Text will now be saved to the script file. Type UNSCRIPT to discontinue scripting. >l Xenoscience Dome Break Room The most attractive feature of this room, at least to someone recently on the outside trying to get in, are the large windows on the east wall. Other people, using the break room for its more normal function of putting off work, probably prefer to focus on the items on the counter, the large glass cylinder up on the wall, or the exit north. Max is here. >n Vertical Junction This corridor is about the same length as a normal office corridor on Earth, but unlike Earth office corridors[15], it heads straight up instead of straight on. Xavians and other people able to fly could head out through a number of passages: up at the top corridors lead south, north, and west, while midway up a corridor leads east and a perch sticks out from the wall in front of a door to the north. People at ground level are restricted to exits leading north and south. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max enters from the south. >footnote 15 Except those at the Institute for Zero-Gravity Research, of course. And, since the accident, those at the Center for Study of Dimensional Folding. >[snrk] Noted. >x sign The sign bulges out slightly from the wall, no doubt as the result of trying to project a three-d area onto the two-d wall, but if you stare at it long enough you can eventually work out that on the top level, the north exit leads to “Labs”, the west exit leads to “Main Branch / Barracks”, and the south exit leads to “Exit” (appropriately enough). On the middle level, the north door leads to “Earth Artifacts (restricted personnel only)”, while the east exit leads to “Shuttle Bays”. Finally, on the bottom level, the north exit leads to “Earth Artifacts (general)”, and the south exit leads to “Break Room”. >n Earth Artifact Cultural Research Center This room seems designed to serve a dual purpose: a sign hanging from the ceiling is lettered in both Xavian and crude Terran[16], reading (respectively) “Earth Artifact Cultural Research Center” and “Off-worlder Gyfte Shoppe”. The multiplicity of goals probably explains why the walls are packed with shelves of clear cases, which in turn are crammed with bumper stickers, t-shirts, cuckoo clocks, and stranger artifacts, some labelled with an informative note, some with a price tag, and some with both. The counter shoved away in the corner has plaques reading “Tour Guide” and “Salesbird”, but no examples of either appear to be present. Max enters from the south. >footnote 16 Pigeon English, you might say. >[arrgh!] Noted. >x counter The counter is shoved into the corner, with just enough space for someone to stand behind and access the single shelf. It contains a Xavian viewmaster and an account book. >get viewmaster Taken. >x it This viewmaster is an exciting and educational device for avians of all ages. It has a small window which you can look into to observe a scene, that scene being controlled by the dial on top. Also on top is the reason this viewfinder probably isn't on display: a narrow crack runs across the casing. >get account book Taken. >x it The book appears to be a combination account book/diary for this place, but is mostly blank, aside from a few notes: “Earth culture museum and alien-based revenue stream enhancement opened today! This should be the model showroom of a chain of Xavian merchandising emporiums throughout the galaxy!” ... “Gift shop revenue not as high as expected — must talk to administrators about forcing prisoners and foreign diplomats to come in to shop” .. “In response to complaints from Fire Marshal, have moved some less-used merchandise into upper room and installed override here for the door lock until official approval of storage location made.” >turn dial You adjust the dial on the viewmaster. >x window This viewmaster is an exciting and educational device for avians of all ages. It has a small window which you can look into to observe a scene, that scene being controlled by the dial on top. Also on top is the reason this viewfinder probably isn't on display: a narrow crack runs across the casing. >look in window You peer into the viewmaster. Inside, you see a delightful three-dimensional scene of the lush Xavian jungle, complete with friendly wildlife. >turn dial You adjust the dial on the viewmaster. >look in window You peer into the viewmaster. Inside, you see a delightful three-dimensional scene of the famous southern beaches, covered in dead fish. >turn dial You adjust the dial on the viewmaster. >look in window You peer into the viewmaster. Inside, you see a delightful three-dimensional scene of a single black-and-white Xavian inspecting the icy Xavian north pole. >turn dial You adjust the dial on the viewmaster. >look in window You peer into the viewmaster. Inside, you see a delightful three-dimensional scene of Earth, with a row of chained humans being inspected by a stern grey Xavian. A small note in the corner reads “artist's rendition”. >turn dial You adjust the dial on the viewmaster. >look in window You peer into the viewmaster. Inside, you see a delightful three-dimensional scene of the multi-colored capitol building in Xavia City. >turn dial You adjust the dial on the viewmaster. >look in window You peer into the viewmaster. Inside, you see a delightful three-dimensional scene of the lush Xavian jungle, complete with friendly wildlife. >turn dial You adjust the dial on the viewmaster. >look in window You peer into the viewmaster. Inside, you see a delightful three-dimensional scene of the famous southern beaches, covered in dead fish. >search counter You see nothing in the counter. Also, a small button is built into the underside of the counter with the word “Override” scribbled next to it. >push button You reach inside the counter and push the button. >['on' the counter, probably.] Noted. >x bumper The bumper stickers are sized to fit either hover-car or personal rocket, and have a variety of political messages, most notably “FREE RANGE CHICKEN” and “Terrans out of Earth!” >get bumper (first opening the shelves of clear cases) The cases, except for the one on the end, turn out to be not only closed but locked. You can't do that because the shelves of clear cases are closed. >[hmm.] Noted. >l Earth Artifact Cultural Research Center This room seems designed to serve a dual purpose: a sign hanging from the ceiling is lettered in both Xavian and crude Terran, reading (respectively) “Earth Artifact Cultural Research Center” and “Off-worlder Gyfte Shoppe”. The multiplicity of goals probably explains why the walls are packed with shelves of clear cases, which in turn are crammed with bumper stickers, t-shirts, cuckoo clocks, and stranger artifacts, some labelled with an informative note, some with a price tag, and some with both. The counter shoved away in the corner has plaques reading “Tour Guide” and “Salesbird”, but no examples of either appear to be present. Max is here. >x t-shirts The t-shirts are folded neatly so as to reveal the slogans on their front, including “I (heart) My Parrot”, “Top Ten Reasons Why Roadrunners Are Better Than Coyotes” and “My planet was brought under the dominion of the Xavian empire and all I got was this lousy t-shirt which is not nearly as good as having feathers anyway”. >x cuckoo “Scientists speculate these artifacts may serve some sort of religious or cultural function for the Earthlings,” the placard reads. “Some say this is definite evidence of early Xavian guidance, while others ...” >x stranger The cases are filled with a large variety of items: piles of t-shirts, snow globes, bumper stickers, cuckoo clocks, action figures, and posters. Unfortunately for the casual shoplifter, they also all appear to be closed, except for one case on the end. >x action figures Cybirdius, Duck Dodgers, and Max Blaster. Figures. You casually glance at the other figures, but there's no sign of red hair. >[yay duck dodgers!] Noted. >x posters The most prominent appears to be some sort of educational poster, titled “Duckbilled Platypus — Bird or Myth???” >x snow globes The snow globes depict penguins in various poses: standing on an iceberg, swimming underwater, aiming a plasma rifle at a group of cowering humans. >open end case The end case is already open. >look in end case The end case's lid is open, probably because it's more or less empty except for the rumpled cloth at the bottom of the case. >get cloth You can't have that; it's part of the end case. >x cloth The case, like most museum cases, is lined with folded velvet cloth. A tiny pair of legs stick out of a fold in the cloth. >get legs You pull the figure out of the display case — although it's only two inches high, the blonde hair and blaster make the identity of the subject unmistakable. >x it The figure is about two inches high and looks (more or less) like Max, albeit with a fiendish grin rarely found on his face to go along with the blaster and waved hair. Stamped on the side is “Made In Xavia”. >put it in image You see no image here. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, an account book, and a Max Blaster action figure. >[Oh, right, don't have that back yet.] Noted. >move cloth The rumpled velvet cloth cannot be moved. >search it The end case's lid is open, probably because it's more or less empty except for the rumpled cloth at the bottom of the case. >l Earth Artifact Cultural Research Center This room seems designed to serve a dual purpose: a sign hanging from the ceiling is lettered in both Xavian and crude Terran, reading (respectively) “Earth Artifact Cultural Research Center” and “Off-worlder Gyfte Shoppe”. The multiplicity of goals probably explains why the walls are packed with shelves of clear cases, which in turn are crammed with bumper stickers, t-shirts, cuckoo clocks, and stranger artifacts, some labelled with an informative note, some with a price tag, and some with both. The counter shoved away in the corner has plaques reading “Tour Guide” and “Salesbird”, but no examples of either appear to be present. Max is here. >x plaque The counter is shoved into the corner, with just enough space for someone to stand behind and access the single shelf. >x price The word “price” is not necessary in this story. >s Vertical Junction This corridor is about the same length as a normal office corridor on Earth, but unlike Earth office corridors, it heads straight up instead of straight on. Xavians and other people able to fly could head out through a number of passages: up at the top corridors lead south, north, and west, while midway up a corridor leads east and a perch sticks out from the wall in front of a door to the north. People at ground level are restricted to exits leading north and south. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max enters from the north. >u You look upwards, at the perch and the corridor beyond, but there seems to be no obvious way to reach them. >x perch The perch is a simple bar that juts out from the wall and probably provides a spot for Xavians to sit as they fumble for their passcard to open the door to their north. >jump You leap into the air but can't reach the perch. >stand on max Max looks up at the perch and gauges the distance. “I suppose if you stand on my shoulders ...” he says. You glare. “You don't have to wince so obviously when you say that, Max.” “Ok, let's try this.” Max bends down slightly and cups his hands. You step in and then vault athletically up onto his shoulders. Vertical Junction (balancing on Max's shoulders) This corridor is about the same length as a normal office corridor on Earth, but unlike Earth office corridors, it heads straight up instead of straight on. Xavians and other people able to fly could head out through a number of passages: up at the top corridors lead south, north, and west, while midway up a corridor leads east and a perch sticks out from the wall in front of a door to the north. People at ground level are restricted to exits leading north and south. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max is here. >get perch “Now quit squirming,” you say as you adjust your position on Max's shoulders. “Honestly, I thought you were better at this sort of thing.” “What, grabbing ankles?” “No, standing there and gaping like you're posing for the Mister Galactic calendar,” you say. Then you leap, springing into the air, grabbing the perch, and swinging yourself up onto it. Vertical Junction (middle) (standing on the perch) The view from midway up the corridor is more or less the same as it is down below, although of course the perch, the north door, the sign and so on are closer to hand, while the floor is farther from foot. Speaking of the floor, exits on (or near) that level lead north and south, while on this level there is a door to the north and a passage east, and up above corridors lead out south, north, and west. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max is here. >n The security door is closed and, given that it has a fancy card-reader attached, probably locked. >s You can't go that way. Obvious exits lead north, east, and up. >e There's not enough time to go haring off on side-trips, although you make a mental note to come back here and check out all the sights once you've saved the world again. >u It's not clear how to get up there, although a pair of rocket pants would probably do the trick. >x card-reader The word “card-reader” is not necessary in this story. >x reader The passcard reader, as is usual with these things, consists of a slot through which to swipe your card, and a light which is supposed to light up to tell you you've done so. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, an account book, and a Max Blaster action figure. >knock on door You thumps ineffectually on the door and the passcard reader. >['you thumps'] Noted. >put all in card issue of Newsbeak: The issue of Newsbeak doesn't fit in the passcard reader's slot. large nut: The large nut doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't fit in the passcard reader's slot. food pill: The food pill doesn't 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reader's slot. granola nut: The granola nut doesn't fit in the passcard reader's slot. granola nut: The granola nut doesn't fit in the passcard reader's slot. granola nut: The granola nut doesn't fit in the passcard reader's slot. metal bowl: The metal bowl doesn't fit in the passcard reader's slot. Xavian viewmaster: The Xavian viewmaster doesn't fit in the passcard reader's slot. account book: The account book doesn't fit in the passcard reader's slot. Max Blaster action figure: The Max Blaster action figure doesn't fit in the passcard reader's slot. >[Oops ;-] Noted. >[That was a significant pause, too.] Noted. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, an account book, and a Max Blaster action figure. >x perch The perch is a simple bar that juts out from the wall and probably provides a spot for Xavians to sit as they fumble for their passcard to open the door to their north. You are here, standing on the perch. >x bar The perch is a simple bar that juts out from the wall and probably provides a spot for Xavians to sit as they fumble for their passcard to open the door to their north. You are here, standing on the perch. >pull bar The perch cannot be moved. >jump You dangle from the perch for a moment, then drop to the ground. Vertical Junction This corridor is about the same length as a normal office corridor on Earth, but unlike Earth office corridors, it heads straight up instead of straight on. Xavians and other people able to fly could head out through a number of passages: up at the top corridors lead south, north, and west, while midway up a corridor leads east and a perch sticks out from the wall in front of a door to the north. People at ground level are restricted to exits leading north and south. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max is here. >undo Taking back one turn: “jump”. Vertical Junction (middle) (standing on the perch) The view from midway up the corridor is more or less the same as it is down below, although of course the perch, the north door, the sign and so on are closer to hand, while the floor is farther from foot. Speaking of the floor, exits on (or near) that level lead north and south, while on this level there is a door to the north and a passage east, and up above corridors lead out south, north, and west. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max is here. >pull reader The card reader cannot be moved. >kick it You strike the passcard reader, but it's sturdy enough to keep on working. >g You strike the passcard reader, but it's sturdy enough to keep on working. >[It takes a licking and keeps on ticking.] Noted. >lick reader The card reader does not appear to be edible. >climb What do you want to climb? >up It's not clear how to get up there, although a pair of rocket pants would probably do the trick. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, an account book, and a Max Blaster action figure. >l Vertical Junction (middle) (standing on the perch) The view from midway up the corridor is more or less the same as it is down below, although of course the perch, the north door, the sign and so on are closer to hand, while the floor is farther from foot. Speaking of the floor, exits on (or near) that level lead north and south, while on this level there is a door to the north and a passage east, and up above corridors lead out south, north, and west. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max is here. >[You know what I want? I want those clever status reports again. The score is so pedestrian.] Noted. >x sign The sign bulges out slightly from the wall, no doubt as the result of trying to project a three-d area onto the two-d wall, but if you stare at it long enough you can eventually work out that on the top level, the north exit leads to “Labs”, the west exit leads to “Main Branch / Barracks”, and the south exit leads to “Exit” (appropriately enough). On the middle level, the north door leads to “Earth Artifacts (restricted personnel only)”, while the east exit leads to “Shuttle Bays”. Finally, on the bottom level, the north exit leads to “Earth Artifacts (general)”, and the south exit leads to “Break Room”. The sign is up and to the left of the doorway, just within reaching distance if you lean out from the perch. >max, n, push button Max leaves to the north. >z Time passes... The security door above the perch slides open. >n Artifact Storage This small room is made even smaller by the large table stuck in the middle, and the boxes piled against the far wall. It is lit only by a small light in the ceiling (and the light coming through the open door, of course). On the table are a note, Max's blaster, Max's force generator, your rocket pants, your tk device, and your image projector. But no bomb. Just that note, which has some dismaying news. “Max,” you call out. “Our equipment's all here, except for the bomb. This says it's been taken to the Xavian Art and Cultural Museum for their Earth exhibit!” “Curse them!” Max shouts back. “Those Xavians will pay for this — assuming HQ remembered to insure it, I mean.” >read note The note is brief but distressing. “As per orders I have removed the interesting shiny thing and transported it to the main Art and Cultural Museum for inclusion in our exhibit on soon-to-be-subjugated peoples.” >get all from table note: Taken. blaster: Taken. force generator: Taken. rocket pants: Taken. tk device: Taken. image projector: Taken. >wear pants Okay, you're now wearing your rocket pants. >x boxes The piles of boxes are carefully sealed and just as carefully labelled “Souvenir beak-polishers (gold-plated)”. They're closed. The door slides closed. >open boxes Opening the piles of boxes reveals stacks of souvenir beak-polishers. >get polisher You take a souvenir beak-polisher from the stacks of souvenir beak-polishers. >g You take a souvenir beak-polisher from the stacks of souvenir beak-polishers. >g You take a souvenir beak-polisher from the stacks of souvenir beak-polishers. >g You take a souvenir beak-polisher from the stacks of souvenir beak-polishers. >g You take a souvenir beak-polisher from the stacks of souvenir beak-polishers. >g You take a souvenir beak-polisher from the stacks of souvenir beak-polishers. >[Good lord.] Noted. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, an account book, a Max Blaster action figure, a note, Max's blaster, Max's force generator, your tk device (disguised as a tube of lipstick), your image projector (disguised as a powder compact), and six souvenir beak-polishers. You are wearing your rocket pants. >put figure in image (first opening your image projector) You snap open the image projector. You place the Max Blaster action figure onto the projection surface. >turn on image You touch the controls on the image projector. A lifesize hologram of Max appears in mid-air. >[Cool.] Noted. >turn off image You touch the controls on the image projector. The lifesize hologram of Max winks out. >polish beak Which beak do you mean, a souvenir beak-polisher, the issue of Newsbeak, or the stacks of souvenir beak-polishers? >a polisher Which beak do you mean, a souvenir beak-polisher, or the stacks of souvenir beak-polishers? >a polisher Which beak do you mean, a souvenir beak-polisher, or the stacks of souvenir beak-polishers? >any (the souvenir beak-polisher) The souvenir beak-polisher is already (relatively) clean. >polish newsbeak with polisher What sort of beak do you take it for? >l Artifact Storage This small room is made even smaller by the large table stuck in the middle, and the boxes piled against the far wall. It is lit only by a small light in the ceiling (since the door to the south is closed). The piles of boxes contain stacks of souvenir beak-polishers. >x light The ceiling light shines down on the table in the center of the room. >get it You can't take that. >climb boxes Those are not something you can climb. >x table It's a large table, stuck in the middle of the room, probably to leave stuff on for later examination. >search it You see nothing on the table. >s The door slides open. Vertical Junction (middle) (standing on the perch) The view from midway up the corridor is more or less the same as it is down below, although of course the perch, the north door, the sign and so on are closer to hand, while the floor is farther from foot. Speaking of the floor, exits on (or near) that level lead north and south, while on this level there is a door to the north and a passage east, and up above corridors lead out south, north, and west. The security door above the perch stands open. A sign next to the upper door attempts to explain all the corridors with a single diagram. There is a sudden chiming sound from hidden speakers, and then a voice speaks. “This is a priority message for all personnel: the secret weapon has entered its final aiming phase. Estimated activation time is one hour and thirty-seven minutes from now. In preparation for the attack on Earth to directly follow activation, the base will be entering lockdown mode, effective immediately. All non-essential staff will close their stations and return to barracks; the additional guards for the secret weapon will also report to barracks to receive the additional patrol assignments. The secondary screen around the dome has also been energized, and technicians are monitoring. I will be in the dome with the secret weapon to personally direct the launch, and then later call my command ship and join the invasion fleet. To repeat: the base is entering lockdown mode. The Xavian conquest of the solar system begins in one hour, thirty-six minutes.” The announcement snaps off. >u Your rocket pants blast you upwards. Vertical Junction (top) The corridor makes a sharp bend here, changing from going straight up to going straight north for a bit, then turning east. In addition passageways head out south and west, and below (in the middle of the corridor) a passageway heads east and a door leads north. Finally, at the bottom of the corridor, passageways lead north and south. The security door above the perch stands open. A sign next to the upper door attempts to explain all the corridors with a single diagram. >n You and Max had better work out who's doing what before going anywhere. >talk to max (You can't think of anything to say at the moment.) >d You tap the controls on your rocket pants and drift downwards. Vertical Junction (middle) The view from midway up the corridor is more or less the same as it is down below, although of course the perch, the north door, the sign and so on are closer to hand, while the floor is farther from foot. Speaking of the floor, exits on (or near) that level lead north and south, while on this level there is a door to the north and a passage east, and up above corridors lead out south, north, and west. The security door above the perch stands open. A sign next to the upper door attempts to explain all the corridors with a single diagram. >d You tune down your rocket pants and drop back to floor level. Vertical Junction This corridor is about the same length as a normal office corridor on Earth, but unlike Earth office corridors, it heads straight up instead of straight on. Xavians and other people able to fly could head out through a number of passages: up at the top corridors lead south, north, and west, while midway up a corridor leads east and a perch sticks out from the wall in front of a door to the north. People at ground level are restricted to exits leading north and south. The security door above the perch stands open. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max enters from the north. >1 “One hour thirty-six minutes?!?,” you yelp. Max's jaw is set, harder than you've ever seen it. “Well, we've got our equipment back. Let's make plans.” The security door above the perch slides closed. >1 “Okay, what do we know,” you say, tapping her foot thoughtfully. “It seems like there are two things we need to get done, and no way is there enough time for us to do them together, so we'll have to split up. Thing one is getting the bomb back to break through the inner screen; thing two is finding some way to get by the outer screen. I bet thing one is going to be more straightforward, even if the trip out to the museum is longer. Which of them do you want to do?” Max shrugs his shoulders. “It sounds like you know what you're talking about — why don't you pick first?” >save Saved. >1 You nod. “Fine, I guess I'll look around the science lab here,” you say. “The message on the computer said the outer screen was experimental, so maybe I can find something to bypass it.” “Okay, then, we've got to get that bomb back,” Max says. “If I go out the south exit up there, maybe I can spot the museum they took it to — the map said it's nearby.” >give generator to max You hand Max's force generator to Max. >x sign The sign bulges out slightly from the wall, no doubt as the result of trying to project a three-d area onto the two-d wall, but if you stare at it long enough you can eventually work out that on the top level, the north exit leads to “Labs”, the west exit leads to “Main Branch / Barracks”, and the south exit leads to “Exit” (appropriately enough). On the middle level, the north door leads to “Earth Artifacts (restricted personnel only)”, while the east exit leads to “Shuttle Bays”. Finally, on the bottom level, the north exit leads to “Earth Artifacts (general)”, and the south exit leads to “Break Room”. >u You make a minute adjustment to the controls on your rocket pants, and the jets flash, lifting your up into the air. Vertical Junction (middle) The view from midway up the corridor is more or less the same as it is down below, although of course the perch, the north door, the sign and so on are closer to hand, while the floor is farther from foot. Speaking of the floor, exits on (or near) that level lead north and south, while on this level there is a door to the north and a passage east, and up above corridors lead out south, north, and west. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max is here. >u Your rocket pants blast you upwards. Vertical Junction (top) The corridor makes a sharp bend here, changing from going straight up to going straight north for a bit, then turning east. In addition passageways head out south and west, and below (in the middle of the corridor) a passageway heads east and a door leads north. Finally, at the bottom of the corridor, passageways lead north and south. A sign next to the upper door attempts to explain all the corridors with a single diagram. Max is here. >take off pants That would be a bad idea, what with the lack of solid ground and all. >x sign The sign bulges out slightly from the wall, no doubt as the result of trying to project a three-d area onto the two-d wall, but if you stare at it long enough you can eventually work out that on the top level, the north exit leads to “Labs”, the west exit leads to “Main Branch / Barracks”, and the south exit leads to “Exit” (appropriately enough). On the middle level, the north door leads to “Earth Artifacts (restricted personnel only)”, while the east exit leads to “Shuttle Bays”. Finally, on the bottom level, the north exit leads to “Earth Artifacts (general)”, and the south exit leads to “Break Room”. >n You had better hand over Max's equipment before heading off. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, an account book, a note, Max's blaster, your tk device (disguised as a tube of lipstick), your image projector (disguised as a powder compact) (which contains a Max Blaster action figure), and six souvenir beak-polishers. You are wearing your rocket pants. >give blaster to max Max is on the floor, out of reach. >drop blaster Dropped. Max takes his blaster. >dn The word “dn” is not necessary in this story. >n You enter the north passage, heading to the science labs. The hallway bends east as it goes along, becoming barer and wider in that important-science-is-being-conducted-here way[17]. You are just about at the junction when something blasts down from the ceiling and strikes the area just in front of your feet. “Warning,” a robotic voice crackles out, “The science labs are off-limits during lockdown.” Laboratory Entrance The hallway here is very spare and tidy, except for a scorch-mark on the floor. It runs east and west here, although to the west it bends south quickly, and to the east it splits up with passages running north and south and, ahead, the corridor becomes doorway-lined before it ends. (Doris has raised the score by ten points.) >x scorch The scorch mark is, to your trained eye, a sure sign of a camera-triggered security laser beam. >turn on image You touch the controls on the image projector. A lifesize hologram of Max appears in mid-air. A blast of energy shoots down from the ceiling, aimed at the holographic image of Max. But it passes right through and strikes the ground — this might just buy the time you need. >n You can't go that way. Obvious exits lead east, and west to the exit from the lab area. A blast of energy shoots down from the ceiling, aimed at the holographic image of Max. But it passes right through and strikes the ground — this might just buy the time you need. >e Carefully maneuvering the projector so the hologram of Max dances around and keeps the laser bolts coming, you head east during the distraction. Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >turn off image You touch the controls on the image projector. The lifesize hologram of Max winks out. >e Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Office Area This is a large room with walls going up perhaps fifty feet. Each wall has a half-dozen cotes with perches on it, and it takes mere moments to realize that this is an example of the latest in Xavian office-space technology: a coopicle farm. But no doubt because of the base lockdown, most of the cotes are closed off with metal shutters. The only exits from the room are a doorway high up on the west well, and an opening to the south leading outside. A scrap of paper lies forgotten in the corner. >x scrap A few hasty lines are scrawled on the paper: “Gr'chawf — Been called up to supervise construction of the main screens — you'd better continue work on the sample screen here. See if you can ground those instabilities we were seeing (I'll leave the cube on my desk).” A small P is pecked into the sheet at the bottom of the page. >get it Taken. >s You can't leave now — you've got to get some way of getting through that outer screen. >w Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >n You can't go that way. Obvious exits lead west, to the entrance to the labs; northeast; northwest; southeast; southwest; and up, back to the office area. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. On the shelving is a model spaceship. >x model This is a model spaceship, a foot or two long, not painted or decorated but nevertheless with precise machine-cut edges. The ship it's modelled on looks built for speed and maneuvering: an engraving underneath reads “Hummingbird”. It's unusual in that it's made entirely out of grey-brown metal, a single piece by the look of it. The material seems slightly pliable, although not enough to actually bend. >get it Taken. >bend model The word “bend” is not necessary in this story. >put it in image There's not room for more than one thing at a time in the projector. >get max Taken. >put model in image The model spaceship is too large to fit in the projector. >x cabinets Most of the equipment in his room has probably been hastily transferred to the cabinets, and then the metal shields lowered to ensure nobody else gets access to their contents. >open cabinets The metal shield which covers the cabinets is quite firmly shut. >hit it Your bare hands can't break through the metal shield. >se As you start to leave the room, something on the workbench catches your eye. You pick up the small box to get a better look. >x workbench The workbench is attached to the west wall and has cabinets below it to match those against the north wall. Its surface is covered with wires, half-soldered circuit boards, and similar random bits of electronics. Nothing appears of particular interest, however. >x box It's a small box with a button on the front. Text above the button reads “Call Hummingbird.” Taped to the back is another note reading “The control for the Warlord's ship should be operational again — don't forget to give it back to him before the invasion begins!” >push button (the download data button) An error flashes briefly on the tunnel's screen: “No profile data ready to download.” >[er huh?] Noted. >push box button You see no box button here. >push button on box You see no button in the remote control. >call hummingbird The story doesn't understand that command. >push hummingbird button It's nice to have an escape route, but you'd probably better wait to use it until you've destroyed the secret weapon, or at least gotten closer to it. >search bench You sort through the bits of electronics. A handful of diodes, a spring, a non-working sonic screwdriver: nothing particularly useful. >[Yay sonic screwdriver!] Noted. >get screwdriver You sort through the bits of electronics. A handful of diodes, a spring, a non-working sonic screwdriver: nothing particularly useful. >get diodes You sort through the bits of electronics. A handful of diodes, a spring, a non-working sonic screwdriver: nothing particularly useful. >x box It's a small box with a button on the front. Text above the button reads “Call Hummingbird.” Taped to the back is another note reading “The control for the Warlord's ship should be operational again — don't forget to give it back to him before the invasion begins!” >read scrap A few hasty lines are scrawled on the paper: “Gr'chawf — Been called up to supervise construction of the main screens — you'd better continue work on the sample screen here. See if you can ground those instabilities we were seeing (I'll leave the cube on my desk).” A small P is pecked into the sheet at the bottom of the page. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. >x machine The prototyping machine looks something like a large photocopier: it has a compartment labelled “INPUT MATERIALS” and another labelled “PROTOTYPE OUTPUT” and in between are all the mechanisms necessary for turning the one into the other. An instruction sheet is helpfully attached to the side of the machine, next to a slot, a square niche (in which is a gold cube), a keypad, and a small screen. >x gold cube A finely-crafted golden cube with lines of microcircuitry traced over its sides, and a few small holes for the insertion of dataprongs. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >push button (the download data button) An error flashes briefly on the tunnel's screen: “No profile data ready to download.” >x download data button The button is labelled “Download Data.” >[what is this mystical button on?] Noted. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >x download You see no download here. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >x cylinder The tunnel is nearly two feet wide and ten long, so it takes up rather a lot of the room. It is labelled “COSMIC RAY TUNNEL” in large letters on the side, and then below the label there are a screen, a button, and a small slot, in which is a recordable datachip. On top of the tunnel is a hatch, which is closed. It's closed. >[which is closed. it's closed.] Noted. >x screen The screen is blank. >x button Which button do you mean, the download data button, or the remote control? >x datachip It's a standard-issue recordable datachip, suitable for recording standard- issue data. >[standard-issue data? Heh.] Noted. >open hatch Opened. >look in it You see nothing in the cosmic ray tunnel. >put model in it The model spaceship is too large for the tunnel's platform. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, an account book, a note, your tk device (disguised as a tube of lipstick), your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a Max Blaster action figure, a remote control, and a model spaceship. You are wearing your rocket pants. >put tk in hatch Done. >push button (the download data button) An error flashes briefly on the tunnel's screen: “No profile data ready to download.” >get tk Taken. >put control in hatch The remote seems like something you want to hang onto. >put book in hatch The account book is too large for the tunnel's platform. >put max on hatch There's no good surface on the tube's hatch. >put max on hatch There's no good surface on the tube's hatch. >put max in hatch Done. >push button (the download data button) An error flashes briefly on the tunnel's screen: “No profile data ready to download.” >get max Taken. >i You are carrying an issue of Newsbeak, a large nut, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a remote control, a model spaceship, your tk device (disguised as a tube of lipstick), an account book, and a Max Blaster action figure. You are wearing your rocket pants. >put nut in hatch Which nut do you mean, a granola nut, or the large nut? >large Done. >push button (the download data button) An error flashes briefly on the tunnel's screen: “No profile data ready to download.” >get nut Taken. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. >put model in machine Done. >push button It's nice to have an escape route, but you'd probably better wait to use it until you've destroyed the secret weapon, or at least gotten closer to it. >x machine The prototyping machine looks something like a large photocopier: it has a compartment labelled “INPUT MATERIALS” and another labelled “PROTOTYPE OUTPUT” and in between are all the mechanisms necessary for turning the one into the other. An instruction sheet is helpfully attached to the side of the machine, next to a slot, a square niche (in which is a gold cube), a keypad, and a small screen. The input compartment contains a model spaceship. >read sheet To generate a prototype, place the blueprint cube in the niche and push the number for the desired prototype. Then put the datachip in the slot if necessary, add the mutable material in the input compartment, and close the compartment. The prototype will be placed in the output compartment. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 2. On the small end table is a rounded brown sack. >x screen The screen, projected in the middle of square 2, is shaped like a dome and is a bit more than a yard across and half that in height. The screen itself doesn't appear similar to anything you've seen before — unlike Max's forcefield, the screen is slightly fuzzy, as if it's vibrating almost too fast to be seen. And, as mentioned, it has a faint bluish tinge, though not enough to render it opaque. >get sack Taken. >open it That is not something you can open. >look in it The rounded brown sack contains a Hungrybird Box-o-worms. >open box You pull up a corner of the box and peer inside: the faux earth is covered with frost, like the jungle on a wintry morning[18]. >footnote 18 If it was, you know, a snow jungle. Or something. >close box Which box do you mean, the remote control, or the Hungrybird Box-o-worms? >worms That is not something you can close. >[eh?] Noted. >l Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 2. >x machine The screen projector (not to be confused with a forcefield generator) looks something like a cross between a two-headed giraffe and a robot[19]: it has a squat main body complete with control panel and then two long necks rise up, tipped with rotatable satellite dishes. The dishes are tilted such that they focus on the middle of square 2, where a bluish dome has appeared. >footnote 19 And hey, who hasn't always wanted to see that? >x control panel The control panel for the screen projector seems pretty simple: there's an on/off switch (currently on), a lever with settings 1-6 (set to 2), a green button (for you to push), and a display (blank). >set lever to 1 You shift the lever to 1. With a whirr like a flywheel slowing, the dome fades away and disappears. Moments later, the screen hums into existence back on the grid. >x screen The screen, projected in the middle of square 1, is shaped like a dome and is a bit more than a yard across and half that in height. The screen itself doesn't appear similar to anything you've seen before — unlike Max's forcefield, the screen is slightly fuzzy, as if it's vibrating almost too fast to be seen. And, as mentioned, it has a faint bluish tinge, though not enough to render it opaque. >set lever to 5 You shift the lever to 5. With a whirr like a flywheel slowing, the dome fades away and disappears. Moments later, the screen hums into existence back on the grid. >push green button With a ker-thunk, an auxiliary control panel covered in buttons and switches shoots out from the main one. A note left on the panel flutters to the floor as it pops out. >read note Which note do you mean, the scrap of paper, the projector note, or the note? >the note Which note do you mean, the scrap of paper, the projector note, or the note? >[arr] Noted. >read projector note “Intermittent screen instabilities also persisting in 4-6,” reads the note. “Need to track down cause (freq interfer?) or close off additional squares. Leave upper/non-LOS settings disabled until perm received for extended testing.” >set lever to 4 You shift the lever to 4. With a whirr like a flywheel slowing, the dome fades away and disappears. Moments later, the screen hums into existence back on the grid. >[I have no idea what the heck is going on, BTW.] Noted. >l Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. >x end-table The end table sits next to the screen projector. >search it You see nothing on the small end table. >get it Probably due to a rash of table theft, this one has been fastened securely to the floor. >[hee!] Noted. >push green (the screen projector's button) With a thunk-ker the auxiliary control panel retracts back into the main one. >g (the screen projector's button) With a ker-thunk, an auxiliary control panel covered in buttons and switches shoots out from the main one. >x panel Which panel do you mean, the auxiliary control panel, or the main control panel? >auxiliary There is a large variety of buttons and switches on the auxiliary control panel, none of which are labelled with anything other than cryptic abbreviations. >push buttons You're a bit reluctant to fiddle with the controls, given that you don't know what anything does, or where the “create ear-shattering wail and then explode” button is. >[heh.] Noted. >l Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. (Max has raised the score by ten points.) >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A potato is lying casually in the middle of the floor. >x potato It looks like an ordinary potato. But is it? >yes The word “yes” is not necessary in this story. >read whiteboard The whiteboards are covered in cryptic notes and drawings. You can piece together a few phrases: “monitor grwth dbl” “stray wavefrms lcated?” “xtra pollen — poss defense vs pain enfrcrs?” “mem self: buy frtilizer” but nothing that's really suggestive of, say, where they keep the experimental screen disruptors, unless “side-effects from accelerated lifecycle of seeds??” is some sort of code. >get potato You hestitate for a moment as you reach out — that's a Venusian potato, you know. The potato quietly fades out of existence. >g You see no potato here. >get no potato The word “no” is not necessary in this story. >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >z Time passes... >z Time passes... >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >x heat lamp The heat lamp casts a bright glow onto the various specimens of tropical plantlife on the table below. >get heat lamp The lamp is attached to the wall. >turn it off For greater reliability, the lamp has been designed without a switch, and its power supply must be internal. >unplug lamp You see no way to unplug the heat lamp. >get seeds There's no way you're sticking your hands into that liquid — just look at that warning label. >read warning You see no warning here. >[?] Noted. >x label The label has a somewhat confusing silhouette of a Xavian surrounded by small black ovals, with text below reading “DANGER: contact with formula may lead to nausea, throbbing, beak rot, and instantaneous molting. >x hybrid It's small for a tree, or large for a bush (the table its pot is sitting on is extra-reinforced). Even so, there's still some open soil left in its pot — how big do they expect it to grow in the near future? The main thing of note, however, are the wires and pumps running from boxes on the table and burrowing into the trunk of the tree. Whatever is going on there is tracked by a set of computer monitors built into the pot, but most of the readouts seem fairly meaningless. >read those few readouts that seem to have some meaning The word ‘those’ is not necessary in this story. >read readouts The tree's pot is designed as a combination resting-place and diagnostic: it is filled with rich dark soil on the inside, and covered with readouts on the outside, tracking moisture levels, growth rates, nutrient patterns, gas emissions, magnetic fields, and virtually everything else about a plant (or machine) one could imagine. A button labelled ‘Download Data’ is just above a small slot. The potato quietly fades out of existence. >[Wait, when did it fade into existence?] Noted. >get soil Even a small tree is really too heavy to move. >push button (the download data button) An error flashes briefly on one of the pot's readouts: ‘No datachip detected in slot.’ >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >get datachip Taken. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >put chip in slot You slide the datachip into the slot. >push button (the download data button) An error flashes briefly on one of the pot's readouts: ‘No unusual data to download.’ >get chip Taken. >get potato You see no potato here. >g You are already carrying the recordable datachip. >get potato You see no potato here. >get potato You see no potato here. >get potato You see no potato here. >get potato You see no potato here. >get potato You see no potato here. >get potato You see no potato here. >get potato You see no potato here. >get potato You see no potato here. >get potato You see no potato here. >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >move whiteboards The whiteboards are fastened firmly to the wall. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >w (Luckily, the cannon appears to only fire when people attempt to pass in the other direction) Laboratory Entrance The hallway here is very spare and tidy, if you ignore the scorch-marks all over the floor. It runs east and west here, although to the west it bends south quickly, and to the east it splits up with passages running north and south and, ahead, the corridor becomes doorway-lined before it ends. There is a quiet whirring noise from overhead. >put max in emitter The word ‘emitter’ is not necessary in this story. >put max in image You place the Max Blaster action figure onto the projection surface. >turn on image You touch the controls on the image projector. A lifesize hologram of Max appears in mid-air. A blast of energy shoots down from the ceiling, aimed at the holographic image of Max. But it passes right through and strikes the ground — this might just buy the time you need. >w You can't leave now — you've got to get some way of getting through that outer screen. A blast of energy shoots down from the ceiling, aimed at the holographic image of Max. But it passes right through and strikes the ground — this might just buy the time you need. >w You can't leave now — you've got to get some way of getting through that outer screen. A blast of energy shoots down from the ceiling, aimed at the holographic image of Max. But it passes right through and strikes the ground — this might just buy the time you need. >e Carefully maneuvering the projector so the hologram of Max dances around and keeps the laser bolts coming, you head east during the distraction. Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. The potato quietly fades out of existence. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. The input compartment contains a model spaceship. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note and a Venusian potato here. >get potato You gingerly pick up the Venusian potato. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. Your possessions shift slightly. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a Max Blaster action figure), six souvenir beak-polishers, a scrap of paper, a remote control, your tk device (disguised as a tube of lipstick), an account book, a large nut, a rounded brown sack, and a recordable datachip. You are wearing your rocket pants. >[heh.] Noted. >z Time passes... >put chip in slot You slide the datachip into the slot. >push button (the download data button) An error flashes briefly on the tunnel's screen: ‘No profile data ready to download.’ >open hatch The cosmic ray tunnel is already open. >x tunnel The tunnel is nearly two feet wide and ten long, so it takes up rather a lot of the room. It is labelled ‘COSMIC RAY TUNNEL’ in large letters on the side, and then below the label there are a screen, a button, and a small slot, in which is a recordable datachip. On top of the tunnel is a hatch, which is open. Inside you can see a track runs the length of the tube, with a small platform mounted on the track. It's open. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. A lifesize hologram of Max hangs in mid-air. The tunnel's slot contains a recordable datachip. >turn off image You touch the controls on the image projector. The lifesize hologram of Max winks out. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. The input compartment contains a model spaceship. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. You see a Venusian potato here. The tunnel's slot contains a recordable datachip. The potato quietly fades out of existence. >undo Taking back one turn: ‘nw’. Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >undo Taking back one turn: ‘nw’. Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. >undo No more undo information is available. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. You see a Venusian potato here. The tunnel's slot contains a recordable datachip. The potato quietly fades out of existence. >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >z Time passes... >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. You see a Venusian potato here. The tunnel's slot contains a recordable datachip. >get potato You gingerly pick up the Venusian potato. >put it in hatch The Venusian potato is too large for the tunnel's platform. >[hey!] Noted. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. >put potato in 4 You can't put anything in square 4. >put potato on f You see no f here. >put potato on 4 Done. >l Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. On square 4 is a Venusian potato. The potato quietly fades out of existence. >[Also, 'in' should qualify as a synonym.] Noted. >[Possibly in the library.] Noted. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a Max Blaster action figure), six souvenir beak-polishers, a scrap of paper, a remote control, your tk device (disguised as a tube of lipstick), an account book, a large nut, and a rounded brown sack. You are wearing your rocket pants. >read note Which note do you mean, the scrap of paper, the projector note, or the note? >all scrap of paper: A few hasty lines are scrawled on the paper: ‘Gr'chawf — Been called up to supervise construction of the main screens — you'd better continue work on the sample screen here. See if you can ground those instabilities we were seeing (I'll leave the cube on my desk).’ A small P is pecked into the sheet at the bottom of the page. projector note: ‘Intermittent screen instabilities also persisting in 4-6,’ reads the note. ‘Need to track down cause (freq interfer?) or close off additional squares. Leave upper/non-LOS settings disabled until perm received for extended testing.’ note: The note is brief but distressing. ‘As per orders I have removed the interesting shiny thing and transported it to the main Art and Cultural Museum for inclusion in our exhibit on soon-to-be-subjugated peoples.’ >[What the heck is a non-LOS setting?] Noted. >l Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >e Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Office Area This is a large room with walls going up perhaps fifty feet. Each wall has a half-dozen cotes with perches on it, and it takes mere moments to realize that this is an example of the latest in Xavian office-space technology: a coopicle farm. But no doubt because of the base lockdown, most of the cotes are closed off with metal shutters. The only exits from the room are a doorway high up on the west well, and an opening to the south leading outside. >x desks You see no desks here. >x cotes There must be several dozen of the coopicles all told, each a concentrated capsule of worker productivity. At the moment most of them are sealed off with metal shutters but one, a short distance above the floor, is still accessible. A bare patch of wall at ground level between two of the cotes seems to correspond with the passageway on the other side. >enter open cote You zip upwards and coast into the open coopicle. Inside the Coopicle It's a little cramped in here, since Xavians are shorter than humans, but not as cramped as it could be: the coopicle has been cleared out and the only things left are a desk and some scraps of paper on the walls. On the desk is a silver cube. >get cube As you lift the silver cube off the desk, you notice a small black spot on the desk. Your patrol training cues you in: that's no ordinary small black spot, it's a microdot. >get microdot Taken. >x it Microdots, by their nature, are too small to make out much about. This one looks like a black spot, and, though it is doubtlessly covered with miniature writing, you can't make any of it out. >put it in image There's not room for more than one thing at a time in the projector. >get max Taken. >put microdot on image You place the microdot onto the projection surface. >turn on image You touch the controls on the image projector. A giant projection of the microdot appears in mid-air. >x projection The writing on the microdot is easily visible in its enlarged state: it looks like it's specifications for the screen projector which surrounds the dome of the secret weapon. Unfortunately, this consists mainly of the notes for building such a thing, and not so much on how to break it. However, the further-research section does have a few useful comments: ‘the waveform may be vulnerable to certain ranges of sonic interference,’ ‘...the original model's experiments proving non-line-of-sight focuses are viable, the safety override switch on the auxiliary panel [a diagram of the panel is given showing the switch] can be safely elided in future designs,’ and of course ‘To A.G., H.F., K.B. and T.W.: hugz! And never forget: BEAKBANDS!!! Ha ha ha’ >[heh] Noted. >x silver A finely-crafted silver cube with lines of microcircuitry traced over its sides, and a few small holes for the insertion of dataprongs. >l Inside the Coopicle It's a little cramped in here, since Xavians are shorter than humans, but not as cramped as it could be: the coopicle has been cleared out and the only things left are a desk and some scraps of paper on the walls. A giant projection of the microdot hangs in mid-air. >x paper Which paper do you mean, the scraps of paper, or the scrap of paper? >scraps Like you might expect, the papers have comics chronicling the wacky hijinks gotten up to by a group of slacker office workers. But since these comics are provided by the Xavian administration, the comics end with the workers out unemployed on the street and resolving in the future to always work for the glory of Xavia. >[heh] Noted. >get scraps It seems a pity to lower the Xavian workers' morale this way. >[YM 'raise'] Noted. >x desk It's a simple desk, with a flat section on top, no drawer, and a bar below to perch on while working. A plaque mounted on the desk reads ‘Prok-Chi'reep, Research Scientist, First Egg.’ >[yay first egg! Though I forget if that references anything.] Noted. >search it You see nothing on the desk. >l Inside the Coopicle It's a little cramped in here, since Xavians are shorter than humans, but not as cramped as it could be: the coopicle has been cleared out and the only things left are a desk and some scraps of paper on the walls. A giant projection of the microdot hangs in mid-air. You see a Venusian potato here. >read projection The hologram is uncannily accurate but completely immaterial. The potato quietly fades out of existence. >[Good lord that potato is following me everywhere.] Noted. >out You drop back to ground level. Office Area This is a large room with walls going up perhaps fifty feet. Each wall has a half-dozen cotes with perches on it, and it takes mere moments to realize that this is an example of the latest in Xavian office-space technology: a coopicle farm. But no doubt because of the base lockdown, most of the cotes are closed off with metal shutters. The only exits from the room are a doorway high up on the west well, and an opening to the south leading outside. >s You can't leave now — you've got to get some way of getting through that outer screen. >u Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. The input compartment contains a model spaceship. >x shelves The shelves are attached to the walls. >get them You can't take those. >enter shelves Those are not something you can enter. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. You see a Venusian potato here. The input compartment contains a model spaceship. >x machine The prototyping machine looks something like a large photocopier: it has a compartment labelled ‘INPUT MATERIALS’ and another labelled ‘PROTOTYPE OUTPUT’ and in between are all the mechanisms necessary for turning the one into the other. An instruction sheet is helpfully attached to the side of the machine, next to a slot, a square niche (in which is a gold cube), a keypad, and a small screen. The input compartment contains a model spaceship. >x niche It's a square hole designed to receive a blueprint cube. It's currently receiving one now, in fact: a gold cube is in the niche. >get gold The prototyper's screen goes blank as you remove the cube. The potato quietly fades out of existence. >undo Taking back one turn: ‘get gold’. Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. A giant projection of the microdot hangs in mid-air. You see a Venusian potato here. The input compartment contains a model spaceship. >x screen The screen is displaying a brief menu of the currently available blueprints: 1: flight-modelling ship 2: artificial limb 3: ultradraft feather 4: drill-beak cover The potato quietly fades out of existence. >get cube The prototyper's screen goes blank as you remove the cube. >put silver cube in machine You snap the silver cube into the niche. The screen displays a brief menu of the cube's contents: 1: wave generator 2: ingot 3: gaussrifle barrel 4: reflective sheet >close hatch You see no hatch here. >close receptacle The word ‘receptacle’ is not necessary in this story. >l Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. A giant projection of the microdot hangs in mid-air. The input compartment contains a model spaceship. >close input An error appears on the display: ‘*** No targets specified and no prototype blueprint loaded. Stop.’ The input compartment swings back open. >read screen The screen is displaying a brief menu of the currently available blueprints: 1: wave generator 2: ingot 3: gaussrifle barrel 4: reflective sheet >set dial to 1 You adjust the dial on the viewmaster. >close input An error appears on the display: ‘*** No targets specified and no prototype blueprint loaded. Stop.’ The input compartment swings back open. >read instructions You see no instructions here. >read machine The prototyping machine looks something like a large photocopier: it has a compartment labelled ‘INPUT MATERIALS’ and another labelled ‘PROTOTYPE OUTPUT’ and in between are all the mechanisms necessary for turning the one into the other. An instruction sheet is helpfully attached to the side of the machine, next to a slot, a square niche (in which is a silver cube), a keypad, and a small screen. The input compartment contains a model spaceship. >read instruction To generate a prototype, place the blueprint cube in the niche and push the number for the desired prototype. Then put the datachip in the slot if necessary, add the mutable material in the input compartment, and close the compartment. The prototype will be placed in the output compartment. >push 1 The display blanks for a moment, then text appears. ‘Loading blueprint for 'wave generator' . . . . done. Additional required: waveform data’ >[A-ha!] Noted. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. Balanced on top is a Venusian potato. You see a projector note here. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >get tunnel You can't take that. >x cylinder The tunnel is nearly two feet wide and ten long, so it takes up rather a lot of the room. It is labelled ‘COSMIC RAY TUNNEL’ in large letters on the side, and then below the label there are a screen, a button, and a small slot, in which is a recordable datachip. On top of the tunnel is a hatch, which is open. Inside you can see a track runs the length of the tube, with a small platform mounted on the track. It's open. >x platform A mobile platform sits on a track inside the tunnel. >move it The platform slides forward a few inches on the track, then snaps back into place. >move it s The tunnel's platform cannot be moved. >x screen The screen is blank. The potato quietly fades out of existence. >undo Taking back one turn: ‘x screen’. Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. A giant projection of the microdot hangs in mid-air. You see a Venusian potato here. The tunnel's slot contains a recordable datachip. >get potato You gingerly pick up the Venusian potato. Your possessions shift slightly. >get dot The giant projection of the microdot winks out. >put dot in hatch Done. >push button (the download data button) An error flashes briefly on the tunnel's screen: ‘No profile data ready to download.’ >get button You are already carrying the remote control. >get dot Taken. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a remote control, your tk device (disguised as a tube of lipstick), an account book, a large nut, a rounded brown sack, a Max Blaster action figure, a gold cube, and a microdot. You are wearing your rocket pants. >ne You can't go that way. The only obvious exit leads southeast, back to the corridor by the laboratories. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. The input compartment contains a model spaceship. >x screen The screen is displaying a brief menu of the currently available blueprints: 1: wave generator 2: ingot 3: gaussrifle barrel 4: reflective sheet >push 4 The display blanks for a moment, then text appears. ‘Loading blueprint for 'reflective sheet' . . . . done. Additional required: (none)’ >close compartment Which compartment do you mean, the output compartment, or the input compartment? >input The output compartment swings shut. The prototyping machine hums, first quietly and then louder. The faint scent of hot metal wafts out from behind the compartment doors, along with stray beams of red and blue light. Then the humming stops, the lights wink out, and the compartments pop open again. In the output compartment you see a reflective sheet. >get sheet Taken. >x it A large, smooth sheet of metal, machine-polished to high degree. >x me in it You see no me in it here. >save Saved. > sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a remote control, your tk device (disguised as a tube of lipstick), an account book, a large nut, a rounded brown sack, a Max Blaster action figure, a gold cube, a microdot, and a reflective sheet. You are wearing your rocket pants. >put max in hatch Done. >push button (the download data button) An error flashes briefly on the tunnel's screen: ‘No profile data ready to download.’ >close hatch ‘Sensors activated’ flashes up on screen. There is a faint whirr from the tunnel. ‘Raystorm activated; beginning readings.’ The whirr is joined by a faint scraping, as of metal sliding along metal, and numbers begin to scroll across the display. They come in waves, sliding back and forth and suddenly dropping down to the bottom of the screen. Finally the whirr dies away, and the screen blanks momentarily. ‘Readings complete,’ it shows, and then ‘Downloading data . . . . done.’ The chip ejects into your hand with a click. >push button (the download data button) An error flashes briefly on the tunnel's screen: ‘No datachip detected in slot.’ >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >put datachip in hybrid You can't put anything in the hybrid tree. >x hybrid It's small for a tree, or large for a bush (the table its pot is sitting on is extra-reinforced). Even so, there's still some open soil left in its pot — how big do they expect it to grow in the near future? The main thing of note, however, are the wires and pumps running from boxes on the table and burrowing into the trunk of the tree. Whatever is going on there is tracked by a set of computer monitors built into the pot, but most of the readouts seem fairly meaningless. >x monitors The tree's pot is designed as a combination resting-place and diagnostic: it is filled with rich dark soil on the inside, and covered with readouts on the outside, tracking moisture levels, growth rates, nutrient patterns, gas emissions, magnetic fields, and virtually everything else about a plant (or machine) one could imagine. A button labelled ‘Download Data’ is just above a small slot. >put chip in slot You slide the datachip into the slot. >push button (the download data button) An error flashes briefly on one of the pot's readouts: ‘No unusual data to download.’ >get chip Taken. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >put chip in slot You slide the datachip into the slot. >open hatch On the tunnel's platform is a Max Blaster action figure. >get max Taken. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a remote control, your tk device (disguised as a tube of lipstick), an account book, a large nut, a rounded brown sack, a gold cube, a microdot, a reflective sheet, and a Max Blaster action figure. You are wearing your rocket pants. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 4. You see a projector note here. >ne You can't go that way. The only obvious exit leads northwest, back to the corridor by the laboratories. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >z Time passes... >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >l Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. The tunnel's slot contains a recordable datachip. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a remote control, your tk device (disguised as a tube of lipstick), an account book, a large nut, a rounded brown sack, a gold cube, a microdot, a reflective sheet, and a Max Blaster action figure. You are wearing your rocket pants. >x potato You see no potato here. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >e Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Office Area This is a large room with walls going up perhaps fifty feet. Each wall has a half-dozen cotes with perches on it, and it takes mere moments to realize that this is an example of the latest in Xavian office-space technology: a coopicle farm. But no doubt because of the base lockdown, most of the cotes are clo