globe, you feel a tingling in your fingers. The tingling quickly grows, becomes horrendous pain. You jerk back your hands; the feeling of having dipped them in lava fades. >n Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. >w Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. A line of patients on gurneys fills the hallway. Down the hall, a shapeless, faceless patient in a white gown shuffles towards you. You cannot guess the sex of wraith-like person, even when he (she?) is merely feet away. You watch the patient until you can no longer see the white gown. >z Time passes... The nurse arrives from the west. >z Time passes... "Good God!" the nurse exclaims in surprise, her eyes widening at the sight of all of the patients. She recovers quickly, though, and moves to treat them. >z Time passes... The nurse moves to the patient at the head of the line and begins taking a history. >z Time passes... >z Time passes... The nurse, satisfied, wheels the gurney through the swinging doors to the north. The remaining patients call after her. >x nurse The nurse is no longer here. >z Time passes... >z Time passes... The nurse reenters the hallway from the north, wheeling a gurney covered in a fine coating of ash. She pushes the gurney west, then returns a few seconds later empty-handed. Down the hall, a shapeless, faceless patient in a white gown shuffles towards you. You cannot guess the sex of wraith-like person, even when he (she?) is merely feet away. You watch the patient until you can no longer see the white gown. >x nurse You recognize her as Eileen, one of the nurses you worked with during your three hellish months at the hospital. Though she, unlike others, never seemed angry with you, she often seemed irritated by your lack of enthusiasm and wandering attention. Eileen moves to the patient at the head of the line and begins taking a history. >z Time passes... >z Time passes... A sudden scream from further down the line. Both you and Eileen jump; she runs to the patient, then returns, wheeling him at high speed. She holds out a horrible-smelling sac filled with a black substance. "Here!" she snaps. "Colostomy bag. Take it, quick!" You remember why you chose not to go to med school. >get bag It slithers warmly in your grasp. Eileen looks at you gratefully as she wheels the patient north. As she and the patient pass through the doors, one of the blank-faced men slips past her and into the hall. He takes the colostomy bag from you and reenters the north doors. It takes a moment for you to realize the bag is really gone, another to realize that you are now covered in a light sheen of sweat. >z Time passes... >z Time passes... >z Time passes... Eileen reenters the hallway from the north, wheeling a gurney covered in a fine coating of ash. She pushes the gurney west, then returns a few seconds later empty-handed. >z Time passes... Eileen begins talking to a patient, but is brought up short by something. She turns and sees you. She beams. "Terry, glad you're still here. I'm missing my BP cuff--must've dropped it somewhere in Green. Go get it for me, will you?" She hands you a hall pass. "In case someone harasses you," she says with a wink before turning back to another patient. [Your score has increased by 5 points.] A group of doctors and interns appears in the hall, headed towards you. You are fixated by the sight of their faces, or rather by their lack of ones. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >w Purple Two An east-south bend in the hall. To the south are several stairs. >s Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >w Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. >w You can't go that way. >nw Green Two A U-shaped hall, entering from the northeast. The floor slopes gently down as it rounds the curve towards the southeast. Directly across from you is a doorway leading east. >n You can't go that way. >w You can't go that way. A patient slowly makes his way down the hall, pushing an IV stand. He has no face--his head is featureless. He continues down the hall and out of sight. >ne Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. >s Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Sitting on the crates you see a glass vial. >get vial The vial turns out to be wet; it slips between your fingers and hits the floor. It doesn't break, thankfully, but it does roll under the crates and out of view. >n Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. >n Hospital Room A dim room filled with arcane medical equipment and dominated by a bed in its center. There is a window, its curtains closed, on the north wall. A door leads south. Coiled on the floor where it was carelessly dropped is a blood pressure cuff. >get cuff Taken. >s Green Three The hall enters from the east and bends to the southwest. A small door leads north and an open doorway graces the south wall. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >s Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. >s Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. >e Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. >e You push past the doors, which shut behind you. Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. An attendant is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >n Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. There is a patient on a gurney in the hallway. Eileen is here, waiting for you. >x patient There is a patient on a gurney in the hallway. >talk to patient I don't know the word "talk". >s Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. An attendant is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >wear cuff You slide the cuff over your arm. >take blood pressure You slide the cuff off of your arm. >wear cuff You slide the cuff over your arm. >i You have a rucksack, a length of rope, a pair of sunglasses (being worn), a hall pass, and a blood pressure cuff (being worn). The rucksack seems to contain a pair of gloves, a thin coat, and a dark sphere. >x cuff The blood pressure cuff has a dial and an inflation bulb. >push bulb Pushing the blood pressure cuff doesn't do anything. >x bulb The blood pressure cuff has a dial and an inflation bulb. >turn dial Turning the blood pressure cuff doesn't have any effect. Founder's tail hits the ground softly. >squeeze bulb You give the bulb several firm squeezes. The cuff inflates around your arm, making you feel light-headed. After a few seconds, you let the air escape from it. >x dial The blood pressure cuff has a dial and an inflation bulb. >n Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. A few patients on gurneys line the hallway. Eileen is here, talking with a patient. >give cuff to eileen Eileen sighs. "Thanks, but I found another." She takes the cuff anyway. Eileen, satisfied, wheels the gurney through the swinging doors to the north. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >undo (Undoing one command) Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. A few patients on gurneys line the hallway. Eileen is here, talking with a patient. >w Purple Two An east-south bend in the hall. To the south are several stairs. A man passes by, dressed in blue scrubs. Where his face should be there is nothing. He is soon out of sight, hidden by a turn in the hall. >restore Restored. Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. >i You have a white cane, a hall pass, a rucksack, a single magazine, an aluminum key, and a blood pressure cuff. The rucksack seems to contain a pair of gloves, a thin coat, a length of rope, a dark sphere, and a pair of sunglasses. Down the hall, a shapeless, faceless patient in a white gown shuffles towards you. You cannot guess the sex of wraith-like person, even when he (she?) is merely feet away. You watch the patient until you can no longer see the white gown. >e Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >e Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. >e As you walk east, the hall lengthens. With each step everything blurs, vanishing into a grey mist. Your sense of balance is lost; you stumble back the way you came. >w Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. >w Purple Two An east-south bend in the hall. To the south are several stairs. >s Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. A woman passes by, dressed in blue scrubs. Where her face should be there is nothing. She is soon out of sight, hidden by a turn in the hall. >e The doors are locked. >n Purple Two An east-south bend in the hall. To the south are several stairs. >e Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. >s Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. Seated in a wheelchair is an old woman. >push woman n Linda looks at you in disbelief as you roll the old woman to the north. "Hold up there!" she yells at you. Her voice strikes responsive chords: you freeze, then return to her desk. She smirks at you. "Just because you work here doesn't mean you can wheel patients around without permission. Now you just turn your happy butt back around." Knowing her temper, you comply. >show pass to linda Linda grimaces. "Okay, so you can come and go as you please. Big deal." But she looks distinctly unhappy. You hear what sounds remarkably like snickering coming from Founder. >push woman n You wheel the old woman to the north. Linda watches you until you are out of sight. Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Seated in a wheelchair is an old woman. >push woman e You wheel the old woman to the east. Orange Five Two doors, one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Seated in a wheelchair is an old woman. Slowly, ever so slowly, the old woman's chin nods towards her chest. Shortly after the chin has completed its journey, soft snores begin floating from her. >x woman The woman in the wheelchair is ancient, her parchment skin deeply wrinkled and folded. Large octagonal glasses cover her closed eyes. With a start, the old woman wakes up. "Yes? Yes?" she asks querulously. A group of doctors and interns appears in the hall, headed towards you. They, too, are faceless. Their heads nearly touch; they are obviously in conference, though you can hear nothing. They pass you and are gone. >push woman n You wheel the old woman to the north. Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. Seated in a wheelchair is an old woman. As you wheel the old woman into the room, she turns to look at you. "Time for bed, I suppose?" she asks you. She rolls towards the bed. As she nears it, her motions become unsteady, her forward motion jerky. "John?" she murmurs, then pitches forward onto the bed. You take a closer look; she's not breathing. >wake woman I don't know the word "wake". >yell Your throat is a bit sore now. A doctor, notable for his unmissing face, walks by the door. He is back in seconds, striding into the room. Leaning over the old woman, he shakes her. "I'm Doctor John; can you hear me? Ma'am?" Her lack of response prompts him to lean out into the hall and shout: "Woman down, unresponsive; crash cart to Orange 7." He returns to the woman, placing two fingers to her throat and a palm to her forehead. He tilts her head back, extending her neck, and huffs twice into her mouth. He then motions. "You." He nods at the woman's chest. "Begin compressions." >begin compressions You link fingers, one hand on top of the other, and watch as your hands drift to a dimly-remembered position. Then you are pumping as hard as you can, the woman's sternum creaking beneath your weight. >g You are already performing CPR on the woman. You have slipped into a once-familiar rhythm: five compressions, then the doctor breathes, then five compressions. >z Time passes... A gang of white-garbed doctors, all of whom lack faces, pour into the room. Several of them slide away from the door, revealing the gurney and crash cart they have brought with them. Dr. John nods at them and their cargo. He waves you away from the old woman and motions the others closer. "On my mark: one, two, three," and they have lifted the woman up and onto the gurney. >x gurney It stands, slab-like, in the center of the room. Dr. John nods at the ECG readout. "She's in VFib." He snatches up the defibrillator paddles and says to you, "Charge to 200." >charge to 200 I don't know the word "charge". >set dial to 200 The dial clicks as you turn it to 200. "Clear!" A push of buttons; the woman's body arcs and recollapses. Dr. John rubs the paddles together, smearing paste, while he glances at the ECG. "Give me 260." >set dial to 260 The dial clicks as you turn it to 260. Again Dr. John says, "Clear!" Again the woman's body leaps into the air. Dr. John takes another look at the ECG, saying, "Give me 360." >set dial to 360 The dial clicks as you turn it to 360. The woman's body jumps once more as Dr. John discharges his paddles. When he looks at the ECG this time, his brow furrows. "PEA," he mutters. "Intubate; give me a 1 mg epinephrine push." He resumes breathing for the woman while one of his faceless helpers performs chest compressions. >x cart The crash cart appears only when someone is in great distress. It contains plenty of medication, an ECG machine, a syringe, and a defibrillator. Dr. John notices you during a pause between breaths. "Thanks," he says. "We have it under control." Breath. "You can go." Then his attention is focussed on the woman. "Pulse back, breathing again. 60 mg lidocaine." Two of the faceless doctors usher you, not unkindly, through the door. As you leave, the door closes behind you, snicking shut. Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >undo (Undoing one command) Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. The old woman lies carelessly on the gurney. You see a crash cart here. Doctor John bends over the old woman, breathing for both. A group of faceless doctors surround the gurney in the center of the room. >get syringe Taken. [Your score has increased by 7 points.] Dr. John notices you during a pause between breaths. "Thanks," he says. "We have it under control." Breath. "You can go." Then his attention is focussed on the woman. "Pulse back, breathing again. 60 mg lidocaine." Two of the faceless doctors usher you, not unkindly, through the door. As you leave, the door closes behind you, snicking shut. Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >undo (Undoing one command) Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. The old woman lies carelessly on the gurney. You see a crash cart here. Doctor John bends over the old woman, breathing for both. A group of faceless doctors surround the gurney in the center of the room. >get all from cart I don't see what you're referring to. >get all I don't see what you're referring to. >get all from crash cart I don't see what you're referring to. >get ecg machine Don't worry about the ECG machine. Dr. John notices you during a pause between breaths. "Thanks," he says. "We have it under control." Breath. "You can go." Then his attention is focussed on the woman. "Pulse back, breathing again. 60 mg lidocaine." Two of the faceless doctors usher you, not unkindly, through the door. As you leave, the door closes behind you, snicking shut. Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >undo (Undoing one command) Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. The old woman lies carelessly on the gurney. You see a crash cart here. Doctor John bends over the old woman, breathing for both. A group of faceless doctors surround the gurney in the center of the room. >get medication You can't have the crash cart. Dr. John notices you during a pause between breaths. "Thanks," he says. "We have it under control." Breath. "You can go." Then his attention is focussed on the woman. "Pulse back, breathing again. 60 mg lidocaine." Two of the faceless doctors usher you, not unkindly, through the door. As you leave, the door closes behind you, snicking shut. Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >undo (Undoing one command) Hospital Room A sterile white room, bereft of any humanizing touches. A bed surrounded by medical equipment is the sole piece of furniture in the room. Judging from its rumpled condition, this room is occupied. The old woman lies carelessly on the gurney. You see a crash cart here. Doctor John bends over the old woman, breathing for both. A group of faceless doctors surround the gurney in the center of the room. >get syringe Taken. [Your score has increased by 7 points.] Dr. John notices you during a pause between breaths. "Thanks," he says. "We have it under control." Breath. "You can go." Then his attention is focussed on the woman. "Pulse back, breathing again. 60 mg lidocaine." Two of the faceless doctors usher you, not unkindly, through the door. As you leave, the door closes behind you, snicking shut. Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >s Hospital Room The unoccupied room is an oddity in this hospital. Like other hospital rooms, it sports a bed and an excess of medical equipment. >n Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. >w Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. >n The doors will not budge for you. As you push harder, a squirt of grey smoke escapes from behind them. Down the hall, a shapeless, faceless patient in a white gown shuffles towards you. You cannot guess the sex of wraith-like person, even when he (she?) is merely feet away. You watch the patient until you can no longer see the white gown. >i You have a white cane, a hall pass, a rucksack, a single magazine, an aluminum key, a blood pressure cuff, and a syringe. The rucksack seems to contain a pair of gloves, a thin coat, a length of rope, a dark sphere, and a pair of sunglasses. >s Admitting The first line of defense between the hospital and the outside world. Chairs are strewn about at random; on several there are magazines. A counter guards the hall leading north. Above it is a speaker. To the west are a set of wide double doors labeled "Deliveries." South is the hospital exit. Linda is here, sitting behind the counter. Founder is lying on the ground, staring at you with soulful eyes. >tie rope to founder You must be holding the rope in your hands before you can tie it to anything. >get ropw I don't know the word "ropw". >get rope Taken. >tie rope to founder You tie the rope to Founder. Founder wriggles a bit, but submits to being leashed. >wear glasses You aren't carrying the sunglasses. >get them sunglasses: Taken. >wear glasses Everything becomes a little dimmer as you put on the sunglasses. >w The doors are locked. >n Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. A woman passes by, dressed in blue scrubs. Where her face should be there is nothing. She is soon out of sight, hidden by a turn in the hall. >w Purple Two An east-south bend in the hall. To the south are several stairs. Founder is dragged behind you. >s Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is dragged behind you. >unlock door What do you want to unlock that with? >key Unlocked. Founder curls up in a small ball, resting. >w Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Founder is dragged behind you. >n Operating Room Shiny and clean. The only feature which breaks the sterility of the room is a pile of crates stacked in the northeast corner. There are exits to the north, south, and west. Founder is dragged behind you. >founder, get vial Founder looks at you for a moment, then begins wiggling into the space between crates. Shortly after its tail has vanished into the space you hear excited barking, followed by the reemergence of Founder. Founder then trots to you and drops the glass vial at your feet. Founder curls up in a small ball, resting. [Your score has increased by 7 points.] >get vial Taken. Founder takes a running fit, tearing around as much as possible while leashed. A section of the air just above your head shimmers. A small pyramid falls from the disturbance to the ground below. >get pyramid The pyramid begins glowing softly. It unfolds like a flower and a feminine voice issues from it, saying, "Oh!" The voice is fainter than before. "Dr. Boozer! In here, behind the crates!" When the light dies down, the pyramid is gone. >i You have a white cane, a hall pass, a rucksack, a single magazine, an aluminum key, a blood pressure cuff, a syringe, a length of rope (tied to Founder), a pair of sunglasses (being worn), and a glass vial. The rucksack seems to contain a pair of gloves, a thin coat, and a dark sphere. >x vial The glass vial has a rubber top and is partially filled with a clear liquid. A label wraps around it. >read vial "Novocaine." >fill syringe with vial There is no need to fill the syringe. >x syringe The syringe is graduated in cc's. >stab vial with syringe I don't know the word "stab". >inject syringe into vial You stick the end of the needle through the rubber top and draw on the syringe's plunger, filling it with the liquid. Founder curls up in a small ball, resting. >get syringe You already have the full syringe! Founder comes over, sniffs at your legs, then wanders off again. >i You have a white cane, a hall pass, a rucksack, a single magazine, an aluminum key, a blood pressure cuff, a full syringe, a length of rope (tied to Founder), a pair of sunglasses (being worn), and a glass vial. The rucksack seems to contain a pair of gloves, a thin coat, and a dark sphere. >x syringe The syringe is graduated in cc's. It is filled with a clear liquid. >s Green One A nondescript hall leading east to northwest. To the north is an open doorway. The ever-present stripe changes color to the east, just beyond a sign. Founder is dragged behind you. >e Purple Three The hall jogs west to north, interrupted by several stairs to the north. A sign hangs from the ceiling to the west, delineating where the stripe of color changes from purple to green. A set of doors leads east. Founder is dragged behind you. A faceless man in blue scrubs appears from further down the hall. He starts to walk past, then pulls up short next to Founder. He looks as if he is about to take action, but then he notices your sunglasses and cane. Realizing what has happened, you inspiredly begin tapping the cane on the ground. The man, satisfied, continues on his way. >n Purple Two An east-south bend in the hall. To the south are several stairs. Founder is dragged behind you. A woman passes by, dressed in blue scrubs. Where her face should be there is nothing. She is soon out of sight, hidden by a turn in the hall. >e Purple One The corridors of the hospital join in a T-junction. The arms of the T lie east and west, while the base runs south. A pair of swinging doors crowns the top of the T, to the north. Over the east corridor is a sign. Founder is dragged behind you. >e Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is dragged behind you. >s Hospital Room The unoccupied room is an oddity in this hospital. Like other hospital rooms, it sports a bed and an excess of medical equipment. Founder is dragged behind you. >x medical Through the long months you worked here you never discovered their purpose. Founder curls up in a small ball, resting. >n Orange Five Two doors, a closed one on the north wall and one on the south, flank this east-west hall. A sign hangs from the ceiling to the west. Founder is dragged behind you. >e Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. Founder is dragged behind you. >s Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is dragged behind you. >x globe Its borders are nebulous; it gives off a faint glow. Founder curls up in a small ball, resting. >x man The shape underneath the covers is barely recognizable as a man. Tubes snake around and through his body; what skin he still owns he wears poorly. The rise and fall of his chest are uneven. Founder takes a running fit, tearing around as much as possible while leashed. >talk to man I don't know the word "talk". >i You have a white cane, a hall pass, a rucksack, a single magazine, an aluminum key, a blood pressure cuff, a full syringe, a length of rope (tied to Founder), a pair of sunglasses (being worn), and a glass vial. The rucksack seems to contain a pair of gloves, a thin coat, and a dark sphere. >save Saved. >put all but syringe in rucksack heavy gloves: The heavy gloves are already in the rucksack! thin coat: The thin coat is already in the rucksack! dark sphere: The dark sphere is already in the rucksack! white cane: Done. hall pass: Done. rucksack: You can't put the rucksack in itself! single magazine: Done. aluminum key: Done. blood pressure cuff: Done. rope: Not while the rope is tied to anything. sunglasses: (Taking off the sunglasses first) Done. glass vial: Done. >untie rope You untie the rope. >put it in sack Done. >put sack on founder You place the rucksack on the ground next to Founder. The dog proceeds to wriggle under the rucksack, then stand. >inject me with syringe You need to specify where you want to inject yourself. Founder takes a running fit, tearing around as fast as possible on short legs. >inject hands with syringe You stick the syringe into your hand and depress the plunger. A shock of cold runs through you as your hand grows numb. >get globe You pick up the globe with your numbed hand. Your fingers feel warm, but the novocaine blocks any pain. >x globe Its borders are nebulous; it gives off a faint glow. >show it to man The sick man isn't impressed. Numbness begins creeping up your arm. You look down to find your hand turning black, beginning to suppurate. Horror, you think, I should be feeling horror. But you are as numb to your growing disfigurement as your hand is to pain. >give globe to man When you press the globe to the man's chest, his eyes snap open. The glow suffuses his face and he smiles, revealing gaps once inhabited by teeth. The glow fades, leaving behind a lead sphere. The man's muscles relax, allowing the sphere to fall to the floor. His whole face sags; his breathing stops. Your hand cracks and bleeds, the white pus running from it turning red. You stumble back against a wall, holding your arm away from you. You close your eyes against the sight, amazed that you still feel no pain. Then you make the mistake of trying to flex your hand. Pain, unending pain, until you can bear no more, until... [Press a key to continue] Interlude On a Gurney The ceiling above you looms, fluorescent lights glaring down at you. You've been strapped to a gurney and reattached to monitors. Ambulance workers run alongside you, occasionally bending over to check your condition. Your ill- fated IV has been brought along for the ride, its needle bouncing against your hand from time to time. >undo (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is curled in a small ball, resting. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is wandering around, sniffing at things. >g (Undoing one command) Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. Founder is wandering around, sniffing at things. >s Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. Founder is dragged behind you. >untie rope You untie the rope. Founder curls up in a small ball, resting. >put all but syringe into rucksack heavy gloves: The heavy gloves are already in the rucksack! thin coat: The thin coat is already in the rucksack! dark sphere: The dark sphere is already in the rucksack! white cane: Done. hall pass: Done. rucksack: You can't put the rucksack in itself! single magazine: Done. aluminum key: Done. blood pressure cuff: Done. rope: Done. sunglasses: (Taking off the sunglasses first) Done. glass vial: Done. Founder wanders away. >inject hands with syringe You stick the syringe into your hand and depress the plunger. A shock of cold runs through you as your hand grows numb. >get globe You pick up the globe with your numbed hand. Your fingers feel warm, but the novocaine blocks any pain. >give globe to man When you press the globe to the man's chest, his eyes snap open. The glow suffuses his face and he smiles, revealing gaps once inhabited by teeth. The glow fades, leaving behind a lead sphere. The man's muscles relax, allowing the sphere to fall to the floor. His whole face sags; his breathing stops. >get sphere Which sphere do you mean, the dark sphere, or the lead sphere? >lead Your load is too heavy. Founder comes running toward you, barking loudly. Upon seeing you, however, Founder calms down and trots nonchalantly up to you. Numbness begins creeping up your arm. You look down to find your hand turning black, beginning to suppurate. Horror, you think, I should be feeling horror. But you are as numb to your growing disfigurement as your hand is to pain. The lead sphere bursts into flame, oily smoke curling from it. From the center of the flame you hear an eerily familiar voice say, "So sorry about your hands. Be glad I decided to forego the needles this time." The voice pauses, then, "Not too much longer, now." Then the sphere vanishes in a final burst of fire. >put globe in rucksack I don't see any globe here. >i You have a rucksack and a syringe. The rucksack seems to contain a pair of gloves, a thin coat, a dark sphere, a white cane, a hall pass, a single magazine, an aluminum key, a blood pressure cuff, a length of rope, a pair of sunglasses, and a glass vial. Your hand cracks and bleeds, the white pus running from it turning red. You stumble back against a wall, holding your arm away from you. You close your eyes against the sight, amazed that you still feel no pain. Then you make the mistake of trying to flex your hand. Pain, unending pain, until you can bear no more, until... [Press a key to continue] Interlude On a Gurney The ceiling above you looms, fluorescent lights glaring down at you. You've been strapped to a gurney and reattached to monitors. Ambulance workers run alongside you, occasionally bending over to check your condition. Your ill- fated IV has been brought along for the ride, its needle bouncing against your hand from time to time. >undo (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Founder is wandering around, sniffing at things. >undo (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Founder is wandering around, sniffing at things. >undo (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. You see a lead sphere here. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. >g (Undoing one command) Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. >put rucksack on founder I don't see any founder here. >l Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a door. Lying on a shelf is a strangely-glowing globe. >i You have a rucksack and a full syringe. The rucksack seems to contain a pair of gloves, a thin coat, a dark sphere, a white cane, a hall pass, a single magazine, an aluminum key, a blood pressure cuff, a length of rope, a pair of sunglasses, and a glass vial. >x sack It is made of heavy denim and looks well-used. The rucksack is open and seems to contain a pair of gloves, a thin coat, a dark sphere, a white cane, a hall pass, a single magazine, an aluminum key, a blood pressure cuff, a length of rope, a pair of sunglasses, and a glass vial. >n Orange Four An east-west hall with an orange strip coloring the wall just below the ceiling. There is an open door in the south wall. Founder comes running toward you, barking loudly. Upon seeing you, however, Founder calms down and trots nonchalantly up to you. >s Hospital Room In the center of the room, a bed. In the bed, a huddled shape. Beside the bed, murmuring equipment. To the north is a d