Text will now be saved to the script file. Type UNSCRIPT to discontinue scripting. >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >put nut under heat lamp Which nut do you mean, a granola nut, or the large nut? >large You can't put anything under that. >x hybrid It's small for a tree, or large for a bush (the table its pot is sitting on is extra-reinforced). Even so, there's still some open soil left in its pot — how big do they expect it to grow in the near future? The main thing of note, however, are the wires and pumps running from boxes on the table and burrowing into the trunk of the tree. Whatever is going on there is tracked by a set of computer monitors built into the pot, but most of the readouts seem fairly meaningless. >x table The typical sort of tables you'd expect to see in a botany lab: slabrous and giving off the faint scent of potting soil of yore. >kick it There wouldn't be much point to attacking that. >push it The plant tables are too heavy. >move it The plant tables are too heavy. >tip it The story doesn't understand that command. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a gold cube, and a wave generator. You are wearing your rocket pants. >plant nut Which nut do you mean, a granola nut, or the large nut? >large (in the tree's pot) There's no point to planting that in the pot — it'd just get dirty. >plant granola nut (in the tree's pot) There's no point to planting that in the pot — it'd just get dirty. >put chip in slot You see no chip here. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >get chip You see no chip here. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. The prototyper's slot contains a recordable datachip. >get chip Taken. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. The potato quietly fades out of existence. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. >put chip in slot You slide the datachip into the slot. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >get chip Taken. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. A bluish dome-shaped screen is projected in the middle of square 6. Balanced on top is a Venusian potato. You see a projector note here. >x note Which note do you mean, the scrap of paper, the projector note, or the note? >projector “Intermittent screen instabilities also persisting in 4-6,” reads the note. “Need to track down cause (freq interfer?) or close off additional squares. Leave upper/non-LOS settings disabled until perm received for extended testing.” The potato quietly fades out of existence. >set lever to 4 You shift the lever to 4. With a whirr like a flywheel slowing, the dome fades away and disappears. Moments later, the screen hums into existence back on the grid. >set lever to 5 You shift the lever to 5. With a whirr like a flywheel slowing, the dome fades away and disappears. Moments later, the screen hums into existence back on the grid. >set lever to 6 You shift the lever to 6. With a whirr like a flywheel slowing, the dome fades away and disappears. Moments later, the screen hums into existence back on the grid. >set lever to 7 As you push the lever to where 7 would be, a strip of paint crumbles away, revealing that there are indeed three more settings for the lever. With a whirr like a flywheel slowing, the dome fades away and disappears. >set lever to 8 You shift the lever to 8. >set lever to 9 You shift the lever to 9. >x main The control panel for the screen projector seems pretty simple: there's an on/off switch (currently on), a lever with settings 1-9 (set to 9), a green button (for you to push), and a display (blank). But the only one of note seems to be the safety override switch. >push green (the screen projector's button) With a ker-thunk, an auxiliary control panel covered in buttons and switches shoots out from the main one. >x aux The word “aux” is not necessary in this story. >x auxiliary There is a large variety of buttons and switches on the auxiliary control panel, none of which are labelled with anything other than cryptic abbreviations and none of which mean anything to you except for the safety override switch (off). >turn on machine The screen projector's power switch is already on. >turn off machine You flip the switch. With a whirr like a flywheel slowing, the dome fades away and disappears. >turn on machine You flip the switch. There is a faint humming noise in the air, which rises to a higher pitch as the screen reappears. >listen You hear nothing out of the ordinary. >hum You sing a few scales. >l Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >x grid The grid is painted onto the floor, two rows of three, with 1 and and 4 at the south end of the room, then 2 and 5, then 3 and 6. The 4-5-6 column is flush against the west wall; the 1-2-3 column heads down the center of the room towards the door, and then there is some space on the floor to the south and east of the grid which is occupied by cabinets and the screen projector and so on. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 8 You shift the lever to 8. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. The potato quietly fades out of existence. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table near the east wall. >put chip in slot You slide the datachip into the slot. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 9 You shift the lever to 9. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. You see a Venusian potato here. The small slot in the pot contains a recordable datachip. >x screen The screen, projected near the doorway, is shaped like a dome and is a bit more than a yard across and half that in height. The screen itself doesn't appear similar to anything you've seen before — unlike Max's forcefield, the screen is slightly fuzzy, as if it's vibrating almost too fast to be seen. And, as mentioned, it has a faint bluish tinge, though not enough to render it opaque. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 8 You shift the lever to 8. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table near the east wall. You see a Venusian potato here. The small slot in the pot contains a recordable datachip. >x table The typical sort of tables you'd expect to see in a botany lab: slabrous and giving off the faint scent of potting soil of yore. The small slot in the pot contains a recordable datachip. The potato quietly fades out of existence. >[eh?] Noted. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >push pot into dome This would accomplish nothing. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 12 The screen projector's lever has no such setting. >set lever to 10 The screen projector's lever has no such setting. >set lever to 8 You leave the lever at 8. >x grid The grid is painted onto the floor, two rows of three, with 1 and and 4 at the south end of the room, then 2 and 5, then 3 and 6. The 4-5-6 column is flush against the west wall; the 1-2-3 column heads down the center of the room towards the door, and then there is some space on the floor to the south and east of the grid which is occupied by cabinets and the screen projector and so on. >set dial to 7 You adjust the dial on the viewmaster. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. >se You can't go that way. The only obvious exit leads southwest, back to the corridor by the laboratories. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note and a Venusian potato here. >set dial to 7 You adjust the dial on the viewmaster. >set lever to 7 You shift the lever to 7. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. The small slot in the pot contains a recordable datachip. >x table The typical sort of tables you'd expect to see in a botany lab: slabrous and giving off the faint scent of potting soil of yore. The small slot in the pot contains a recordable datachip. >look under dome You see nothing unusual under the dome screen. >touch dome You touch the screen, and again are forced to quickly pull your hand away. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >x auxiliary There is a large variety of buttons and switches on the auxiliary control panel, none of which are labelled with anything other than cryptic abbreviations and none of which mean anything to you except for the safety override switch (off). >turn on override The display flashes for a moment, and then displays “Safety override enabled.” >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. You see a Venusian potato here. The small slot in the pot contains a recordable datachip. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. You see a Venusian potato here. The small slot in the pot contains a recordable datachip. >x hybrid It's small for a tree, or large for a bush (the table its pot is sitting on is extra-reinforced). Even so, there's still some open soil left in its pot — how big do they expect it to grow in the near future? The main thing of note, however, are the wires and pumps running from boxes on the table and burrowing into the trunk of the tree. Whatever is going on there is tracked by a set of computer monitors built into the pot, but most of the readouts seem fairly meaningless. The potato quietly fades out of existence. >unplug wire You see no wire here. >unplug wires You see no way to unplug the tree's exoskeleton. >push tree into dome This would accomplish nothing. >x hybrid It's small for a tree, or large for a bush (the table its pot is sitting on is extra-reinforced). Even so, there's still some open soil left in its pot — how big do they expect it to grow in the near future? The main thing of note, however, are the wires and pumps running from boxes on the table and burrowing into the trunk of the tree. Whatever is going on there is tracked by a set of computer monitors built into the pot, but most of the readouts seem fairly meaningless. >unplug pumps You see no way to unplug the tree's exoskeleton. >x dome The screen, projected on a table in the southeast corner, is shaped like a dome and is a bit more than a yard across and half that in height. The screen itself doesn't appear similar to anything you've seen before — unlike Max's forcefield, the screen is slightly fuzzy, as if it's vibrating almost too fast to be seen. And, as mentioned, it has a faint bluish tinge, though not enough to render it opaque. >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. The small slot in the pot contains a recordable datachip. >x dome table You see no dome table here. >x table The typical sort of tables you'd expect to see in a botany lab: slabrous and giving off the faint scent of potting soil of yore. The small slot in the pot contains a recordable datachip. >[huh?] Noted. >go under table The story doesn't understand that command. >enter table Those are not something you can enter. >stand on table Okay, you're now standing on the plant tables. >stand on dome You touch the screen, and again are forced to quickly pull your hand away. >d (off of the plant tables) Okay, you're no longer on the plant tables. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 8 You shift the lever to 8. An error flashes up on the control panel's display. “Safety override engaged; non-line-of-sight screens disallowed.” The lever snaps back into place. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. The small slot in the pot contains a recordable datachip. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 9 You shift the lever to 9. An error flashes up on the control panel's display. “Safety override engaged; non-line-of-sight screens disallowed.” The lever snaps back into place. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. The small slot in the pot contains a recordable datachip. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >x auxiliary There is a large variety of buttons and switches on the auxiliary control panel, none of which are labelled with anything other than cryptic abbreviations and none of which mean anything to you except for the safety override switch (on). >turn off override The display flashes for a moment, and then displays “Safety override disabled.” >turn off machine You flip the switch. With a whirr like a flywheel slowing, the dome fades away and disappears. >[Except it disappears in the next room] Noted. >turn on machine You flip the switch. There is a faint humming noise in the air, which rises to a higher pitch as the screen reappears. >[ditto] Noted. >l Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >x lever The screen projector's lever is set to 7. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. The small slot in the pot contains a recordable datachip. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 8 You shift the lever to 8. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table near the east wall. The small slot in the pot contains a recordable datachip. >push button (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >ne. se. set lever to 9. nw. sw. push button Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. You shift the lever to 9. Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. The small slot in the pot contains a recordable datachip. (the download data button) An error flashes briefly on one of the pot's readouts: “No unusual data to download.” >[bah] Noted. >x whiteboard The whiteboards are covered in cryptic notes and drawings. You can piece together a few phrases: “monitor grwth dbl” “stray wavefrms lcated?” “xtra pollen — poss defense vs pain enfrcrs?” “mem self: buy frtilizer” but nothing that's really suggestive of, say, where they keep the experimental screen disruptors, unless “side-effects from accelerated lifecycle of seeds??” is some sort of code. >hit tree There wouldn't be much point to attacking that. >ping tree The word “ping” is not necessary in this story. >wave What do you want to move? >tree The tree, needless to say, is rather firmly attached to the pot. >wave dome You touch the screen, and again are forced to quickly pull your hand away. >touch hybrid You feel nothing out of the ordinary. >hold hybrid Even a small tree is really too heavy to move. >attach hybrid to dome You cannot attach that to anything. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a gold cube, and a wave generator. You are wearing your rocket pants. >aim wave generator at dome A staticky hiss comes from the wave generator. What kind of waveform is that? >pour liquid on dome That is not something you can pour. >get liquid You can't bring yourself to touch the liquid. Besides, there's a big danger label on the jars. >x danger The label has a somewhat confusing silhouette of a Xavian surrounded by small black ovals, with text below reading “DANGER: contact with formula may lead to nausea, throbbing, beak rot, and instantaneous molting. >sing You sing a few scales. >x hybrid It's small for a tree, or large for a bush (the table its pot is sitting on is extra-reinforced). Even so, there's still some open soil left in its pot — how big do they expect it to grow in the near future? The main thing of note, however, are the wires and pumps running from boxes on the table and burrowing into the trunk of the tree. Whatever is going on there is tracked by a set of computer monitors built into the pot, but most of the readouts seem fairly meaningless. >x monitors The tree's pot is designed as a combination resting-place and diagnostic: it is filled with rich dark soil on the inside, and covered with readouts on the outside, tracking moisture levels, growth rates, nutrient patterns, gas emissions, magnetic fields, and virtually everything else about a plant (or machine) one could imagine. A button labelled ‘Download Data’ is just above a small slot, in which is a recordable datachip. The small slot in the pot contains a recordable datachip. >touch hybrid You feel nothing out of the ordinary. >smell it You smell nothing out of the ordinary. >clean it The hybrid tree is already (relatively) clean. >clean pot The tree's pot is already (relatively) clean. >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. Balanced on top is a Venusian potato. The small slot in the pot contains a recordable datachip. >turn off lamp For greater reliability, the lamp has been designed without a switch, and its power supply must be internal. >hit lamp There wouldn't be much point to attacking that. >x whiteboard The whiteboards are covered in cryptic notes and drawings. You can piece together a few phrases: ‘monitor grwth dbl’ ‘stray wavefrms lcated?’ ‘xtra pollen — poss defense vs pain enfrcrs?’ ‘mem self: buy frtilizer’ but nothing that's really suggestive of, say, where they keep the experimental screen disruptors, unless ‘side-effects from accelerated lifecycle of seeds??’ is some sort of code. The potato quietly fades out of existence. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. >x screen The screen is displaying a brief menu of the currently available blueprints: 1: wave generator 2: ingot 3: gaussrifle barrel 4: reflective sheet >get silver The prototyper's screen goes blank as you remove the cube. >put gold in machine Which gold do you mean, a souvenir beak-polisher, or the gold cube? >cube You snap the gold cube into the niche. The screen displays a brief menu of the cube's contents: 1: flight-modelling ship 2: artificial limb 3: ultradraft feather 4: drill-beak cover >set dial to 4 You adjust the dial on the viewmaster. >type 4 What do you want to type that on? >pad The display blanks for a moment, then text appears. ‘Loading blueprint for 'drill-beak cover' . . . . done. Additional required: (none)’ >put generator in input Done. >close input The output compartment swings shut. The prototyping machine hums, first quietly and then louder. The faint scent of hot metal wafts out from behind the compartment doors, along with stray beams of red and blue light. Then the humming stops, the lights wink out, and the compartments pop open again. In the output compartment you see a drill-beak cover. >get cover (the drill-beak cover) Taken. >x it This is a mechanism designed to fit over a Xavian's beak and enable them to drill with enhanced power and penetration into trees, walls, and that kind of thing. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. The small slot in the pot contains a recordable datachip. >drill What do you want to attack? >tree (with the drill-beak cover) There wouldn't be much point to attacking that. >drill pot with cover There wouldn't be much point to attacking that. >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner keeping some tropical specimens alive. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical-botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. The small slot in the pot contains a recordable datachip. >x plants The tropical plants are nestled together under the heat lamp for warmth. Small tags identify them as ‘D. muscipula,’ ‘T. greigii,’ and ‘C. xativa,’ although the lay-botanist such as yourself would probably identify them as ‘twiny green one,’ ‘the one with the red flower on top,’ and ‘the purple grassy one’. >get green plant Taken. >x it The plant has a great number of twiny green tendrils, which seem to twitch slightly of their own accord. >put it in pot That plant is already potted. >touch hybrid with green plant You see no hybrid with green plant here. >[arr] Noted. >touch green plant to hybrid You see no green plant to hybrid here. >[grr] Noted. >put green on hybrid Which green do you mean, a food pill, or the twiny green plant? >plant There's no good surface on the hybrid tree. >x red Which red do you mean, the red-flowered plant, the jar's label, or the seeds in the jars? >flower The plant has a large, orange-red flower on top shaped something like a bell and dusted heavily with pollen. >hit flower It seems like being a plant is punishment enough. >shake red (first taking the red-flowered plant) A small cloud of yellow pollen drifts from the red flower as you pick it up. A cloud of yellow pollen drifts from the flower as you shake it, drifts over to a previously-unseen vent in the wall behind the hybrid tree, and disappears. >x vent The air-conditioning vent is set into the wall at about eye-level. It is loosely covered by a flat grille. >open grille Opened. >look in vent Through the vent you can see the darkness inside the vent, with slits of light a few feet ahead. >enter it The vent is at eye level, so it's actually already reachable from the ground. >shake red into pot The story doesn't understand that command. >get pollen You are already carrying the red-flowered plant. >put pollen in pot That plant is already potted. >reach in vent You feel around inside the vent, but there's nothing within reach except cold metal walls. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >x vent The air-conditioning vent is set into the wall at about eye-level. It is loosely covered by a flat grille. >open vent Opened. >look in it Through the vent you can see a tangle of branches, and some tables beyond, but you can't make out much through the branches. >x branches They look like branches from a small tree, or a large bush. >push branches The branches are on the other side of the vent. >get branches The branches are on the other side of the vent. >w You can't go that way. The only obvious exit leads northwest, back to the corridor by the laboratories. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. Balanced on top is a Venusian potato. On the plant tables is a purple grassy plant. The small slot in the pot contains a recordable datachip. >get purple Taken. >x it The plant consists of a number of blades of long purple grasses, giving off an exotic scent. >smell it The purple grass has an exotic, musky scent — suggestive of the darkest parts of the Venusian jungle. >put it on hybrid There's no good surface on the hybrid tree. The potato quietly fades out of existence. >[BTW, I had to get a hint from liza that there were other plants here.] Noted. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a silver cube, a drill-beak cover, a twiny green plant, a red- flowered plant, two vent covers, and a purple grassy plant. You are wearing your rocket pants. >x brown sack The paper sack looks vaguely ovoid and smells of hot peppers. It contains a Hungrybird Box-o-worms. >get box Taken. >put worms in pot There's no point to planting that in the pot — it'd just get dirty. >open box You pull up a corner of the box and peer inside: the faux earth is covered with frost, like the jungle on a wintry morning. >close box Which box do you mean, the remote control, the tree's exoskeleton, or the Hungrybird Box-o-worms? >hungrybird That is not something you can close. >put box under lamp Which box do you mean, the remote control, or the Hungrybird Box-o-worms? >hungrybird You can't put anything under that. >put worms in lamp You can't put anything in the heat lamp. >[bah] Noted. >put worms on lamp There's no good surface on the heat lamp. >warm worms The word ‘warm’ is not necessary in this story. >pour box into pot Which box do you mean, the remote control, the tree's exoskeleton, or the Hungrybird Box-o-worms? >worms That is not something you can pour. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a silver cube, a drill-beak cover, a twiny green plant, a red- flowered plant, two vent covers, a purple grassy plant, and a Hungrybird Box-o- worms. You are wearing your rocket pants. >hit tree with vent cover There wouldn't be much point to attacking that. >x vent cover It's a flat grille made to cover an air-conditioning vent. >enter vent The vent is at eye level, so it's actually already reachable from the ground. >climb into vent The vent is at eye level, so it's actually already reachable from the ground. >[dude] Noted. >put dirt in box Which box do you mean, the remote control, the tree's exoskeleton, or the Hungrybird Box-o-worms? >worms You see no dirt here. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a silver cube, a drill-beak cover, a twiny green plant, a red- flowered plant, two vent covers, a purple grassy plant, and a Hungrybird Box-o- worms. You are wearing your rocket pants. >x purple Which purple do you mean, the purple grassy plant, or the seeds in the jars? >seeds The seeds come in a variety of colors — red, orange, yellow, green, blue, purple, not to mention black and white — and have swollen fat from the liquid they soak in. Though it's hard to tell through the liquid, their shells appear a bit .. oddly formed. >shake red A cloud of yellow pollen drifts from the flower as you shake it, then drifts into the vent and disappears. >g A cloud of yellow pollen drifts from the flower as you shake it, then drifts into the vent and disappears. >g A cloud of yellow pollen drifts from the flower as you shake it, then drifts into the vent and disappears. >g A cloud of yellow pollen drifts from the flower as you shake it, then drifts into the vent and disappears. >blow tree The story doesn't understand that command. >l Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. The small slot in the pot contains a recordable datachip. >push button (the download data button) An error flashes briefly on one of the pot's readouts: ‘No unusual data to download.’ >x whiteborad The word ‘whiteborad’ is not necessary in this story. >x whiteboard The whiteboards are covered in cryptic notes and drawings. You can piece together a few phrases: ‘monitor grwth dbl’ ‘stray wavefrms lcated?’ ‘xtra pollen — poss defense vs pain enfrcrs?’ ‘mem self: buy frtilizer’ but nothing that's really suggestive of, say, where they keep the experimental screen disruptors, unless ‘side-effects from accelerated lifecycle of seeds??’ is some sort of code. >x monitor The tree's pot is designed as a combination resting-place and diagnostic: it is filled with rich dark soil on the inside, and covered with readouts on the outside, tracking moisture levels, growth rates, nutrient patterns, gas emissions, magnetic fields, and virtually everything else about a plant (or machine) one could imagine. A button labelled ‘Download Data’ is just above a small slot, in which is a recordable datachip. The small slot in the pot contains a recordable datachip. >turn hybrid You cannot turn that. >x green Which green do you mean, a food pill, the Venusian potato, the seeds in the jars, or the twiny green plant? >plant The plant has a great number of twiny green tendrils, which seem to twitch slightly of their own accord. >touch it You feel nothing out of the ordinary. >wave it The tendrils pull back gently against you. >put it on dome The dome is curved, making it hard to balance more than one thing on it at a time. The potato quietly fades out of existence. >put it on dome You carefully set the twiny green plant on the dome. >wave it The tendrils pull back gently against you. >get it Taken. >put red on it There's no good surface on the twiny green plant. >put red on dome You carefully set the red-flowered plant on the dome. >shake it (first taking the red-flowered plant) A small cloud of yellow pollen drifts from the red flower as you pick it up. A cloud of yellow pollen drifts from the flower as you shake it, then drifts into the vent and disappears. >undo Taking back one turn: ‘shake it’. Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. Balanced on top is a red-flowered plant. The small slot in the pot contains a recordable datachip. >touch it You feel nothing out of the ordinary. >touch flower You feel nothing out of the ordinary. >x flower The plant has a large, orange-red flower on top shaped something like a bell and dusted heavily with pollen. >ring flower The story doesn't understand that command. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 8 You shift the lever to 8. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table near the east wall. You see a red-flowered plant here. The small slot in the pot contains a recordable datachip. >se You can't go that way. The only obvious exit leads northeast, back to the corridor by the laboratories. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 9 You shift the lever to 9. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected near the doorway. You see a red-flowered plant and a Venusian potato here. The small slot in the pot contains a recordable datachip. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 7 You shift the lever to 7. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. You see a red-flowered plant here. The small slot in the pot contains a recordable datachip. >get red A small cloud of yellow pollen drifts from the red flower as you pick it up. >put it on dome You carefully set the red-flowered plant on the dome. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >set lever to 8 You shift the lever to 8. >set lever to 7 You shift the lever to 7. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. You see a red-flowered plant here. The small slot in the pot contains a recordable datachip. >get red A small cloud of yellow pollen drifts from the red flower as you pick it up. >put green plant on dome You carefully set the twiny green plant on the dome. >x twine The word ‘twine’ is not necessary in this story. >x tendrils The plant has a great number of twiny green tendrils, which seem to twitch slightly of their own accord. >touch tendrils You feel nothing out of the ordinary. >wave tendrils The tendrils pull back gently against you. >pull tendrils The tendrils pull back gently against you. >push tendrils Pushing the twiny green plant has no effect. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >open vent Opened. >x vent The air-conditioning vent is set into the wall at about eye-level. With the cover removed, you can see into the darkness inside the vent, with slits of light a few feet ahead. >reach in vent You feel around inside the vent, but there's nothing within reach except cold metal walls. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. >open vent Opened. >look in vent Through the vent you can see a workbench against the far wall, covered in bits of electronics. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >nw Flight Lab The flight lab is nominally for studying flying things, but since to a Xavian this covers everything from electronics to projectile weapons to spaceships, the room appears somewhat organizationally confused to human eyes. The situation isn't helped by the fact that the room seems to have been mostly- cleared as part of the base lockdown, probably into the cabinets against the back wall. Nevertheless, it's still a mess: there are bits of wire and half- assembled mechanisms on the workbench, a long cylinder takes up much of the center of the room, and most of the free wallspace is taken up by shelving. >look in vent Through the vent you can see a bare patch of the far wall. >se Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. You see a Venusian potato here. >open vent The vent is already open. >look in vent Through the vent you can see a workbench against the far wall, covered in bits of electronics. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >e Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Office Area This is a large room with walls going up perhaps fifty feet. Each wall has a half-dozen cotes with perches on it, and it takes mere moments to realize that this is an example of the latest in Xavian office-space technology: a coopicle farm. But no doubt because of the base lockdown, most of the cotes are closed off with metal shutters. The only exits from the room are a doorway high up on the west well, and an opening to the south leading outside. >open vent That is not something you can open. >x vent It's a flat grille made to cover an air-conditioning vent. >w Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a silver cube, a drill-beak cover, four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, and a red-flowered plant. You are wearing your rocket pants. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. Balanced on top is a twiny green plant. The small slot in the pot contains a recordable datachip. >aim heat lamp at hybrid There wouldn't be much point to attacking that. >spit on hybrid The word ‘spit’ is not necessary in this story. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a silver cube, a drill-beak cover, four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, and a red-flowered plant. You are wearing your rocket pants. >put a food pill in pot (the food pill) Don't be silly — food doesn't grow on trees, you know. >put all in pot issue of Newsbeak: There's no point to planting that in the pot — it'd just get dirty. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. food pill: Don't be silly — food doesn't grow on trees, you know. granola nut: There's no point to planting that in the pot — it'd just get dirty. granola nut: There's no point to planting that in the pot — it'd just get dirty. granola nut: There's no point to planting that in the pot — it'd just get dirty. granola nut: There's no point to planting that in the pot — it'd just get dirty. metal bowl: There's no point to planting that in the pot — it'd just get dirty. Xavian viewmaster: There's no point to planting that in the pot — it'd just get dirty. note: There's no point to planting that in the pot — it'd just get dirty. image projector: There's no point to planting that in the pot — it'd just get dirty. souvenir beak-polisher: There's no point to planting that in the pot — it'd just get dirty. souvenir beak-polisher: There's no point to planting that in the pot — it'd just get dirty. souvenir beak-polisher: There's no point to planting that in the pot — it'd just get dirty. souvenir beak-polisher: There's no point to planting that in the pot — it'd just get dirty. souvenir beak-polisher: There's no point to planting that in the pot — it'd just get dirty. souvenir beak-polisher: There's no point to planting that in the pot — it'd just get dirty. scrap of paper: There's no point to planting that in the pot — it'd just get dirty. remote control: The remote seems like something you want to hang onto. account book: There's no point to planting that in the pot — it'd just get dirty. large nut: There's no point to planting that in the pot — it'd just get dirty. rounded brown sack: There's no point to planting that in the pot — it'd just get dirty. Max Blaster action figure: There's no point to planting that in the pot — it'd just get dirty. tk device: There's no point to planting that in the pot — it'd just get dirty. rocket pants: There's no point to planting that in the pot — it'd just get dirty. silver cube: There's no point to planting that in the pot — it'd just get dirty. drill-beak cover: There's no point to planting that in the pot — it'd just get dirty. vent cover: There's no point to planting that in the pot — it'd just get dirty. vent cover: There's no point to planting that in the pot — it'd just get dirty. purple grassy plant: That plant is already potted. Hungrybird Box-o-worms: There's no point to planting that in the pot — it'd just get dirty. red-flowered plant: That plant is already potted. vent cover: There's no point to planting that in the pot — it'd just get dirty. vent cover: There's no point to planting that in the pot — it'd just get dirty. recordable datachip: (first taking the recordable datachip) You slide the datachip into the slot. twiny green plant: That plant is already potted. >pee in pot The word ‘pee’ is not necessary in this story. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a silver cube, a drill-beak cover, four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, and a red-flowered plant. You are wearing your rocket pants. >x red jar You see no red jar here. >x blue jar You see no blue jar here. >x red seed The seeds come in a variety of colors — red, orange, yellow, green, blue, purple, not to mention black and white — and have swollen fat from the liquid they soak in. Though it's hard to tell through the liquid, their shells appear a bit .. oddly formed. >x liquid The liquid seems thick and subtly unpleasant, each jar in its own way. >get a liquid (the viscous liquid) You can't bring yourself to touch the liquid. Besides, there's a big danger label on the jars. >put red plant in liquid The plant twitches and seems to grow even more vibrant as it is touched by the liquid. >put green plant in liquid (first taking the twiny green plant) The plant's tendrils twist down into the solution in the jars. Their writhing increases in speed, and the plant seems to be bushier than ever when it finally lifts up, plucking a white seed from the jar. >[good lord] Noted. >get white seed The plant's tendrils reluctantly release the white seed. >x it It's a small seed, white in color and swollen fat from soaking. The shell seems somehow twisted from the effort of containing whatever's inside. >put seed in pot You carefully bury the white seed in the soil and wait. Within moments, a small green sprig has poked above the soil, and then, with a screech like a teakettle exploding, the rest of the plant shoots up. Leaves and buds unfurl, the whistling screech twists into higher registers and vanishes from your hearing, and the readouts on the plant pot bleep wildly. As the plant bursts into its full growth, the screen ripples like pudding in a high wind and seems almost to dissolve entirely. Then the plant collapses and the dome settles back into its normal form again. ‘Unusual activity detected’ flashes on the pot's monitor. This is followed by ‘Downloading data . . . . done.’ The chip ejects into your hand with a click. >get chip You are already carrying the recordable datachip. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. >put chip in machine You slide the datachip into the slot. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a silver cube, a drill-beak cover, four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, a red-flowered plant, and a twiny green plant. You are wearing your rocket pants. >x output The output compartment is about eighteen inches across, and looks closeable but has no handle. It's open. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. The prototyper's slot contains a recordable datachip. >x input The input compartment is about eighteen inches across, and has a handle to open and close it with. It's open. >get gold cube The prototyper's screen goes blank as you remove the cube. >put silver cube in machine You snap the silver cube into the niche. The screen displays a brief menu of the cube's contents: 1: wave generator 2: ingot 3: gaussrifle barrel 4: reflective sheet >type 1 on pad The display blanks for a moment, then text appears. ‘Loading blueprint for 'wave generator' . . . . done. Additional required: waveform data’ >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >se Screen Theory Lab This room is almost entirely open, except for a row of metal cabinets along one wall, a large machine in the corner, and a small end-table next to the machine. The majority of the room is devoted to bare floor on which a six-square grid has been painted. You see a projector note here. >nw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), a drill-beak cover, four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, a red-flowered plant, a twiny green plant, and a gold cube. You are wearing your rocket pants. >m The word ‘m’ is not necessary in this story. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. You see a Venusian potato here. >ne Prototyping Room The room is practically empty except for the large prototyping machine in the center, but since that's the size of a large spacescooter, the room doesn't feel deserted. A few shelves occupy the walls but either they were bare to start with or they've been hastily cleared. The prototyper's slot contains a recordable datachip. >put drill in input Done. >close input The output compartment swings shut. The prototyping machine hums, first quietly and then louder. The faint scent of hot metal wafts out from behind the compartment doors, along with stray beams of red and blue light. Then the humming stops, the lights wink out, and the compartments pop open again. In the output compartment you see a screen disruptor. >get disruptor Taken. >sw Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >sw Botany Lab The temperature in the room feels a few degrees warmer than the hallway to the northeast, mostly due to the heat lamp in the corner. The rest of the tables around the room are covered with other plant-related experiments, ranging from jars of seeds in solution by the west wall, to some kind of large mechanical- botanical hybrid by the east wall. Meanwhile, the whiteboards on the walls are covered with various scribbles and notations. A bluish dome-shaped screen is projected on a table in the southeast corner. >aim disruptor at dome You aim the screen disruptor at the dome. It vibrates slightly in your hand, but the waveform it generates is otherwise invisible as it travels through the air. When it touches the dome, however, it collides like a meteor strike: the screen twists and bulges and then blinks out entirely. As you release the trigger, the dome snaps back into place, giving no sign of having been gone. >[woo!] Noted. >ne Outside the Labs Two doorways open in each of the north and south walls of the corridor, providing, by the looks of them, exits to the actual labs. The corridor itself runs west from here back to the junction, and east to a sheer wall — and then upwards along the wall, up forty feet or more to a doorway. >e Your rocket pants send you blasting upwards along the wall. You hover briefly, then fly through the doorway and drop down to ground level on the other side. Office Area This is a large room with walls going up perhaps fifty feet. Each wall has a half-dozen cotes with perches on it, and it takes mere moments to realize that this is an example of the latest in Xavian office-space technology: a coopicle farm. But no doubt because of the base lockdown, most of the cotes are closed off with metal shutters. The only exits from the room are a doorway high up on the west well, and an opening to the south leading outside. You see a Venusian potato here. >s You engage your rocket pants and soar out of the dome. *** You flash back to the main trunk, and from there fly upwards cautiously until you see your first guard. Then it's back to silent climbing, grabbing onto the rough spots on the tree and hoisting yourself up, pausing only when you need to take a breath or to duck down to avoid another watchful sentry. Finally, you spot the outer screen: twice a hundred feet across and perfectly spherical. Its crackling brilliance fills the air around it with a hum and the scent of ozone. And there, hidden away under a curve in the branch, is Max. You make your way over cautiously. By the Outer Screen A split in the branches provides a convenient place to wait below the outer screen, giving cover from the guards beyond and a view both up ahead and of the trunk below. Max is here. ‘There you are, Doris!’ Max says. ‘I was wor—’ He coughs. ‘I mean, what took you so long?’ (Doris has raised the score by ten points.) >save Saved. >talk to max (You can't think of anything to say at the moment.) >x max Tanned skin, curly blonde locks, and handsome. And check out those perfectly- white teeth. Max is carrying a mask of fearless Xavian leader Ch'awww-k'pot, his blaster, his force generator, and the ultra-bomb (disguised as a pocketwatch). >x bomb Although small in size (specifically, the size of an old-style gold pocketwatch, which it is disguised as), the bomb is packed with enough duodecaplylatomate to blow through anything. Which is good, as headquarter's reports say the Xavian's secret weapon is protected by an otherwise- invulnerable forcefield. Max studies Ch'awwwk's dome. >x dome The cage dangles from a branch near the top of the sphere. It looks surprisingly small, although it's hard to judge size from below and from a distance. Still, given that it contains both Ch'awww-k'pot and the secret weapon, it's more than big enough. As you study the base, you see a likely-looking hiding spot inside the screen. It's similar to this one, a natural shelter formed by joined branches, and it seems about as far as you can hope out of the patrol paths of the guards. Now, if you can just get inside. >aim disruptor at dome You aim the screen disruptor at the outer screen and pull the trigger. The beam is silent and invisible, but the effect is not: as it touches the screen, the screen simply dissolves away. A person-sized hole appears in the surface of the sphere. ‘Nice work,’ Max says. >in What do you want to enter? >dome You don't waste any time: as soon as the guards' rounds take them far enough away, the two of you scramble up the trunk and through the hole before, it closes. You hurry across the branches, moving as fast as you dare and hoping no guards look round. Finally you reach the safe spot and pause to catch your breath. Inside the Screen At long last you have made it inside the screen, to a hiding-place only sixty or seventy feet away from Ch'awwwk's dome, and the secret weapon atop it. Unfortunately, at least fifty of those feet are straight up, as the cage-dome dangles from the branches above. Still, given that guards are flying all around, this is probably as close as you can get. Max is here. Three harsh tones sound from the cage-dome, followed by a robotic pseudo-Xavian voice: ‘Energizing complete. Preparing to activate weapon in 10 units.’ A light winks on along the secret weapon's main column. >max, give me mask Max hands the mask of fearless Xavian leader Ch'awww-k'pot to you. ‘Activation of secret weapon in 9 units.’ Another light winks on. >put mask in image There's not room for more than one thing at a time in the projector. >get all from image image projector's mirror: You can't have that; it's part of your image projector. image projector's controls: You can't have that; it's part of your image projector. microdot: Taken. ‘Activation of secret weapon in 8 units. Please remember that Exalted Warlord Ch'awww-k'pot has already called dibs on all outlets of Rainbow Bob's Fruit-n- Nut Emporium.’ Another light winks on. >put mask in image The mask of fearless Xavian leader Ch'awww-k'pot is too large to fit in the projector. >max, throw bomb at dome Yeah, Max could hit the dome, if he threw the bomb hard. But it would probably bounce off and fall right back down again — there must be a better plan. ‘Activation of secret weapon in 7 units.’ Another light winks on. >u That seems pointless if you aren't carrying the bomb. >get bomb Max hands the ultra-bomb to you. Taken. ‘Activation of secret weapon in 6 units.’ Another light winks on. >u You put your hand to your rocket pants and start to fly upwards. ‘What are you doing??’ Max demands, in a shocked whisper. >1 ‘What does it look like?’ you say. ‘We've got to take out that bomb — if you have a better plan, let's hear it.’ ‘Here, give me the bomb for a moment,’ Max says. ‘Activation of secret weapon in 5 units. As soon as activation has occurred, right and left wings will launch — claw and tail fleets will follow to subdue any resistance.’ Another light winks on. >1 ‘What do you want it for?’ you ask. Max glances upwards. ‘Just give it here.’ >give bomb to max You hand the ultra-bomb to Max. Max puts a foot onto a branch and starts to climb upwards. ‘Activation of secret weapon in 4 units.’ Another light winks on. >u That seems pointless if you aren't carrying the bomb. Max watches the secret weapon in silence for a minute. ‘The Patrol above all, eh?’ He suddenly shoves you backwards, off the branch. As you fall, Max shouts ‘Get clear! This is going to be a bit messy!’ and begins scrambling up the branch. The guards' bullets zing over his head as he climbs, but he's unscathed long enough to get near the secret weapon, then hurl the bomb towards it. The bomb flies through the air straight and true.Max Blaster and Doris de Lightning Against the Parrot Creatures of Venusby Ah, life is good. A space-army at your command, a secret weapon about to fire, those two spies are locked up tight, and that top-of-the-line gyro-stabilized humor containment suit finally arrived. What better day to start your conquest of the galaxy? The only thing lacking is someone to gloat to. Your Office (standing on your perch) This is a pretty normal office for a Xavian leader: desks scattered around piled with memos, a few bits of military memorabilia on the walls, a large perch hanging from the ceiling (on which you are sitting, and in front of which is a viewscreen and control panel), and newspaper on the floor. The gyro-stabilized humor containment suit sits tantalizingly on a desk. On your desk is Doris de Lightning's jacket. (Max has raised the score by ten points.) x jacket The jacket is made of a beautiful shiny material. You rather fancy that by removing the arms, you could turn it into a stylish vest, or perhaps some sort of decorative —h but there'll be time for that later. x suit The gyro-stabilized humor containment suit represents the latest in humor- stabilization technologies. Have a balance problem? Feeling a bit tipsy? Just put on the suit, and let its in-built orientation mechanisms do the rest! Never fear falling on the floor after a joke again![dude, what's with the lack of prompts?] get suit Taken. wear it You change into the humor-containment suit, tingling with anticipation[20]. footnote 20 As well as a slight static charge the suit probably picked up en route. read newspaper ‘EXTRA! EXTRA! New top-secret weapon developed,’ that kind of thing. At the bottom of one page it reads ‘The Daily Chirp is a divison of Kommqwaak Media Enterprises, Inc.’You glance over at the viewscreen. Such a pity there's nobody here to to gloat to. gloat To gloat would be delightful indeed. But who to gloat to? Your claw moves over to the control panel. You push the button. The viewscreen crackles into life, and, after a brief argument with some secretaries, you are smirking through the viewscreen at the Director of the soon-to-be-former Galatic Patrol. ‘You?’ snarls the Director. ‘What exactly is it that you want this time, Ch'awww-k'pot?’2 ‘This is your last chance, Terran,’ you say. ‘Will your planet surrender peacefully, or will Xavia be forced to crush it in its beak like a bug?’ You smack your beak at the tasty metaphor. The Director's voice is firm as he responds. ‘Earth will never give into your fiendish demands, Ch'awww-k'pot. Our fleets will resist you unto the last man.’1 You sigh. ‘Ah, well, I was afraid it was going to be this way — which is why I took the precaution of telling all our ships to wait until Earth's defenses were rendered helpless before attacking.’‘Enough of this shilly-shallying,’ the Director half-shouts. ‘What exactly do you mean? Out with it!’ 1 You take a moment to straighten your feathers. ‘What I mean, my good Director, is that the secret weapon will be activating in mere moments.’The Director reels back, and has to grip the edge of his desk to keep from falling. ‘The secret weapon? But I thought ... I mean —’1 ‘Oh,’ you say, ‘You must be thinking of those spies of yours. That we caught trying to sneak in and destroy the secret weapon. And locked them up. Yes, yes, quite a pity about them. Normally we would of course have some kind of diplomatic exchange, but since the government of Earth won't exist for more than another day or two, it doesn't really seem worth the effort.’The Director's face has gone an ashy pale, and he has to take several deep breaths before speaking. ‘Nevertheless, we will resist you, Xavian. Resist in the hopes that, somehow ...’1 ‘Somehow what?’ you say. ‘As if there could be anything that could stop me now. Why, it is to laugh.’ Fitting action to words, you take a deep breath and let the laughs come confidently, first mere chuckles and then full-blown guffaws, drowning out the noise of the slight disturbance outside. ‘Ah-ha-ha- ha-ha-ha!’ you shout, the mechanisms in your suit adapting to keep yourself perfectly balanced no matter how much you laugh. Perfectly balanced, that is, until the massive explosion sends the dome, the secret weapon, and everything else within the outer screen crashing to the ground. Max Blaster and Doris de Lightning Against the Parrot Creatures of Venusby As Max shoves you, you tumble down from the branches. You fumble desperately for the controls of the rocket pants, and all the while fire and force are roaring at your heels. But you are not fated to perish here: you jab the button on the remote control and moments before you crash into the outer screen, something else crashes through it. You drop into the cockpit of the Hummingbird, and blast away as the tree, the dome, and the secret weapon collapse behind you. >fly It's going to be a while until you're back on Earth. Better get comfy. >z The ship speeds on through space ... The ship's ansible suddenly crackles into life with the familiar Patrol code- signal. You walk over and enter the appropriate response, and then the Director's face appears on the ship's small vidscreen. ‘Congratulations, Doris, you've done the impossible! But where's Max?’ >1 You have to force the words out. ‘I'm — I'm afraid he didn't make it, sir. He said we had to destroy the secret weapon, whatever the cost.’ ‘Ah,’ say the Director, his voice a bit rough. ‘I'm sorry to hear that. I was hoping — never mind that now. You come back here and get some R&R. It was a tough mission, but you made the Patrol proud.’ It is a long and lonely ride back to Earth. *** The mission is complete *** Your score is 90 of a possible 100, in 1432 moves. This gives you the rank of Agent of the Patrol. Would you like to RESTORE a saved position, RESTART the story, UNDO the last move, or QUIT? >restore Restored. By the Outer Screen A split in the branches provides a convenient place to wait below the outer screen, giving cover from the guards beyond and a view both up ahead and of the trunk below. Things are made a bit easier because the guards don't come too close to the edge of the screen: the crackling hum that surrounds it makes your skin tingle, and looking directly at the screen for too long is dizzying. It's not opaque, however, and you can see up through to the highest cage-dome in the tree, hanging at the very center of the screen's sphere. Max is here. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact) (which contains a microdot), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, a red-flowered plant, a twiny green plant, a gold cube, and a screen disruptor. You are wearing your rocket pants. Max studies Ch'awwwk's dome. >x dome The cage dangles from a branch near the top of the sphere. It looks surprisingly small, although it's hard to judge size from below and from a distance. Still, given that it contains both Ch'awww-k'pot and the secret weapon, it's more than big enough. As you study the base, you see a likely-looking hiding spot inside the screen. It's similar to this one, a natural shelter formed by joined branches, and it seems about as far as you can hope out of the patrol paths of the guards. Now, if you can just get inside. >get dot Taken. >ask max about bomb You can't think of anything to say about the ultra-bomb. >aim disruptor at dome You aim the screen disruptor at the outer screen and pull the trigger. The beam is silent and invisible, but the effect is not: as it touches the screen, the screen simply dissolves away. A person-sized hole appears in the surface of the sphere. ‘Nice work,’ Max says. >enter dome You don't waste any time: as soon as the guards' rounds take them far enough away, the two of you scramble up the trunk and through the hole before, it closes. You hurry across the branches, moving as fast as you dare and hoping no guards look round. Finally you reach the safe spot and pause to catch your breath. Inside the Screen At long last you have made it inside the screen, to a hiding-place only sixty or seventy feet away from Ch'awwwk's dome, and the secret weapon atop it. Unfortunately, at least fifty of those feet are straight up, as the cage-dome dangles from the branches above. Still, given that guards are flying all around, this is probably as close as you can get. Max is here. Three harsh tones sound from the cage-dome, followed by a robotic pseudo-Xavian voice: ‘Energizing complete. Preparing to activate weapon in 10 units.’ A light winks on along the secret weapon's main column. >save Saved. >x column The cylindrical column of the secret weapon rises at an angle from the dome, pointing directly at Earth. A line of lights along the side of the column grows ever-longer as the countdown continues. ‘Activation of secret weapon in 9 units.’ Another light winks on. >undo Taking back one turn: ‘x column’. Inside the Screen At long last you have made it inside the screen, to a hiding-place only sixty or seventy feet away from Ch'awwwk's dome, and the secret weapon atop it. Unfortunately, at least fifty of those feet are straight up, as the cage-dome dangles from the branches above. Still, given that guards are flying all around, this is probably as close as you can get. Max is here. >push button You push the button on the remote. Click. ‘Activation of secret weapon in 9 units.’ Another light winks on. >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, a red-flowered plant, a twiny green plant, a gold cube, a screen disruptor, and a microdot. You are wearing your rocket pants. >throw pill at dome You don't quite have the throwing arm to get something up that high. ‘Activation of secret weapon in 8 units. Please remember that Exalted Warlord Ch'awww-k'pot has already called dibs on all outlets of Rainbow Bob's Fruit-n- Nut Emporium.’ Another light winks on. >max, throw pill at dome You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. >max, throw bomb at dome Yeah, Max could hit the dome, if he threw the bomb hard. But it would probably bounce off and fall right back down again — there must be a better plan. ‘Activation of secret weapon in 7 units.’ Another light winks on. >max, throw nut at dome Which nut do you mean, a granola nut, or the large nut? >large You hand the large nut to Max. Max takes the large nut. The large nut smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. ‘Awwwk! There they are!’ one of the guards calls. A bullet whips through the branches just above your head, and the other guards circle and start closing in. >u You coolly study the approaching guards, then turn back to Max. ‘It's been good working with you, partner. Sorry there's no clean ending.’ You grab the bomb from him, and then you suddenly slam your hand onto the controls for the rocket pants. You blast into the air, bullets from surprised guards whizzing past your head. At the apex of your flight, you reach the secret weapon, and then you activate the bomb. *** Doris's story ends but at least the mission has succeeded *** Your score is 80 of a possible 100, in 1415 moves. This gives you the rank of Galactic G-Woman. Would you like to RESTORE a saved position, RESTART the story, UNDO the last move, or QUIT? >restore Restored. Inside the Screen At long last you have made it inside the screen, to a hiding-place only sixty or seventy feet away from Ch'awwwk's dome, and the secret weapon atop it. Unfortunately, at least fifty of those feet are straight up, as the cage-dome dangles from the branches above. Still, given that guards are flying all around, this is probably as close as you can get. Max is here. ‘Activation of secret weapon in 9 units.’ Another light winks on. >max, distract guards The word ‘distract’ is not necessary in this story. >x max Tanned skin, curly blonde locks, and handsome. And check out those perfectly- white teeth. Max is carrying a mask of fearless Xavian leader Ch'awww-k'pot, his blaster, his force generator, and the ultra-bomb (disguised as a pocketwatch). >i You are carrying an issue of Newsbeak, 175 food pills, four granola nuts, a metal bowl, a Xavian viewmaster, a note, your image projector (disguised as a powder compact), six souvenir beak-polishers, a scrap of paper, a remote control, an account book, a large nut, a rounded brown sack, a Max Blaster action figure, your tk device (disguised as a tube of lipstick), four vent covers, a purple grassy plant, a Hungrybird Box-o-worms, a red-flowered plant, a twiny green plant, a gold cube, a screen disruptor, and a microdot. You are wearing your rocket pants. ‘Activation of secret weapon in 8 units. Please remember that Exalted Warlord Ch'awww-k'pot has already called dibs on all outlets of Rainbow Bob's Fruit-n- Nut Emporium.’ Another light winks on. >max, throw all at dome The mask of fearless Xavian leader Ch'awww-k'pot smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. Max's blaster smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. Max's force generator smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. Yeah, Max could hit the dome, if he threw the bomb hard. But it would probably bounce off and fall right back down again — there must be a better plan. You hand the issue of Newsbeak to Max. Max takes the issue of Newsbeak. The issue of Newsbeak smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max takes the food pill. The food pill smacks into the underside of the dome and tumbles back down again, luckily falling right near where you are. You hand the food pill to Max. Max ta